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File flare-game.changes of Package flare-game

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Wed Mar 14 19:57:39 UTC 2018 - egdfree@opensuse.org

- Version update to 1.0 release:
  * No real upstream changelog but first non-alpha release supporting
    big campain mode
- Cleanup a bit

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Tue Feb 21 07:56:47 UTC 2017 - mailaender@opensuse.org

- Readme states: data files are released under CC-BY-SA 3.0.
  Later versions are permitted. Adapted the license field.

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Mon Jun 27 16:33:30 UTC 2016 - dap.darkness@gmail.com

- Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0).
- Prevented SLE 11 build.

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Sun May 29 10:11:48 UTC 2016 - dap.darkness@gmail.com

- Version bump to 0.20:
  * no upstream changelog.
- Tarball & spec for data subpackage.
- License, *Requires, %description were fixed up.

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Thu Nov 20 17:57:19 UTC 2014 - tchvatal@suse.com

- Version bump to 0.19:
  * Lots of various improvements. See ChangeLog
- Remove _service and use rather tarball next to pkg with possiblity to
  local service run of download_files
- Use cmake macro and overall cleanup of .spec

Sat Apr  6 09:30:24 UTC 2013 - dap.darkness@gmail.com

- 0.18 release
  * 10 Equipment Slots, up from 4 (and easily configurable)
  * Starting "Class" choice (beginner's power/item kit)
  * Environmental/Ambient Sounds on maps
  * Much improved handling of Animations, Effects, and Sounds
  * New Powers: Stealth, Traps, Thrown Weapons
  * New Item Bonuses: XP gain, Gold Find, Item Find, and more
  * Improved support for various input devices
- Service source_validator was enabled.
- Spec header was fixed up according to distro policy.
- Sources were moved from GitHub to SourceForge.
- Spec was fixed up via `spec-cleaner`.
- Requires hicolor-icon-theme not to pack unnecessary dirs.
- Python became recommended, not required.
- xgettext.py & readme.txt might be executable.

Tue Oct  2 23:25:40 UTC 2012 - dap.darkness@gmail.com

- 0.17.1 release
  * Instant-sell items now go to the vendor Buyback tab
  * Disable New/Load buttons if there is no story mod loaded
  * Prevent crash when binding higher number mouse buttons
  * Prevent crash when loading a map with missing layers
  * Add helpful tooltips when play buttons are disabled
  * Removed -flto compiler flag from default build script

Sun Sep 30 20:57:49 UTC 2012 - dap.darkness@gmail.com

- 0.17 release
  * All menus now easy to mod/reskin
  * New Powers tree with traditional tabs and spendable points
  * Shared Stash! Collect epics, hoard resist gear, or buff your new characters
  * Warp Zone - fast-travel map to get around the alpha demo campaign
- Clean section was removed.
- Url was updated.

Sun Jul  8 11:56:39 UTC 2012 - dap.darkness@gmail.com

- 0.16 release
  * Improved enemy pathfinding, including flying creatures
  * Summon or transform into enemies!
  * Config menu including keybindings, mods, and more
  * Orthogonal map support

Thu May 31 20:09:48 UTC 2012 - dap.darkness@gmail.com

- git
  * Configuration menu was implemented
- Build improvements
  * Cmake build type became "RelWithDebInfo"
  * Cmake verbose makefile became "True"
  * Binary path fixing patch was replaced by cmake option.
  * Rpm optimisation flags were enabled.

Wed Dec 25 00:00:00 UTC 2011 - dap.darkness@gmail.com

- 0.15.1 release
  * Fixes a couple issues (build flags, random enemy groups)

Wed Dec 23 00:00:00 UTC 2011 - dap.darkness@gmail.com

- 0.15 release
  * Now using TTF for fonts
  * All game data can be overwritten/added via mods
  * Translation support for the core engine and mods
  * New Grassland tileset
  * New questing areas: Frontier and Living Bones
  * Redesigned creatures are tougher and more varied

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