File supertuxkart.changes of Package supertuxkart
-------------------------------------------------------------------
Tue Mar 18 21:37:51 UTC 2025 - Jannik Seiler <seil0@mosad.xyz>
- Update to git20250318
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Tue Jun 11 14:37:01 UTC 2024 - Jannik Seiler <seil0@mosad.xyz>
- Update to git20221014
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Sat Oct 15 08:43:03 UTC 2022 - Jannik Seiler <seil0@mosad.xyz>
- Update to git20221014
* General
* Lap trial mode, by mrkubax10
* Fix parachute powerup, by heuchi
* Fix gyroscope on walldriving surface, by Benau
* Enable ARMv7 build for Windows, by Benau
* Restore macOS <= 10.14 support, by Benau
* Avoid triggering other goal lines when the goal is already scored, by kimden
* Graphics
* Items and stars animation, by Semphris
* LOD optimization, by Benau
* Implement HiDPI support in SDL2 properly, by Benau
* Beta Vulkan renderer, by Benau
* Make sky particle always fall vertically, by Benau
* Tracks and modeling
* Updated Konqi, by ZAQraven99
* New Godette kart, by ZAQraven99
* Updated Battle Island and Cave X, by Typhon306
* Fix broken invisible wall in Antediluvian Abyss, by Benau
* New textures in Shifting Sands, by KartOym
* Balanced starting positions in all official soccer fields, by Crystal
* Networking
* Add track searching to network track screen, by Benau
* Make limit of players in game configurable, by Waldlaubsaengernest
* Allow using real addon karts (same hitbox and kart type as in local game), by Benau
* User Interface
* Add left side ghost replay difficulties, by ldoyenard
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Fri Oct 14 18:18:03 UTC 2022 - Jannik Seiler <seil0@mosad.xyz>
- Added supertuxkart-find-angelscript-include.patch to fix build with system
Angelscript
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Tue Sep 14 17:51:21 UTC 2021 - Jannik Seiler <seil0@mosad.xyz>
- Unreleased git20210914
* Networking
* Server bookmarks by Benau
* Graphics
* Introduce render resolution scaling for the modern renderer,
by QwertyChouskie and Deve. For users with limited GPU power,
this allows to get significant performance (FPS) gains at the cost
of image quality. It can also allow additional graphics effects
to be enabled at the same performance. This is especially useful
for users with high-resolution and high-DPI screens. The scaling
only affects the 3D scene, the UI remains crisp at full-resolution.
* General
* Switch port by Mary
* Gamepad force feedback support by Mary
* Highscore screen by RQWorldblender
* Improved screen space reflection by QwertyChouskie
* Render resolution changing by Deve and QwertyChouskie
* Updates to the bundled tinygettext library, by Benau
* And bugfixes and enhancements too small to be detailed
* User Interface
* Display the skin-appropriate iconset without having to restart, by Benau
* Fix some issues with the options menu when used during a pause, by Benau
* Tracks and modeling
* Alien Signal by Samuncle
* Ancient Colosseum Labyrinth by Typhon306
* New Pepper kart by McRavenINDo
* Improved kart Adiumy, Emule, GNU and Sara by McRavenINDo
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Mon Aug 24 10:53:08 UTC 2020 - Jannik Seiler <seil0@mosad.xyz>
- Unreleased git 20200824
* Networking
* Add support for IPv6 LAN servers, by Benau
* Auto-detect client IPv4 and IPv6 support, by Benau
* Improved server creation speed and performance, by Benau
* Allow to use any addon karts online, on servers with live join enabled, by Benau.
The kart shows as Tux for other players and has Tux's hitbox.
