File megaglest.changes of Package megaglest

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Wed Apr 21 13:34:22 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Added wxwidgets3_1.patch to fix build with factory

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Tue Aug 25 08:45:56 UTC 2020 - Callum Farmer <callumjfarmer13@gmail.com>

- Fixes for %_libexecdir changing to /usr/libexec (bsc#1174075)

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Wed Jun 17 14:21:53 UTC 2020 - Martin Pluskal <mpluskal@suse.com>

- Fix building with gcc10
- Modernise spec file

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Fri Jun 29 13:23:58 UTC 2018 - kstreitova@suse.com

- require p7zip-full for TW as 7z/7za binaries needed by megaglest
  were moved to this package (see bsc#899627 for more details
  about this change) 

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Fri Apr  7 09:50:44 UTC 2017 - jengelh@inai.de

- Expand description and trim redundant words from summary.

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Fri Mar 10 21:55:15 UTC 2017 - rpm@fthiessen.de

- Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
  * Added wxwidgets3.patch to fix build with changed unicode
    handling in wxWidgets 3.

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Fri Mar 10 10:39:01 UTC 2017 - joop.boonen@opensuse.org

- Build Version 3.13.0
  - important sounds like "attack alarm" are always played
  - display build/morph/upgrade time
  - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them
  - much better error handling and messages especially for modders and xml-related problems
  - fix unwanted double event for some keys ( like alt+enter )
  - map filter option for game setup on headless server
  - option to select/command multiple buildings of same type ( uniform-selection )
  - major cross platform OOS fix which especially showed up quite often when playing without fog of war
  - you must prove basic game knowledge before you can play online by winning a special scenario
  - less visible parts of black squares while rendering cliffs
  - possibility to let units spawn units on death
  - improved AI behavior per faction ( mostly magic )
- fix-new-miniupnpc.patch -- https://github.com/MegaGlest/megaglest-source/issues/121 has been resolved
- fix-not-declared.patch has been resolved

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Wed Jul 27 21:15:37 UTC 2016 - rpm@fthiessen.de

- Added fix-not-declared.patch for gcc >= 6.
- Install .desktop files
- Some cleanup

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Fri May 13 17:18:32 UTC 2016 - rpm@fthiessen.de

- Added fix-new-miniupnpc.patch for fixing build with miniupnpc
  API > 16 (e.g. on Factory / Tumbleweed), see also:
  https://github.com/MegaGlest/megaglest-source/issues/121

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Fri Feb 26 18:06:17 UTC 2016 - ecsos@opensuse.org

- fix build error
- add BuildRequires fribidi, vlc, freealut

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Wed Feb  3 20:59:58 UTC 2016 - joop.boonen@opensuse.org

- Update to version 3.12.0
  * MegaGlest uses SDL2 now
  * glowing meshes. ( models can glow like particles do )
  * console message for finished upgrades
  * new parameter to set servers titles
  * 5 new maps
  * improved network performance
  * better stability in the lobby

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Tue Nov 24 20:26:05 UTC 2015 - rpm@fthiessen.de

- Fixed dependencies so it builds for openSUSE again.
- Some cleanup

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Mon May 11 18:38:50 UTC 2015 - dap.darkness@gmail.com

- Update to version 3.11.1
  * no more false clicks when commanding via mini map;
  * map editor has a more useful and powerful map height
    randomizer;
  * map editor saves all maps with .mgm ending by default.
  * fixed map editor (several linux distributions had trouble);
  * for missing tilesets and techs optional download from mod
    center instead of server (bugfix);
  * healthbar default set to "if needed";
  * nicer tilesets as defaults;
  * improved camera startposition on game start (main building in
    center);
  * attackBoosts: Ep + Hp regeneration is shown in description.
- Added megaglest-3.11.1_cmake3.2-x11.patch vs.
  https://github.com/MegaGlest/megaglest-source/issues/65

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Tue Jan 27 14:25:40 UTC 2015 - joop.boonen@opensuse.org

