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voxeliens
voxeliens.spec
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File voxeliens.spec of Package voxeliens
# # spec file for package voxeliens # # Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: voxeliens Version: 1.0 Release: 0 Summary: 3D Space Invaders License: MIT Group: Amusements/Games/3D/Shoot URL: https://bitbucket.org/volumesoffun/voxeliens Source: %{name}-%{version}.tar.bz2 # PATCH-FIX-UPSTREAM -- Took from https://github.com/paroj/voxeliens Patch0: 0001-fix-compiling-with-Qt5-Ogre-1.12.patch BuildRequires: cmake BuildRequires: desktop-file-utils BuildRequires: dos2unix BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: hicolor-icon-theme BuildRequires: libboost_system-devel BuildRequires: pkgconfig BuildRequires: pkgconfig(OGRE) >= 1.10 BuildRequires: pkgconfig(OGRE-Bites) BuildRequires: pkgconfig(OGRE-MeshLodGenerator) BuildRequires: pkgconfig(OGRE-Overlay) BuildRequires: pkgconfig(OGRE-Paging) BuildRequires: pkgconfig(OGRE-Property) BuildRequires: pkgconfig(OGRE-RTShaderSystem) BuildRequires: pkgconfig(OGRE-Terrain) BuildRequires: pkgconfig(OGRE-Volume) BuildRequires: pkgconfig(Qt5Core) BuildRequires: pkgconfig(Qt5Gui) BuildRequires: pkgconfig(Qt5Widgets) BuildRequires: pkgconfig(Qt5X11Extras) BuildRequires: pkgconfig(SDL2_mixer) BuildRequires: pkgconfig(sdl2) %description Voxeliens is a retro-style arcade shooter, in which you defend your planet from waves of descending enemies. The gameplay is simple and fast paced as you battle your way through different environments using a variety of powerups. Think Space Invaders would have been better in 3D? %prep %autosetup -p1 dos2unix Credits.txt \ License.txt \ Readme.rst \ Changelog.txt %build export CFLAGS="-DOGRE_PLUGIN_DIR='\"%{_libdir}/OGRE\"' -DOGRE_DATA_DIR='\"%{_datadir}/OGRE\"' %{optflags}" export CXXFLAGS="$CFLAGS" %cmake %make_build %install %cmake_install %fdupes %{buildroot}%{_datadir} %files %license License.txt %doc Changelog.txt Credits.txt Readme.rst %{_bindir}/Voxeliens %{_datadir}/games/voxeliens/ %{_datadir}/applications/voxeliens.desktop %{_datadir}/icons/hicolor/*/apps/voxeliens.png %changelog
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