* General
* Use SDL2 for window creation, allowing better gamepad support, by Benau
* Add support for in-race messages in scripting, by CodedOre
* Improved tutorial with free-flow racing (no more text interrupts), by CodedOre
* Haiku support, by AlwaysLivid
* Make the game's window resizable in-game, by Benau
* Download addon icons on-demand to speed-up the addons list loading, by Benau
* Allow theming of icons, by QwertyChouskie
* Many many bugfixes and enhancements
* Mobile
* Mobile STK indication in lobby, by riso
* Android
* Use the android app bundle, allowing all tracks to be included, by Benau
* Use java code for extracting game data screen, by Benau
* iOS
* Allow server creation in-game by using only one process for client and server, by Benau
* User Interface
* Introduce element padding for skins, by QwertyChouskie
* Modern skin, by QwertyChouskie
* Allow to rename control configurations, by GuillaumeBft
* New tips for soccer mode
* Always show the race end times in ms, by Fouks
* SVG icons support, by riso
* In-race UI
* Introduce camera settings in the options screen, by luffah
* More spectator cameras in online spectating, by luffah
* Add team chat for team games, by Benau
* Show the kart orientation on the soccer minimap, by riso
* Show a message once a goal is made in soccer, by riso
* Karts
* New version of Pidgin by Crystal
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Wed Oct 30 21:40:01 UTC 2019 - Jannik Seiler <seil0@mosad.xyz>
- Unreleased git 20191231
* Networking
* Add support for IPv6 clients and servers, by Benau
* Add AI support to local networking servers, by Benau. This AI is not as strong as the normal AI due to networking lag, but should offer enough challenge for a majority of players.
* Add support for AI bots for the server host, by Benau
* Improved handling of collisions, by Benau
* Improved support for playing addons on servers, by Benau
* Support using an IPV4 domain name to connect to a server, by Benau
* Add packet loss data to the server databases, by Benau
* New management features for server hosts, by Benau
* IP / online ID ban tables
* Server statistics
* Make the auto-end finish time more lenient, so it doesn't tank ranking score because of another player, by Alayan
* Add a player reporting function, by Benau
* Fix a bug that allowed to exceed a server's player limit if two players connected at the same time, by Benau
* Race gameplay and physics
* Random spawn point in local battle mode, by Aleman778
* Add an option to show everyone's items with the left characters icons, by Fouks
* Allow to choose the number of AI per team in soccer, by risostk
* In CTF mode, fix a bug that prevented scoring a point when the team's flag was in its immunity state, by Alayan
* Fix a bug that could result in the finish time being shown as 0:00:00, by Alayan
* Fix a bug that made AIs, in multiplayer and low difficulty, rubber-band towards the wrong player, by Alayan. Each player now correctly has its AIs, helping a weaker player to not be condemned to the last position.
* General
* Screen space reflection graphical effect, by samuncle
* Support unicode file paths, by Benau
* Add emoji support, by Benau
* Avoid "this program is not responding" warnings in Windows and Mac, by Benau
* Add a Story Mode timer, by Alayan
* Make text billboards size consistent accross resolutions, by Benau
* Don't trigger road sounds when the kart is flying, by Benau
* Remove an incorrect function call that could significantly hurt performance for Mac, by Benau
* Fix a nasty bug that made several sound effects to be played at a low volume after a crash, by Alayan
* Some code clean-up, by Alayan
* Addon skin support and skin-specified font by Benau
* Structure for allowing icon themes by Benau
* Add support for custom per-kart engine sounds, by Benau
* Fix an incorrect outdated driver warning for recent AMD cards on Windows, by Alayan
* Scripting enhancements, by deveee
* Add a continue button to cutscenes (mostly useful for touchscreen devices), by deveee
* Request the use of the performance GPU on Optimus systems, by deveee
* Fixed plural forms for translations in several languages, by deveee
* Close STK if Wayland crashes, by mstoeckl
* Support nested directories for addons, by Benau
* Various tweaks and bugfixes, including crash fixes
* Mobile
* Add a screen allowing to download official assets that can't be included in the release package because of size limits, by Benau
* The tutorial text is now tailored for touchscreen usage, instead of the main keyboard text, by Benau
* Enhanced acceleration handle, by Benau
* Android
* Various bugfixes by deveee, dos1
* Screen keyboard handling improvements, by deveee and Benau
* Allow copying text from the edit box, by Benau
* STK for Android now targets the version 29 of the API (Android 10.0), up from 26 (Android 8.0)
* iOS
* Add iOS support, by Benau
* The Android code has been widely put to use for iOS
* Several changes or fixes to ensure proper behavior (input, screen-scaling, and more)
* User Interface
* Showing tips for players when loading and after race ends, by dumaosen
* Better scaling of many many UI elements to large resolutions, by dumaosen and others
* Show country flags for servers and players in online multiplayer, by Benau
* Add a new option to change font size on the fly, by Benau and deveee
* Scale down the lap time indicator next to the kart icons when there are many karts, by risostk
* Add icons for the available options in the race result screens, by dumaosen
* Make the highscore list scrollable, by deveee
* Display all the relevant info in the challenge dialog in Story Mode, by Alayan
* New challenge selection interface, by dumaosen
* Show the number of ranking points won or lost after a ranked race, by Benau
* Separate blurring visual effects from the main graphics presets, by Alayan
* Fix incorrect text resizing in the help menu, by Benau
* Make the custom random GP option more prominent in the track selection screen, by dumaosen
* Improvements to the scrollbars, by QwertyChouskie
* Allow sorting lists with the keyboard, by Benau
* Allow tooltip drawing outside of menus, by deveee
* Prevent some font scaling blur caused by non-integer offsets, by Benau
* Limit how long chat and in-race messages can be, by Benau and Alayan
* Add a (configurable) limit to chat message frequency, by GuillaumeBft and Benau
* Add an option to disable in-race messages only, by Alayan
* Allow to explicitly set the flip direction of tabs, by dumaosen
* Allow to download addons from the server lobby interface, by Benau
* Many minor tweaks and bugfixes
* Tracks
* A handful of minor graphical fixes and enhancements
* Fixed checklines that could be missed too easily in XR591 and the Old Mine.