- Update to version 3.11.0
  * healthbars with a lot of options
  * multi shot / multi-projectiles with different timings,sounds and particle systems
  * several camera shake effects
  * new tileset "pine rock"
  * some new maps
  * improve switching settings when connected to a headless server
  * support for team unit sharing
  * team resource sharing
  * tags feature
  * Attack boosts fixed in many ways
  * Attack boosts and upgrades now support upgrading attack speed
  * timed particles and mesh bound particles really work now.
  * unit height independend particle positioning ( flat-particle-positions )
  * CPU players multiplier are displayed in debug view
  * You can have non commandable units
  * Units spawned by an attack skill can get an attack command
  * Unit and Splash particles can be speeded up ( accelerated )
  * Looting https://github.com/MegaGlest/megaglest-source/pull/17
  * HP and EP starting values
  * <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height
  * +several bugfixes

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Fri Feb 28 14:40:12 UTC 2014 - joop.boonen@opensuse.org

- Update to version 3.9.1
  * Includes many bug fixes reported in the forums since 3.9.0.
  * Backward compatible with 3.9.0.
  * Moved the project from sourceforge.net to github.com and from subversion to git.
  * Better handling of lagging clients in network games.
  * Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OS X.
  * Added numerous new LUA functions as documented at wiki.megaglest.org.
  * Code quality improvements as reported by cppcheck and coverity (and clang).
  * Better color picking algorithm thanks to willvarfar makes color picking very stable.
  * Render order improved to allow more transparency effects.
  * Adjustable camera scroll speed.
  * Particle systems can be bound to meshes of models.

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Sat Nov 23 14:52:23 UTC 2013 - mailaender@opensuse.org

- https://en.opensuse.org/SourceUrls
- Update to version 3.9.0.4
  * Hopefully solved the last out of sync problems for cross platform games.
  * Animated tileset object (like trees moving in the wind) support.
  * New tileset texturing possibilities
  * New tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
  * Greatly improved textures and animations for the roman faction
  * New maps
  * Better network game performance / management to handle slower clients.
  * Easier ability to download game content from host and masterserver if available there.
  * New arranged options menu with several sub menus
  * Menu GUI improvements
  * Attack hotkey toggles through all attack types
  * Single player games can be sped up incrementally in steps.
  * Color picking is greatly improved and the default selection mode now for better compatibility
  * greater ability to translate game content (including techtrees) into your native language.
  * Added Hebrew, Arabic, Vietnamese (and others).
  * Screenshots for savegames without annoying menu in screenshot.
  * Addition of google-breakpad to better track down bugs.
  * Many new lua functions for scenario modders.
  * Cell coordinates are shown in the mapeditor.
  * Tilesets can set default air unit heights
  * Added ability for stand alone mod's to customize more of the engine like about screen.
  * Improved textures for tech faction
  * Performance improvements
  * and as always many bugs were fixed

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Mon Sep  2 17:44:06 UTC 2013 - joop.boonen@opensuse.org

- Update to version 3.8.0-beta1

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Thu Jun  6 09:46:25 UTC 2013 - joop.boonen@opensuse.org

- Created a miniupnpc 1.8 patch

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Tue Nov 27 20:52:39 UTC 2012 - joop.boonen@opensuse.org

- Build megaglest version 3.7.1

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Sat Nov 24 11:29:46 UTC 2012 - joop.boonen@opensuse.org

- Removed not needed BuildRequires:  libGLw1

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Sun Nov 18 15:53:55 UTC 2012 - joop.boonen@opensuse.org

- Build megaglest version 3.7.0
- Created font and lua patches

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Fri May 11 09:54:58 UTC 2012 - joop.boonen@opensuse.org

- openSUSE package MesaGLw-devel has been renamed to libGLw-devel

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Mon Apr 30 20:42:21 UTC 2012 - joop.boonen@opensuse.org

- gcc47 patch partly based on Fedora glest patch
  http://lists.fedoraproject.org/pipermail/scm-commits/2012-January/726167.html

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Wed Apr 25 06:42:01 UTC 2012 - joop.boonen@opensuse.org

- Added lua => 5.2 patch luaL_getn isn't used anymore, is replaced by lua_rawlen

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Tue Mar 27 10:21:04 UTC 2012 - joop.boonen@opensuse.org

