File lincity-ng.spec of Package lincity-ng

#
# spec file for package lincity-ng
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via https://bugs.opensuse.org/
#


%global base_version 2.9.beta
Name:           lincity-ng
Version:        %{base_version}+git.20210425
Release:        0
Summary:        City Simulation Game
License:        GPL-2.0-or-later
Group:          Amusements/Games/Strategy/Real Time
URL:            https://github.com/lincity-ng/lincity-ng
Source:         %{name}-%{version}.tar.xz
BuildRequires:  Mesa-devel
BuildRequires:  autoconf
BuildRequires:  automake
BuildRequires:  fdupes
BuildRequires:  gcc-c++
BuildRequires:  jam
BuildRequires:  physfs-devel >= 1.0.0
BuildRequires:  pkgconfig
BuildRequires:  update-desktop-files
BuildRequires:  vorbis-tools
BuildRequires:  pkgconfig(SDL2_gfx)
BuildRequires:  pkgconfig(SDL2_image)
BuildRequires:  pkgconfig(SDL2_mixer)
BuildRequires:  pkgconfig(SDL2_ttf)
BuildRequires:  pkgconfig(libxml-2.0) >= 2.6.11
BuildRequires:  pkgconfig(sdl2)
BuildRequires:  pkgconfig(zlib)
Requires:       %{name}-data = %{version}

%description
LinCity-NG is a city simulation game. It is a polished and improved
version of the classic LinCity game. Within the scope of the GoTM
project at happypenguin, a new iso-3D graphics engine was created with
a completely redone and modern GUI.

%package data
Summary:        Data files for LinCity-NG
Group:          Amusements/Games/Strategy/Real Time
Requires:       %{name} = %{version}
BuildArch:      noarch

%description data
Data files for LinCity-NG (the city simulation game).

%prep
%setup -q
cat data/gui/creditslist.xml |grep -v "@"|cut -d\> -f2|cut -d\< -f1 >CREDITS
sh ./autogen.sh

%build
%configure
jam %{?_smp_mflags}

%install
jam \
    -s bindir=%{buildroot}%{_bindir} \
    -s applicationsdir=%{buildroot}%{_datadir}/applications \
    -s datadir=%{buildroot}%{_datadir} \
    -s mandir=%{buildroot}%{_mandir} \
    install

# Save some space by encoding provided sounds to ogg
for i in %{buildroot}%{_datadir}/%{name}/sounds/*.wav; do
    oggenc --quiet "$i" && rm "$i"
done
sed -i "s/\.wav/.ogg/" %{buildroot}%{_datadir}/%{name}/sounds/sounds.xml

%suse_update_desktop_file -r %{name} Game StrategyGame

# install man-page
install -D -m 644 doc/%{name}.6 %{buildroot}%{_mandir}/man6/%{name}.6

# done by doc-macro
rm -rf %{buildroot}%{_datadir}/doc/%{name}-%{base_version}

%fdupes %{buildroot}%{_datadir}

%files
%license COPYING*
%doc README TODO CREDITS RELNOTES
%doc doc/lincityconfig.xml doc/userconfig.xml
%{_mandir}/man6/*
%{_bindir}/%{name}
%{_datadir}/applications/%{name}.desktop
%{_datadir}/pixmaps/%{name}.png

%files data
%defattr(-,root,root)
%{_datadir}/%{name}/

%changelog
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