* Arenas
* Pumpkin Park, by samuncle
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Thu Feb 21 10:07:10 UTC 2019 - seil0@mosad.xyz
- Unreleased git 20190410
* New game mode Capture the Flag for online multiplayer by Benau
* New game mode Free for All for online multiplayer by Benau
* Networking game for normal race, time trial, free for all, capture the flag and soccer
* Better random item distribution for various numbers of karts by Alayan and hiker
* Numerous improvements to input on Android by deveee
* Gyroscope support for Android by Pelya
* Unlockable SuperTux challenges in Story Mode by Alayan
* Improvements to ghost replays (more data saved, live time difference, replay comparison, egg hunt replays) by Alayan
* Kart color customization by Benau
* Multithreading contention fixes by Benau
* Improved powerup and nitro handling in AI by Alayan
* Local multiplayer improvements by Fantasmos
* Revised kart characteristics for better balance between light, medium and heavy karts by Alayan
* Fix kart being uncontrollable and hovering when landing on some downward slopes by hiker
* Mitigate a physics issue which could send a kart flying on collisions by hiker
* Make kart turn radius based on kart class instead of kart model length (which made Adiumy unplayable and caused AI issues) by Alayan
* Major revamp of the achievement system to make adding new achievements much easier and flexible, also fixing some related bugs by Alayan
* Fix position interpolation causing some incorrect lapline validation by Auria
* Store up to 5 highscores for a track/difficulty/mode/kart number combination, instead of 3
* Start boost/penalty moved to the set phase for smoother networking
* Visual improvements (new skidding particles, better rescue, bubblegum flashing before ending)
* Audio improvements (crash sound depending on speed/direction, sound cue in nitro challenges)
* Gameplay improvements (level 1 skid boost doesn't interrupt level 2 boost, fairer rubber-banding in low difficulties, boosted AI for some karts for more challenge in GPs, much better slipstreaming, small balance change of GP points, more useful and consistent handicap option...)
* Terrain slowdown works again as intended on several tracks where it was missing
* Fix STK incorrectly connecting to the server when the internet option is disabled by Auria
* Many bugfixes
* User Interface:
* Race UI improvements (new speedometer, nitro gauge, bigger minimap, minimap display options, more legible text with outlines and for some bigger font) by Alayan
* New coal skin by Alayan
* New networking user interface by Benau and hiker
* Multidirectional keyboard navigation in menus by Alayan
* Support text breaks into multiple line in lists, e.g. in the addons menu, by Alayan
* Improved help menu with lateral tabs and a lot more information by Alayan
* Improved option menu with lateral tabs by Alayan
* Many improvements to the ghost replay selection list (give access to egg hunt replays, kart icon shown in the list, replay's game version shown, hide player number column by default) and dialog (allow replay comparison, show track picture, show information about the selected replays) by Alayan
* Other significant enhancements (detailed progress of multi-goal achievements, reset password button, clearer checkbox status, milliseconds displayed in time-trials and egg hunts, nitro efficiency in the kart selection screen, better track info screen, better warnings when trying to do an online action with internet access disabled, control configurations can be disabled without being deleted...)
