File eduke32.changes of Package eduke32

-------------------------------------------------------------------
Wed Jan 25 18:41:27 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 20230118.1a90b98
- Removed man page building, because the generated man pages were
  empty, removed BuildRequires help2man
- Removed unneeded BuildRequires nasm
- Add ExcludeArch i586, because building fails even with nasm
- Add eduke32-disable-rpath-linking.patch,fix for "The binary or
  shared library defines `RPATH' (or `RUNPATH') that points to a
  non-system library path."
- Removed conditional LTO use
- Run spec-cleaner

-------------------------------------------------------------------
Sun Oct 17 14:48:18 UTC 2021 - boris@steki.net

- Update to version 1633892719.d307f703c:
  * Fix dumbass oversight in 6839e418e34bff05bdd5debad9bf9146a09d9d72
  * Revert "engine: make floor sprites clip a little more like floors"
  * SW: fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems
  * engine: fix SDL fullscreen issues
  * engine: remove r_pr_vbos cvar and the code paths used for values 0 and 1
  * engine: add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...)
  * engine: manually flush console log file ptr in crash handler
  * editor: fix "gameexecutable" option in configuration file
  * Fury: don't block input when player .hard_landing is set
  * Duke3d: zero player .horizRecenter and .horizSkew when zeroing return_to_center from CON

-------------------------------------------------------------------
Sun Apr 11 03:01:31 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Update to latest revision 9321 on 20210404

-------------------------------------------------------------------
Thu Aug 27 19:52:59 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>

- Update to latest revision 8798 snapshot on 20200404

-------------------------------------------------------------------
Sat Apr 20 19:46:08 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to latest revision 7615 snapshot on 20190419
- Use switch to SDL2
- Build with CFLAGS
- Run spec-cleaner

-------------------------------------------------------------------
Sat Apr 22 22:05:04 UTC 2017 - boris@steki.net

- update to latest revision 6120 snapshot on 20170412

-------------------------------------------------------------------
Fri Jul 22 19:07:03 UTC 2016 - boris@steki.net

- updated to latest revision 5811 snapshot on 20160704 
- added gcc-c++ as build requirement

-------------------------------------------------------------------
Sat Nov  8 07:18:02 UTC 2014 - kieltux@gmail.com

- Update to 2.0.0rev4584 (20140831)
  Still building against SDL because of a bug in the timidity 
  implementation of SDL2_mixer which has already been fixed 
  upstream, but there has not been any release since.
  https://hg.libsdl.org/SDL_mixer/rev/8ef083375857
- Removed subpackage eduke32-gui, eduke32-console
  It is now just eduke32 without a non-gui version.
- Updated eduke32-demo-install.sh, because ftp.3drealms.com is down.
  Using now archive.org.
- Spec file cleaning.
- Using _service for source download.

-------------------------------------------------------------------
Sat Aug 27 12:39:18 UTC 2011 - boris@steki.net
- updated package to 2.0.0 rev 1992
  a lot of fixes some highlights
  Engine stuff:
  * Polymer light access to m32script (light[<lightidx>].<field>).
    As an application, provide a state 'insertlights' that takes the
    currently active lights and puts them into the map as SEs (e.g. for
    maphack recovery).
  * Prototype of a mechanism to gray out certain portion of a map,
    making them inactive to various, but not all, editing operations.
    Highlighting a set of sectors and pressing Ctrl-R will make the Z
    bounds be [(least ceiling z), (greatest floor z)] of all selected
    ones, pressing Ctrl-R when no sectors are highlighted will reset
    them. Not sure if it's for production use at this stage.
  * The 'align walls' feature [.] now has three independently
    toggleable behaviours: recurse nextwalls (toggled when Ctrl is
    pressed), iterate point2s (disabled when Shift is pressed), and also
    copy pixel width (toggled when Alt is pressed).
  * Make shades clamp instead of overflowing in the editor
  * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL
    renderers should never draw completely black objects (currently
    only implemented for Polymost)
  * sector-like sprite clipping now works with x- xor y-flipped
    actual sprites

  Mapster32:
  * Add 'r_shadescale' to config
  * In 3D mode, make SPACE behave the same as holding down a mose
    button: the currently pointed-at object is locked. Required some
    modification of a.m32 to play well (i.e. not reset SPACE).
    This is useful by itself but more so in conjunction with the next point
  * make Alt behave as a modifier with PGUP/PGDN: when aiming at a
    2-sided wall, move the other side's sector's ceiling or floor (only
    this is new).
  * Auto-alignment of walls can be controlled in a finer grained
    fashion now:
    When pressing '.', only the immediate neighbors get aligned.
    Use Ctrl-. for the old behaviour.
  * When inserting a point in 2D mode, auto-align the neighboring
    wall
  * corruption checker has been hooked up to loading/saving
    routines to inform/warn the user
  * also warn if mouse pointer is over corrupt wall which is shown 
    in pink then: you should not move such a wall!
  * faster map loading by deferring polymer_loadboard to 3d mode 
    entrance (also removes some 'glGetTexLevelParameteriv returned 
    GL_FALSE' warnings)
  * more logical maphack light handling, the logic is still a bit 
    dodgy though
  * some menu and misc. function fixup
  * redundancy elimination...

  API:
  * added consts various for 'char *filename' parameters
  * loadboard() now accepts bit 4 for flags (formerly 'fromwhere') 

-------------------------------------------------------------------
Sat Jul  2 16:33:01 UTC 2011 - jengelh@medozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)

-------------------------------------------------------------------
Tue Nov  2 13:21:14 UTC 2010 - boris@steki.net

- updated package to 2.0.0 rev 1723
  * Polymost-style HUD model support for Polymer. 
    It properly displays all HRP HUD models as far as I can tell.
  * New CON commands
  * mostly multiplayer fixes among other things
  * SDL and menu joystick fixes
  * Link debug builds with -rdynamic in order to get symbol 
    names when printing backtraces from the signal handler.
  * Make the "Start" button of the GTK start-up window the default 
    button of the window, which means pressing Enter now works at 
    you'd expect.
  + Lot of other bugs fixed  

------------------------------------------------------
Tue Jan 19 16:43:51 2010 - boris@steki.net

- Added demo files installation script called
  eduke32-demo-install which will download package
  extract it and show its license to user and force
  him to accept terms within

------------------------------------------------------
Tue Jan 19 01:26:14 2010 - boris@steki.net

- Added obsolete tag in spec file for removing -common
  package on upgrade

------------------------------------------------------
Mon Jan 18 22:14:15 2010 - boris@steki.net

- Removed -common package as it was unnecessary and
  was just confusing
------------------------------------------------------
Sat Jan 16 04:21:03 2010 - boris@steki.net

- Added Desktop integration files and icons
------------------------------------------------------
Sat Jan 16 02:00:13 2010 - boris@steki.net

- Packages for gui,console and mapeditor are created
  so now it can be selected on install or after can 
  be changed with use of update-alternatives
------------------------------------------------------
Fri Jan 15 01:39:54 2010 - boris@steki.net

- Created inital rpm package from svn export
openSUSE Build Service is sponsored by