- p7zip is needed by megalglest to install game content

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Sun Jan 29 01:05:42 UTC 2012 - joop.boonen@opensuse.org

- Added borrowed _DATE_ and _TIME_ replace from
  openSUSE MozillaFirefox.spec file

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Sat Jan 28 22:56:40 UTC 2012 - joop.boonen@opensuse.org

- Build megaglest version 3.6.0.3
- Got rid of Obsoletes glest

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Sat Jan  7 22:17:42 UTC 2012 - joop.boonen@opensuse.org

- Using boost-jam in stead of jam

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Thu Jan  5 23:12:50 UTC 2012 - joop.boonen@opensuse.org

- Created megaglest-fontpath.diff so
  megaglest-source-embedded-3.6.0.2.tar.xz doesn't need to be used

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Thu Jan  5 20:59:50 UTC 2012 - joop.boonen@opensuse.org

- icons.tar.bz2 removed isn't needed

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Fri Dec 23 20:48:25 UTC 2011 - jengelh@medozas.de

- Remove redundant/unwanted tags/section (cf. specfile guidelines)
- Use %_smp_mflags for parallel building

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Fri Dec 23 13:20:41 UTC 2011 - joop.boonen@opensuse.org

- Build version 3.6.0.2

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Fri Sep 23 07:29:23 UTC 2011 - joop.boonen@opensuse.org

- Build version 3.5.2.4

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Mon May 30 20:29:29 UTC 2011 - joop.boonen@opensuse.org

- corrected README.SUSE

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Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org

- build version 3.5.2
- the wrapper script is not needed anymore

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Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org

- build version 3.5.1
- adapted the wrapper script

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Mon Apr 25 08:11:04 UTC 2011 - joop.boonen@opensuse.org

- build version 3.5.0

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Sun Mar  6 16:03:12 UTC 2011 - joop.boonen@opensuse.org

- corrected provide and requires
- subversion is also needed
- correction desktop file

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Tue Mar  1 15:29:33 UTC 2011 - prusnak@opensuse.org

- spec cleanup
- don't strip binaries
- provide and obsolete glest
- fix wxWidgets usage for 11.4+

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Fri Feb 04 16:01:12 UTC 2011 - nick.schrader@iserv-gis.de

- build megaglest 3.4.0
- changed package name to megaglest

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Mon Oct 18 09:22:12 UTC 2010 - joop.boonen@opensuse.org

- build megaglest 3.3.7.2

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Sat Oct 16 15:24:22 UTC 2010 - joop.boonen@opensuse.org

- build megaglest 3.3.7
    * Significant game play performance improvements.
    * Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
    * Players can now tell multiple units to build a new unit all at the same time (multi-build)
    * Particle and Transparency improvements
    * Map Preview in game lobby
    * Added ability to pick a random faction in the game lobby
    * Added ability to be a non-player and Observe a network game (becoming an Observer)
    * Added ability to change playername in game lobby
    * Added new map filter (to display maps with x players)
    * AI Player improvements
    * Added new LUA functions and events (see wiki for details).
    * Added numerous new commandline options (use --help to see a detailed list)
    * Improved network performance
    * Masterserver PHP scripts will now run on a Microsoft Windows Server
    * Added ability to move / size UI components in a custom manner
    * Many bugfixes.

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Sun Aug 29 21:34:56 UTC 2010 - joop.boonen@opensuse.org

- build megaglest 3.3.6
  - megaglest is an extended glest version with the
    megapack included
  - needed to add the missing icons via icons.tar
- better cross distro support

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Wed Nov 25 17:31:42 CET 2009 - joop.boonen@opensuse.org

- corrected the file location in glest-help.desktop

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Wed Nov 25 10:55:26 CET 2009 - prusnak@suse.cz

- simplify glest wrapper a bit

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Wed Nov 25 09:23:32 CET 2009 - joop.boonen@opensuse.org

- added a rewrite of the glest.ini file to 3.2.2 syntax

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Wed Nov 25 00:36:33 CET 2009 - prusnak@suse.cz

- fix problems with loading .lng files [bnc#557747]

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Wed Nov 18 21:47:49 CET 2009 - joop.boonen@opensuse.org

- building version 3.2.2
- build with gentoo patch http://bugs.gentoo.org/259701
- build with mandriva patch

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Thu Mar  6 20:22:29 CET 2008 - sndirsch@suse.de

- removed conflicting map 'swamp_of_sorrow.gbm', which is now in
  glest-data package
- glest.sh: make sure FogOfWar* variables are added to glest.ini
  if glest is updated and they don't exist yet.