* Many bugfixes and small enhancements mostly by deveee and Alayan
* Tracks:
* Black Forest by Sven Andreas Belting, replacing Green Valley
* Ravenbridge Mansion by samuncle, replacing Black Hill Mansion
* Las Dunas Soccer by samuncle
* Candela City arena by Benau based on samuncle's track
* Unwanted shortcuts and exploits fixed by Auria in many tracks :
* Around the Lighthouse, Fort Magma Grand Paradisio Island, Hacienda, Minigolf, Nessie's Pond, Northern Resort, Oliver's Math Class, Shifting Sands, STK Enterprise, XR591
* Smoothness issues causing collisions and kart slowdown fixed by Auria :
* Nessie's Pond, Old Mine, Shifting Sands, Volcano Island, XR591
* Item positions improvement by Alayan and theThomasPat :
* Around the Lighthouse, Black Forest, Candela City, Hacienda, Minigolf, Northern Resort, Oliver's Math Class, STK Enterprise, Old Mine, Volcano Island, Zen Garden
* Karts:
* New version of Beastie by Jymis
* New version of Kiki by Benau
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Mon Aug 20 12:04:19 UTC 2018 - seil0@mosad.xyz
- Unreleased git 20180821
+ Networking game for normal race, time trial, free for all, capture the flag and soccer
+ Better random item distribution for various numbers of karts by Alayan and hiker
+ Numerous improvements to input on Android by deveee
+ Unlockable SuperTux challenges in Story Mode by Alayan
+ Race UI improvements (new speedometer, nitro gauge, bigger minimap) by Alayan
+ Improvements to ghost replays (more data saved, live time difference, replay comparison, UI improvements, egg hunt replays) by Alayan
+ Kart color customization by Benau
+ Improved powerup handling in AI by Alayan
+ Local multiplayer improvements by Fantasmos
+ New coal skin by Alayan
+ Visual improvements (new skidding particles, better rescue, bubblegum flashing before ending)
+ Audio improvements (crash sound depending on speed/direction, sound cue in nitro challenges)
+ Gameplay improvements (much better slipstreaming, GP points...)
+ Terrain slowdown works again as intended on several tracks where it was missing
+ Many bugfixes
+ Tracks
- Many unwanted shortcuts and exploits fixed by Auria
- Las Dunas Soccer by samuncle
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Mon May 7 11:28:46 UTC 2018 - dimstar@opensuse.org
- Disable post/postun scriptlets on suse_version >= 1500: the
functionality of desktop_database_post/postun and
icon_theme_cache has been migrated to file triggers.
-------------------------------------------------------------------
Tue Nov 21 10:26:10 UTC 2017 - dimstar@opensuse.org
- Update to version 0.9.3 (final):
+ Only minor bug fixes over 0.9.3-rc1.
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Mon Oct 30 13:49:11 UTC 2017 - dimstar@opensuse.org
- Update to version 0.9.3-rc1:
+ Reduced RAM and VRAM usage, reducing load times.
+ New mesh format optimized for space and hardware skinning.
+ Code refactoring of both render pipeline.
+ New kart Wilber and Hexley.
+ New kart Kiki and updated Konqi.
+ New tracks Candela City, Cornfield Crossing and Las Dunas
Arena.
+ Physics improvements and various physics bugfixes.
+ Kart GFX improvements (exhaust and headlight).
+ In-game screen recording powered by libopenglrecorder.
+ High quality mipmap generation.
+ New smoother camera.
+ New grand prix win scene.
+ Gamepad configuration bugfixes.
+ 3 Strikes Battles : added spare tire karts.
+ Various improvements (wall driving fixes, parachutes, GP
points, cannon fixes, colorization shader).
-------------------------------------------------------------------
Sat Jul 2 12:25:29 UTC 2016 - dap.darkness@gmail.com
- Update to version 0.9.2 release (no changes since rc2).
- Updated BuildRequires to use pkgconfig().
- Cmake clean-up.
- Enabled verbose make output.
- Don't modify system's C*FLAGS.
- Set Release With Debug Info cmake build type.
- Resolved warnings:
* version-control-internal-file: .gitignore;
* hidden-file-or-dir: .gitattributes;
* non-executable-script: run_me.sh update_po_authors.py
pull_from_transifex.sh optimize_data.sh.
- Added desktop_database_post(un).
- Added man page.
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Thu Jun 16 13:42:10 UTC 2016 - dimstar@opensuse.org
- Update to version 0.9.2-rc2:
+ Ghost replay races.
+ Battle mode AI.
+ Soccer mode AI.
