File libvsg.spec of Package libvsg

#
# spec file for package libvsg
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via https://bugs.opensuse.org/
#

%define _check 0
%define _vsg_so_nr 15
%define rname VulkanSceneGraph

Name:           libvsg
Version:        0.4.3
Release:        0
Summary:        3D graphics toolkit
License:        MIT
Group:          Productivity/Graphics/Other
URL:            https://vsg-dev.github.io/VulkanSceneGraph
Source:         %{rname}-%{version}.tar.gz
BuildRequires:  gcc13-c++
BuildRequires:  cmake
BuildRequires:  cmake(glslang)
BuildRequires:  cmake(SPIRV-Tools-opt)
%if %_check
BuildRequires:  cppcheck
%endif
BuildRequires:  pkgconfig(xcb)
BuildRequires:  shaderc-devel
BuildRequires:  vulkan-devel

%description
The VulkanSceneGraph is a graphics toolkit for the development of
graphic applications such as flight simulators, games, virtual
reality and scientific visualization. Based around the concept of a
scene graph, it provides an object-oriented framework on top of
Vulkan freeing the developer from implementing and optimizing low
level graphics calls, and provides many additional utilities for
development of graphics applications.

%package -n libvsg%{_vsg_so_nr}
Summary:        Shared libraries for VulkanSceneGraph
# try to cover up past mistakes
Group:          System/Libraries

%description -n libvsg%{_vsg_so_nr}
The VulkanSceneGraph is a graphics toolkit for the development of
graphic applications such as flight simulators, games, virtual
reality and scientific visualization. Based around the concept of a
scene graph, it provides an object-oriented framework on top of
Vulkan.

This package contains the shared libraries for VulkanSceneGraph.

%package devel
Summary:        VulkanSceneGraph development files
Group:          Development/Libraries/C and C++
Requires:       cmake(glslang)
Requires:       libvsg%{_vsg_so_nr} = %{version}
Requires:       vulkan-devel

%description devel
The VulkanSceneGraph is a graphics toolkit for the development of
graphic applications such as flight simulators, games, virtual
reality and scientific visualization. Based around the concept of a
scene graph, it provides an object-oriented framework on top of
OpenGL.

This package contains the header and development files for
VulkanSceneGraph.

%prep
%autosetup -p1 -n %{rname}-%{version}

%build
%cmake \
    -DBUILD_SHARED_LIBS=ON \
    -DCMAKE_CXX_COMPILER=g++-13 \
    -DCMAKE_RELWITHDEBINFO_POSTFIX= \
    -DGLSLANG_MIN_VERSION="15.0.0" \
    -DVulkan_GLSLC_EXECUTABLE=/usr/bin/glslc

%cmake_build

%check
%if %_check
cppcheck --version
cd build && make cppcheck
%endif

%install
%cmake_install

%post -n libvsg%{_vsg_so_nr} -p /sbin/ldconfig
%postun -n libvsg%{_vsg_so_nr} -p /sbin/ldconfig

%files -n libvsg%{_vsg_so_nr}
%defattr(-,root,root)
%license LICENSE.md 
%{_libdir}/lib*.so.*

%files devel
%defattr(-,root,root)
%{_includedir}/vsg*/
%{_libdir}/lib*.so
%{_libdir}/cmake

%changelog
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