File godot.changes of Package godot

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Sun May 12 13:53:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>

- Fixing packaging issues for submission to Factory
  * Changed python build requirement for python3
  * Removed no-version-in-last-changelog from rpmlintrc
  * Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
    standards

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Mon Apr 29 16:00:00 UTC 2019 - cunix@bitmessage.ch

- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
  by default and dynamically. Stop hard coding its content during build.
  These certificates are used by the editor to connect to the Asset Library.

- Added patch file "project_certs_fallback.patch" to use the previously
  defined system certificates as fallback for missing certificates in
  project setting "network/ssl/certificates".

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Sun Apr 28 16:00:00 UTC 2019 - cunix@bitmessage.ch

- Changes in 3.1.1

  Fixed Security Issue:
  * to deserialize Object data. GDNative ABI was changed.

  Fixed:
  * GLES 3 support for depth textures.
  * GLTF2 importer

  Added:
  * HeightMapShape to the Bullet physics engine implementation
  * FPS snapping in the Animation player
  * audio features for 3.2 were backported
  * menu options for the Sprite editor: "Convert to Mesh2D",
    "Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
    and "Create LightOccluder2D Sibling"
  * AnimatedSprite can now play backwards
  * Emission Mask to CPUParticles2D

  And more:
  https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt

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Sun Apr 28 09:20:19 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Trim filler wording from description.
- Require bash for the build due to use of [[ x > y ]].

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Sat Apr 27 18:32:30 UTC 2019 - Martin Liška <mliska@suse.cz>

- Update to 3.1.1

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Sat Apr 27 06:53:41 UTC 2019 - Martin Liška <mliska@suse.cz>

- Mention rpmlintrc as a source file.

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Tue Apr 16 03:16:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>

- Update to 3.1
  * See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md

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Thu Mar  7 00:31:03 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>

- Added export_presets.cfg to be used when one is not present in
  Godot game's source.

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Tue Mar  5 00:29:36 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>

- Added godot-headless package 

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Tue Feb 26 10:05:26 UTC 2019 - Martin Liška <mliska@suse.cz>

- Disable lto for anything older than openSUSE 15.0.

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Tue Feb 19 12:24:19 UTC 2019 - Martin Liška <mliska@suse.cz>

- Rename subpackages to godot-runner and godot-server in order
  to provide same names as in Fedora package
- Do not use -fno-strict-aliasing
- Make output verbose and use LTO (increase RAM requirements).

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Mon Feb 18 00:00:00 UTC 2019 - cunix@bitmessage.ch

- Added patches to use system certificates
- Added service file for local hash checking
- Added rpmlintrc file to silence warning of missing version in
    changelog and for missing manual-page for server package

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Tue Feb  5 12:36:39 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>

- Use https://en.opensuse.org/SourceUrls

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Wed Jan 30 19:35:31 UTC 2019 - maxmitschke@fastmail.com

- Updated spec file to better align with openSUSE package 
  guidelines

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Sun Jul 29 12:00:00 UTC 2018 - cunix@bitmessage.ch

- Update to 3.0.6
  Fixed Security Vulnerability:
  * marshalls size checks

  Fixed:
  * vsync initialization
  * can't set AudioStreamPlayer stream to null
  * Basis.Transposed()
  * Several editor crashes
  * GLTF import fixes
  and more

  Upgrade:
  * OpenSSL to 1.0.2o (not used in openSUSE build)

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Wed Jul 11 18:00:00 UTC 2018 - cunix@bitmessage.ch

- spec changes:
  * build with more shared libraries from the distribution
    instead of bundled versions
  * make build of templates optional
  * unify repetive build arguments
  * include thirdparty/README.md in licenses section

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Tue Jul 10 04:01:38 UTC 2018 - maxmitschke@fastmail.com

- Update to 3.0.5
  * Android export templates no longer contain the placeholder
    permissions which Google Play started complaining about. Now
    only requested permissions will be written to the manifest when
    exporting.
  * Added 'android_add_asset_dir('...') method to Android module
    gradle build config
  * User defined signals in the exported C# projects were
    misbehaving, this is now fixed.
  * Fix CORS problems due to added headers on JS target
  * Lerp now consistent with Godot API. InverseLerp fixed.
  * Fix debugger focus stealing
  * Fix segfault at quiting editor

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Sun Jul  1 22:40:12 UTC 2018 - maxmitschke@fastmail.com

- Added openSUSE branding to build info
- Use upstream desktop file, appdata.xml and manpage
- Licenses relocated
- Require update-desktop-files post and postun
- desktop_database only updating explicitly for Leap < 15.0
- Update to 3.0.4

  * Updated documentation for particles, ViewportTexture, Vector2,
    skeleton docs, Rect.abs function
  * Make heightmap shape usable from PhysicsServer
  * Add NoCache wrapper to Command
  * Fixed crasher in asset library on systems with a low threadcount CPU

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Sun Jun 17 12:39:57 UTC 2018 - maxmitschke@fastmail.com

- Update to 3.0.3

  Added:
  * C# projects can now be exported for Windows, Linux, and MacOS targets.
  * Universal translation of touch to mouse.
  * Dynamic fonts can now have a hinting mode set.
  * print_tree_pretty() was added allowing a graphical view of the scene tree.
  * Restore purchases feature for iOS.
  * AudioStreamPlayer, AudioStreamPlayer2D,
    and AudioStreamPlayer3D now have a pitch scale property.
  * Show origin and Show viewport setting in 2D editor.
  * You can now set Godot windows as 'always on top'.
  * print-fps options to print FPS to stdout.

  Fixed:
  * Mono: Signal parameters no longer crash the engine.
  * Asset library thread usage, this makes the asset library more responsive.
  * Several GLTF import fixes.
  * Several memory leaks.
  * iPhone X support.
  * Several fixes to audio drivers (WASAPI and PulseAudio).
  * Several crashes.
  * Export PCK/ZIP now works again.

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Sat Mar 10 20:00:00 UTC 2018 - cunix@bitmessage.ch

- Update to 3.0.2

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Tue Feb 27 23:58:22 UTC 2018 - gwasser@gmail.com

- Update to 3.0.1

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Tue Jan 30 23:08:53 UTC 2018 - gwasser@gmail.com

- Update to 3.0.0

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Tue Sep  5 07:28:53 UTC 2017 - dmacvicar@suse.de

- Update to 2.1.4

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Fri Feb 10 00:56:05 UTC 2017 - luke.nukem.jones@gmail.com

- Update to 2.1.2
- Add appdata.xml
- Remove fix-arch-detection.patch
- Remove fix-undefined-return.patch

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Mon Jun 27 00:58:13 UTC 2016 - rpm@fthiessen.de

- Update to 2.0.3
- Added fix-arch-detection.patch to fix ppc build
- Added fix-undefined-return.patch to fix functions with random
  return.

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Mon Jun  1 07:39:45 UTC 2015 - gber@opensuse.org

- add desktop file

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Sun May 31 22:00:18 UTC 2015 - gber@opensuse.org

- split examples into subpackage

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Sun May 31 20:39:49 UTC 2015 - gber@opensuse.org

- initial packaging 
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