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Thu Mar  6 08:44:20 CET 2008 - sndirsch@suse.de

- updated to glest 3.1.2

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Thu Feb 21 17:21:01 CET 2008 - prusnak@suse.cz

- updated to glest 3.1.0

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Thu Jan 31 05:38:16 CET 2008 - sndirsch@suse.de

- updated to glest 3.0.0 final release
  * Network play over LAN/Internet
  * New key shortcuts for giving orders and selecting special units
  * Renamed some units
  * Reworked tech faction upgrades
  * Balance changes

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Wed Jan 16 05:08:19 CET 2008 - sndirsch@suse.de

- updated to glest 3.0.0 Beta1

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Sun Nov 18 15:04:16 CET 2007 - sndirsch@suse.de

- glest.sh: create symlink to scenarios directory

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Sun Nov 18 13:11:18 CET 2007 - sndirsch@suse.de

- glest.sh: convert configuration from glest 1.1 to glest 1.2

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Sat Nov 17 23:06:01 CET 2007 - sndirsch@suse.de

- updated to SVN 2007-10-17 (3.0.0-alpha1, which includes
  experimental multiplayer support for LAN/Internet)

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Mon Oct 15 17:25:55 CEST 2007 - sndirsch@suse.de

- added 'german.lng' compatibilty symlink (Bug #333702)

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Wed Aug  8 12:28:43 CEST 2007 - sndirsch@suse.de

- more maps
- more translations

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Fri Mar 30 02:20:26 CEST 2007 - ro@suse.de

- added unzip to buildreq

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Thu Dec 28 12:59:40 CET 2006 - sndirsch@suse.de

- use new jam package for building

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Sun Sep  3 22:07:24 CEST 2006 - sndirsch@suse.de

- fixed version number in specfile

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Fri Jun 16 14:52:16 CEST 2006 - sndirsch@suse.de

- fixed build on SUSE < 10.0

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Mon May 15 15:17:51 CEST 2006 - sndirsch@suse.de

- back to CVS sources
  * obsoletes gcc41.diff

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Sat Apr 15 19:03:11 CEST 2006 - sndirsch@suse.de

- updated to 2.0.0 sources in zip format
  * New Magic units:
  * Tower of Souls: Air defense building, attacks air only
  * Golem: Defensive unit, needs EP to walk, can't attack air
  * Daemon giant: Heavy melee unit
  * Drake rider: Light ranged unit
  * New Tech units:
  * Aerodrome: Building for producing air units
  * Air ballista: Air defense building, attacks air only
  * Rider: Fast medium unit
  * Ornithopter: Light air unit
  * Airship: Heavy air unit, can't attack air
  * New Magic upgrades
  * New Tech upgrades
  * New animations for existing units
  * Shared vision between allies
  * New particle blending
  * Felix and Matze added to the credits
  * Players now start on the location indicated in the game settings menu
  * Score system
  * HTML documentation
  * Increased projectile accuracy
  * Optimized particle rendering
  * Loads of balance changes
- disabled savegame patch for now

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Fri Mar 17 16:32:30 CET 2006 - sndirsch@suse.de

- make "Center_Punch" the default map; it's simply much more
  spectacular than "Amazone" (action from the beginning)

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Thu Mar 16 16:03:18 CET 2006 - sndirsch@suse.de

- remove stale sysmlink to no longer existing screens directory
- update ATI information in info file used by xmessage

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Fri Jan 27 11:55:43 CET 2006 - nadvornik@suse.cz

- fixed BuildRequires

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Wed Jan 25 21:36:13 CET 2006 - mls@suse.de

