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openSUSE:Backports:SLE-15-SP3:Update
patchinfo.16440
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File _patchinfo of Package patchinfo.16440
<patchinfo incident="16440"> <packager>jengelh</packager> <rating>moderate</rating> <category>recommended</category> <summary>Recommended update for prboom-plus</summary> <description>This update for prboom-plus fixes the following issues: Update to snapshot 2.6um+git81 (15431b3a9aac) * Fix sky scaling for non-standard sky sizes * Support widescreen assets * Add OpenGL sprite fuzz options - Switch to Oelcker's prboom-plus-um code base - Update to release 2.6um and snapshot 2.6um+git69 (07925d634) * Support for UMAPINFO lump, customizable intermissions, customizable episode menu. * It is now possible to set individual key bindings to unassigned (completely disable a hotkey function) * Support for Compressed ZDoom BSP nodes. * 100 extra sprites (SP00..SP99) for use in DEH/BEX, 200 extra sounds for use in DEH/BEX. * Add -statdump parameter from Chocolate Doom. * Add -stroller parameter. * Added new BEX property "Dropped item" for mobjs. * New demo format with "PR+UM" signature. * Add a "-pistolstart" command line parameter. * Add ALSA sequencer API backend for ALSA MIDI support. * Now defaults to ffmpeg for video encoding (switched from previous oggenc2 & x264). - Update to snapshot 2.5.1.5 SVN4532 * Move to SDL2 * Added the "cap_fps" config variable * The Del key can be used to clear key bindings in the setup menu. * Added "Weapon Attack Alignment" option to align the weapon while shooting. Possible values: "off" (doom behavior), "horizontal", "centered" and "bobbing" for bobbing during fire. * Removed the "Strafe 50 on Turns" and "Two-key strafe50: StrafeOn + MoveLR = strafe50" feature.</description> </patchinfo>
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