File openarena.changes of Package openarena

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Thu Mar 29 21:33:03 UTC 2018 - kasimir_@outlook.de

- Fixed armv6 build

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Fri May 19 23:22:31 UTC 2017 - stefan.bruens@rwth-aachen.de

- Add q_platform_aarch64_support.diff to fix compilation on aarch64

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Tue May 24 09:49:10 UTC 2016 - rpm@fthiessen.de

- Added fix-compile-gcc5.patch to fix build on Tumbleweed (gcc5)
- Fixed some warnings (like usage of __DATE__)

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Sun Sep 15 17:28:24 UTC 2013 - dap.darkness@gmail.com

- Arm build was fixed.

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Wed Dec 26 11:48:34 UTC 2012 - joop.boonen@boonen.org

- openal-devel is now called openal-soft-devel 

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Sun Aug 12 15:37:11 UTC 2012 - dap.darkness@gmail.com

- updated to 0.8.8
- licence tag was fixed
- existed patch became useless and was removed
- a stack patch was added
- "Recommends" doc package instead of "Requires"

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Fri Mar 23 12:25:17 UTC 2012 - jengelh@medozas.de

- Fix syntax error near %ifarch
- Have files owned by root - there is no reason to use "games"

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Sat Jul  2 15:51:07 UTC 2011 - jengelh@medozas.de

- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)

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Sat Nov 27 20:44:45 CET 2010 - jslaby@suse.de

- fix bot laoding failure (wrong strcpy usage)

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Mon Jan 19 20:00:00 CEST 2009 - michal.smrz@opensuse.cz

- updated to 0.8.1
- changed build procedure, 'cause upstream changed it
- no patch is now needed (to successful build)
- documentation is no longer included in this package
- added .desktop file and .svg icon

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Mon Aug 11 18:23:24 CEST 2008 - lmichnovic@suse.cz

- hardcoded games data dir which is /usr/share/games/openarena/
  (hardcode_data_path.patch)

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Mon Aug 11 16:27:30 CEST 2008 - lmichnovic@suse.cz

- fixed libdir

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Mon Aug 11 15:41:30 CEST 2008 - lmichnovic@suse.cz

- update to version 0.8 
 * 3 new maps, 3 new weapons, bug fixes

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Thu Jun  5 19:06:38 CEST 2008 - lmichnovic@suse.cz

- update to version 0.7.7
- not yet fixed date files search PATH

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Fri Apr 25 12:29:44 CEST 2008 - lmichnovic@suse.cz

- update to 0.7.6
- New player model : Assassin. This guy kills for greed.
- New player model : Space Marine. This guy serves his Corps. In SPACE.
- New player skin : Angelyss/Neko. Mew!!!!!! :3
- New player skin : Grism/Indigo. A homage of that other game.
- Ayumi/Neko, Angelyss/Sly have been atticed due to quality reasons.
- Text font (bigchars.tga) used by console and hud messages now 
  doesn't bleed anymore.
- Special characters added for text font (bigchars.tga) used by
  some mods. If you've ever encountered a "?" where it shouldn't
  be in a mod, this should really fix it
- lots of maps and changed maps, at least 8 new significant maps 
  to play! This includes the  reworked oa_dm3 and oa_dm5.
- oa_ctf2 is more balanced, slightly retextured.
- Elimination and CTF elimination game types. No one respawns
  until the round is over.
- Double domination game type. Two teams must control two points
  on the map for 10 seconds to score.
- Last Man Standing game type. The name of the game is self
  explanatory.
- Instant Gib option, gives everyone only a railgun that does
  kills instantly.
- All Rockets option, makes everyone only have a rocket launcher.
- Alt-tab working.
- Unlagged tracehits option, provides a more responsive feel for
  railguns, machineguns and shotguns.
- Classic Grism aren't teamskins anymore. This means the 'white'
  skin will not show up during team games. In addition, the skins
  can be used for FFA again.
- Completely in SDL.
- BFG BFG BFG BFG
- A lot of other stuff we forgot like minor polishings. There's 
  lots of it and too many to mention here.

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Tue Mar  4 11:40:16 CET 2008 - lmichnovic@suse.cz

- update to version 0.7.1

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Thu Nov  8 15:48:42 CET 2007 - lmichnovic@suse.cz

- compiling from sources now
  which needed *docu.patch, *makefile.patch, *missing_menudef.patch

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