+ New icy soccer field.
+ New subsea track.
+ New volcano track.
+ TTF font rendering.
+ Kart properties refactor.
+ Scripting work under the hood.
+ Work on the track editor.
+ Tweak to challenges.
+ New farm track song.
+ Bugfixes.
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Wed Oct 21 13:40:53 UTC 2015 - dimstar@opensuse.org
- Update to version 0.9.1:
+ Many bug fixes.
+ Started to use scripting in tracks.
+ Significant audio performance improvements.
+ Smaller tweaks and improvements to several tracks including:
- Math class
- XR591
- Fort Magma
- Gran Paradiso
- Subsea
+ Tweak to challenges.
+ Better support for driving tracks in reverse.
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Fri Aug 14 12:56:53 UTC 2015 - dvaleev@suse.com
- Set ExclusiveArch to x86 architectures to avoid build failures
on others. Have x86 assembly pieces in it.
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Wed Apr 22 07:52:34 UTC 2015 - dimstar@opensuse.org
- Update to version 0.9:
+ An immense amount of work went into the big release. Most
noteworthy are:
- A new rendering engine. It is still based on irrlich, but now
uses a modern OpenGL shader based backend.
- This release contains two completely new designed
high-quality tracks.
- Drop supertuxkart.appdata.xml: it's now shipped by upstream.
- Drop upstream resolved patches:
+ 0001-fix_opengl_driver.patch
+ 0002-fix_implicit_definitions.patch
+ supertuxkart-cmake-3.2.patch
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Mon Mar 23 18:36:31 UTC 2015 - dimstar@opensuse.org
- Add supertuxkart-cmake-3.2.patch: Fix build against cmake 3.2.
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Sat Sep 27 00:58:07 UTC 2014 - sfalken@opensuse.org
- Added:
* 0001-fix_opengl_driver.patch
+ Please see: https://github.com/supertuxkart/stk-code/commit/244d00280c1b082ca164f92337773e9e4e1a3898 Allows for building against Mesa >10.0
* 0002-fix_implicit_definitions.patch
+ Fixes implicit definition warning from rpmlint
- Added CFLAGS and CXXFLAGS to clear warnings about not using RPM_OPT_FLAGS, and gcc compatibility, using -fno-strict-aliasing going forward
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Sat Mar 8 11:37:10 UTC 2014 - dimstar@opensuse.org
- Add supertuxkart.appdata.xml (from upstream git) as source. This
will allow STK to show up in gnome-software.
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Sun Jan 5 21:48:02 UTC 2014 - dimstar@opensuse.org
- Use Mesa provided glext.h and glxext.h When building against
Mesa 10.0. The needed fixes (and more) are part of Mesa by now.
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Tue Nov 26 18:14:30 UTC 2013 - dimstar@opensuse.org
- Update to version 0.8.1:
+ New track 'STK Enterprise'.
+ Updated tracks 'Old Mine', 'Around the Lighthouse' and 'Zen
Garden'.
+ New modes 'Soccer' and 'Egg Hunt'.
+ New karts 'Xue' and 'Sara'.
+ Updated 'Beastie' kart.
+ Wiimote support.
+ Added tutorial.
+ Added new 'SuperTux' difficulty.
+ New bubblegum shield defensive weapon.
+ New combined speedometer and nitro meter.
+ Added ability to filter add-ons.
+ Updated nitro models.
+ Added ability to save and resume Grand Prix.
+ Improved skid marks and particle effects.
- Drop supertuxkart-desktop.patch: fixed upstream.
- Add bluez-devel BuildRequires: new dependency.
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Wed Feb 20 16:21:05 UTC 2013 - cfarrell@suse.com
- License update: GPL-2.0+ and GPL-3.0+ and CC-BY-SA-3.0
Based on audit of 0.8.
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Fri Jan 4 13:51:36 UTC 2013 - dimstar@opensuse.org
- Correct supertuxkart-desktop.patch: the fix did not really work
(bnc#794681).
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Wed Dec 26 11:08:26 UTC 2012 - joop.boonen@opensuse.org
- openal-devel is now called openal-soft-devel.
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Sat Dec 15 20:58:22 UTC 2012 - dimstar@opensuse.org
- Add supertuxkart-desktop.patch: Fix path to supertuxkart in
.desktop file (bnc#794681).
