File SDL_sound.spec of Package SDL_sound

#
# spec file for package SDL_sound
#
# Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#


Name:           SDL_sound
BuildRequires:  flac-devel
BuildRequires:  libSDL-devel
BuildRequires:  libmikmod-devel
BuildRequires:  libogg-devel
BuildRequires:  libvorbis-devel
BuildRequires:  physfs-devel
BuildRequires:  speex-devel
BuildRequires:  pkgconfig(libmodplug)
Url:            http://icculus.org/SDL_sound/  
Summary:        Sound Sample Library for SDL (Simple DirectMedia Layer)
License:        LGPL-2.1+
Group:          System/Libraries
Version:        1.0.3
Release:        0
Source:         %{name}-%{version}-nompglib.tar.bz2
Source2:        baselibs.conf
Patch0:         %{name}-%{version}-nompglib.patch
BuildRoot:      %{_tmppath}/%{name}-%{version}-build

%description
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.

%package -n libSDL_sound-1_0-1
Summary:        Sound Sample Library for SDL (Simple DirectMedia Layer)
Group:          System/Libraries
Provides:       SDL_sound = %{version}
Obsoletes:      SDL_sound <= %{version}

%description -n libSDL_sound-1_0-1
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.

%package -n libSDL_sound-devel
Summary:        Sound Sample Library for SDL (Simple DirectMedia Layer)
Group:          Development/Libraries/C and C++
Requires:       libSDL-devel
Requires:       libSDL_sound-1_0-1 = %{version}
Provides:       SDL_sound-devel = %{version}
Obsoletes:      SDL_sound-devel <= %{version}

%description -n libSDL_sound-devel
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.

%prep
%setup -q
%patch0

%build
%configure \
    --disable-static \
    --with-pic \
    --disable-sdltest \
    --disable-smpeg \
    --disable-mpglib
make %{?_smp_mflags}

%install
make install DESTDIR=$RPM_BUILD_ROOT
rm -f %{buildroot}%{_libdir}/*.la

%post -n libSDL_sound-1_0-1 -p /sbin/ldconfig

%postun -n libSDL_sound-1_0-1 -p /sbin/ldconfig

%files -n libSDL_sound-1_0-1
%defattr(-,root,root)
%doc CHANGELOG COPYING CREDITS README TODO
%{_libdir}/lib*.so.*

%files -n libSDL_sound-devel
%defattr(-,root,root)
%{_bindir}/playsound*
%{_includedir}/SDL
%{_libdir}/lib*.so

%changelog
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