- converted neededforbuild to BuildRequires

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Sat Nov 12 12:58:33 CET 2005 - sndirsch@suse.de

- updated to 2.0rc2
- adjusted patches

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Mon Oct 24 04:38:55 CEST 2005 - sndirsch@suse.de

- updated to glest 1.2.1
- adjusted DRI patch
- adjusted savegame patch

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Tue Oct 18 21:13:05 CEST 2005 - sndirsch@suse.de

- removed extra qualifications (fatal error for gcc 4.1)

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Sun Oct  9 13:19:38 CEST 2005 - sndirsch@suse.de

- updated french translation
- added catala translation

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Sun Oct  9 04:58:28 CEST 2005 - sndirsch@suse.de

- added savegame patch (bkaindl) (#115199)

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Sat Oct  8 23:16:46 CEST 2005 - sndirsch@suse.de

- updated to current glest CVS (2005-10-08) (#115199)

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Mon Sep  5 16:48:32 CEST 2005 - sndirsch@suse.de

- glest-help.desktop:
  * fixed path of readme.txt

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Mon Sep  5 03:56:42 CEST 2005 - sndirsch@suse.de

- added support for DRI drivers
  * neededforbuild: nvidiagl --> mesa-devel-packages
  * glest-1.1.0-linux-DRI.diff (bkaindl)
  * glest.sh: error message --> warning (which can be ignored)

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Tue Jul 12 16:19:58 CEST 2005 - sndirsch@suse.de

- updated magyar translation
- added dutch + polish translations
- moved glest_data_v1.1.0.zip to new noarch glest-data package

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Tue Jul 12 10:49:20 CEST 2005 - sndirsch@suse.de

- build only on %ix86/x86_64

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Mon Jul 11 18:48:56 CEST 2005 - sndirsch@suse.de

- norootforbuild

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Sun Jul 10 18:48:45 CEST 2005 - sndirsch@suse.de

- updated to release 1.1.0

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Mon Jun 27 21:08:52 CEST 2005 - sndirsch@suse.de

- fixed build on 9.2

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Mon Jun 27 12:48:31 CEST 2005 - sndirsch@suse.de

- glest-1.0.10-r7-source.diff:
  * fixes OpenGL version check

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Tue May 17 16:01:44 CEST 2005 - sndirsch@suse.de

- added "The lake" map

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Fri May 13 00:07:15 CEST 2005 - sndirsch@suse.de

- use norootforbuild

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Sun Apr  3 16:10:25 CEST 2005 - sndirsch@suse.de

- glest.sh:
  * abort if no ATI/NVIDIA driver is in use; use xmessage for this

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Sat Apr  2 23:03:49 CEST 2005 - sndirsch@suse.de

- added Amazone map

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Fri Apr  1 19:06:46 CEST 2005 - sndirsch@suse.de

- updated to version 1.0.10-r7
  * Changing an assert in the font code to a warning (this should
    help some people with asserts in font code). Updated README
    with warnings that SuSE 9.2 ships a broken OpenAL.
  * Fixes a messed up opengl check, fixes a crash in my last random
    number generator fix and merged kozz/dholms endianess patches
- added README for the glest engine to docs

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Fri Apr  1 14:37:10 CEST 2005 - sndirsch@suse.de

- added license and readme to /usr/share/doc/packages/glest
- added README.SuSE for detailed configuration

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Tue Mar 29 03:50:46 CEST 2005 - sndirsch@suse.de

- translations:
  * updated danish/magyar
  * added turkish
- added maps "Up-Hill-War" and "Center_Punch"

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Mon Mar 28 11:01:49 CEST 2005 - sndirsch@suse.de

- glest.sh: preselect correct language when possible

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Sat Mar 26 20:54:20 CET 2005 - sndirsch@suse.de

- added destkop files including icons

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Sat Mar 26 17:05:42 CET 2005 - sndirsch@suse.de

- added translations for dansk, german, euskara, francais,
  italiano, magyar, norsk, portugues

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Sat Mar 26 14:51:21 CET 2005 - sndirsch@suse.de

- created package

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