-------------------------------------------------------------------
Tue Dec 11 23:30:04 UTC 2012 - dimstar@opensuse.org
- Update to version 0.8:
+ Story mode and new challenge set.
+ Improved AI.
+ Skidding and better collision physics.
+ Reverse mode.
+ New green valley track.
+ New Blackhill Mansion track.
+ Updated XR591 track.
+ Updated Fort Magma track.
+ Updated Jungle track.
+ Updated Sand track.
+ New music.
+ Updated menus.
- Drop automake buildrequires: no need to bootstrap;
- Drop Irrlicht-devel BuildRequires: we must build with the
internal, statically linked Irrlicht, or we will see graphic
glitches.
- Drop supertuxkart-pthread.patch: fixed upstream.
- Add cmake BuildRequires: build system was ported to cmake.
- Add fribidi-devel BuildRequires: needed for RTL texts.
- Add pkgconfig(gl) BuildRequires: new dependency (for Irrlicht).
-------------------------------------------------------------------
Tue May 1 22:28:40 UTC 2012 - joop.boonen@opensuse.org
- Corrected links is now hosted on sourceforge
- Added missing BuildRequires automake
-------------------------------------------------------------------
Mon Nov 14 21:34:47 UTC 2011 - dimstar@opensuse.org
- Update to version 0.7.3:
+ New Minigolf track
+ New Zen Garden track
+ New Subsea track
+ New Island battle arena
+ New Suzanne kart
+ New graphical effects
+ New weapons 'Swatter' and 'Rubber Ball'
+ Added Thunderbird as race referee
+ 3 Strikes Battles now displays lives as spare tires
+ Improved bubble gum
+ See progression during Grand Prix
+ Improve physics for tall karts (e.g. Adiumy)
+ Lots of bug fixes
+ Improved kart control at high speeds
+ Better placement of rescued karts
+ Transition track-making to blender 2.5/2.6
- Hack in the .spec to drop files that get unintentionally
installed (reported to upstream).
- Add: supertuxkart-pthread.patch: Link against pthread when.
-------------------------------------------------------------------
Tue Sep 27 13:25:09 UTC 2011 - prusnak@opensuse.org
- add Geeko kart add-on by default
- split data files to separate noarch package
-------------------------------------------------------------------
Sat Jul 16 20:49:26 UTC 2011 - dimstar@opensuse.org
- Update to version 0.7.2:
+ In-game addon manager
+ Fixed major memory leaks
+ New Snow Peak track by Samuncle
+ Improved star track UFO by Rudy
+ New Beastie kart.
+ Show when you get a highscore
+ Improve gamepad configuration under Windows (add ability to
tell gamepads apart)
+ Various other tweaks done and glitches fixed.
-------------------------------------------------------------------
Mon Apr 25 19:29:32 UTC 2011 - dimstar@opensuse.org
- Update to version 0.7.1b:
+ Fixes a nasty bug stopping you from finishing a challenge.
-------------------------------------------------------------------
Fri Apr 15 21:17:36 UTC 2011 - dimstar@opensuse.org
- Update to version 0.7.1:
+ Particle (smoke, splash, fire) and weather effects
+ New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
+ New Beagle kart by wolterh, new Emule kart by Kinsu
+ Added internet news
+ Support for live language switch
+ Added optional minimal race UI
+ Temporary invincibility after being hit
+ Added support for full-screen anti-aliasing
+ Clearer multiplayer setup
+ Renamed many tracks to nicer names
+ Basic level-of-detail (LOD) support
+ Debug features for track makers
+ Update to bullet 2.77
+ Replace more sounds to be DFSG-compliant
+ Fixed character names that contain non-ASCII characters
+ Full RTL (right to left) support
+ Various other tweaks done and glitches fixed
-------------------------------------------------------------------
Tue Dec 21 23:27:43 UTC 2010 - dimstar@opensuse.org
- Reword the description together with upstream.
-------------------------------------------------------------------
Tue Dec 21 18:53:11 UTC 2010 - dimstar@opensuse.org
- Upgrade to version 0.7, final release:
+ new GUI
+ kart and track animations
+ new and improved tracks, karts, and items
+ shortcut/alternative way support for tracks
+ Asian fonts
+ many many bugfixes.
-------------------------------------------------------------------
Sat Dec 18 15:23:30 UTC 2010 - dimstar@opensuse.org
- Upgrade to version 0.7 release candidate 2:
+ Complete rewrite, using the irrlich game engine.
