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home:rhabacker:branches:games:mingw32
mingw32-vsgvr
_service:set_version:mingw32-vsgvr.spec
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File _service:set_version:mingw32-vsgvr.spec of Package mingw32-vsgvr
%define soname 0 %define _name vsgvr Name: mingw32-%{_name} Version: 20230104 Release: 0 Summary: VR viewer for VulkanSceneGraph Group: Productivity/Graphics/3D Editors License: BSD-3-Clause URL: https://github.com/geefr/vsgvr Source0: vsgvr-%{version}.tar.xz Patch0: 0001-Reorder-vsg-include-header-alphabetical.patch Patch1: 0002-Fixed-issue-that-the-declaration-for-vsg-createHeadL.patch Patch2: 0001-Fix-api-change-of-vsg-FrameStamp-create.patch Patch3: 0001-Adjust-to-use-vsg-version-1.1.3-api.patch Patch4: 0002-Fix-warning-related-to-overwriting-local-member.patch BuildRequires: mingw32-cross-cmake BuildRequires: mingw32-cross-gcc-c++ BuildRequires: mingw32(cmake:vsg) BuildRequires: mingw32(cmake:OpenXR) # dependency of libvsg ? BuildRequires: mingw32(pkg:vulkan) %_mingw32_package_header_debug BuildArch: noarch %description An VulkanSceneGraph based viewer with support for viewing a scene graph on devices compatible with OpenXR %package -n mingw32-lib%{_name}%{soname} Summary: Runtime compoment for vsg based virtual reality viewer Group: System/Libraries %description -n mingw32-lib%{_name}%{soname} This package provides the runtime component for the vsg based virtual reality viewer %package devel Summary: Development files for %{name} Group: Development/Libraries/C and C++ Requires: mingw32-lib%{_name}%{soname} = %{version} %description devel The %{name}-devel package contains libraries and header files for developing applications that use %{name}. %_mingw32_debug_package %prep %autosetup -p1 -n %{_name}-%{version} %build %_mingw32_cmake \ -DBUILD_SHARED_LIBS=ON \ -DCMAKE_RELWITHDEBINFO_POSTFIX='' \ -DVSGVR_XR_PLATFORM="OPENXR_SYSTEM" \ -DVulkan_LIBRARY=%_mingw32_prefix/bin/vulkan-1.dll %_mingw32_cmake_build %install %_mingw32_cmake_install %files %defattr(-,root,root,-) #%%doc license.txt README.md %{_mingw32_bindir}/*.exe #%%{_mingw32_datadir}/vsgvr %files -n mingw32-lib%{_name}%{soname} %defattr(-,root,root,-) %{_mingw32_bindir}/libvsgvr*.dll %files devel %defattr(-,root,root,-) %{_mingw32_libdir}/libvsgvr*.a %{_mingw32_libdir}/cmake %{_mingw32_includedir}/vsgvr %changelog
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