-------------------------------------------------------------------
Fri Mar 12 20:54:25 UTC 2010 - dimstar@opensuse.org
- Add stk-bufferoverflow.patch to fix a bufferoverflow.
-------------------------------------------------------------------
Thu Sep 3 17:36:19 CEST 2009 - dimstar@opensuse.org
- Update to version 0.6.2
+ Bugfix: battle mode would not display track groups.
- Add stk-am111.patch to fix installation with automake 1.11.
- Add stk-asneeded to build linking with -as-needed.
-------------------------------------------------------------------
Wed Feb 18 12:40:00 CET 2009 - dominique-rpm@leuenberger.net
- Release 0.6.1
some ninor bugfixes, a new battle map, a new kart and better
support for Addons.
-------------------------------------------------------------------
Thu Jan 22 10:14:00 CET 2009 - dominique-rpm@leuenberger.net
- Release 0.6
* New improved physics and kart handling
* Added sharp turns and nitro speed boost (replacing wheelies and jump)
* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
* New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
* New game mode : 3-Strikes Battle
* Major improvements to AI
* New/improved karts (and removed some old ones) : wilber, eviltux, hexley
* Improved user interface
* Karts now have a visible suspension effect
* Fully positional audio with OpenAL
* New music and sound effects (including engine, braking and skidding sounds)
* Better support for mods and add-ons (kart and track groups)
* New/updated translations (ga fi de nl sl fr it es ro sv)
* Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
* Challenges are now specified and config files, and are thus easy to create by users
* Improved build system to better detect missing dependencies
* Improved shortcut-detection
* Initial work towards networking (disabled and hidden by default)
* Bug fixes and code refactor/cleanup/documentation
- Fixed 'joystick locks' (kart would turn even if the joystick is in neutral),
thanks to Samjam for the patch.
-------------------------------------------------------------------
Mon Jun 2 20:39:00 EEST 2008 - Dominique Leuenberger <dominique-obs@leuenberger.net>
- Release version 0.5
-------------------------------------------------------------------
Thu May 15 10:20:26 EET 2008 - dominique-rpm@leuenberger.net
Updated to version 0.5rc1 (called 0.4.98_aka_0.5rc1 for RPM upgrade to work)
* Five new tracks: Fort Magma, SnowTux Peak, Amazonian Journey, City and Canyon
* Complete Challenges to unlock game modes, new tracks and a skidding preview
* New Follow the Leader game mode
* New Grand Prix
* Improved User Interface
* Improved game pad/joystick handling
* German, French and Dutch translations
* Additional music
* Many Bugfixes including:
a memory leak fix (Charlie Head)
an AI crash fix (Chris Morris)
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Tue Mar 5 16:00:26 EET 2008 - dominique-rpm@leuenberger.net
Updated to version 0.4 (propagated RC1, with little bug fixes)
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Mon Feb 25 22:32:26 EET 2008 - dominique-rpm@leuenberger.net
Added BuildRequires:vorbis-devel for music support
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Sun Feb 24 21:15:00 EET 2008 - dominique-rpm@leuenberger.net
- Updated to 0.4rc1
* New physics handling using the bullet physics engine
* New kart: wilber
* Improved 'Shifting Sands' and 'Lighthouse' tracks
* Improved AI
* New GUI handling, including resolution switching GUI
* Improved input handling
* Jump and look-back featue
* Additional music and main theme
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Thu June 28 20:53:00 EEST 2007 - dominique-rpm@leuenberger.net
* Highscore lists
* Shortcut detection
* Improved AI
* Fullscreen support
* New track: the island
* New character: Hexley
* New penalty: bomb
* OpenAL and ogg-vorbis support
* Two new Grand Prix (a volcano and an island GP)
* Improved user interface:
- New racing interface
- Better track map
- Player kart dots in the track map are bigger than AI dots
- Track selection screen has topview pictures
- Added "Setup new race" option when a track is finished
- Added "Restart race" option when a track is finished
- The keyboard can skip vertical spaces between buttons
- Better control configuration
- Better in-game help
- Added .desktop file for menus and icon
* And bugfixes
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Wed May 23 14:02:56 CEST 2007 - prusnak@suse.cz
- changed plib to plib-devel in BuildRequires
- added %suse_update_desktop_file macro
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Thu Feb 22 17:58:44 CET 2007 - prusnak@suse.cz
- created package from BuildService (version 0.2.0)