File megaglest.changes of Package megaglest
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Wed Apr 21 13:34:22 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Added wxwidgets3_1.patch to fix build with factory
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Tue Aug 25 08:45:56 UTC 2020 - Callum Farmer <callumjfarmer13@gmail.com>
- Fixes for %_libexecdir changing to /usr/libexec (bsc#1174075)
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Wed Jun 17 14:21:53 UTC 2020 - Martin Pluskal <mpluskal@suse.com>
- Fix building with gcc10
- Modernise spec file
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Fri Jun 29 13:23:58 UTC 2018 - kstreitova@suse.com
- require p7zip-full for TW as 7z/7za binaries needed by megaglest
were moved to this package (see bsc#899627 for more details
about this change)
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Fri Apr 7 09:50:44 UTC 2017 - jengelh@inai.de
- Expand description and trim redundant words from summary.
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Fri Mar 10 21:55:15 UTC 2017 - rpm@fthiessen.de
- Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
* Added wxwidgets3.patch to fix build with changed unicode
handling in wxWidgets 3.
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Fri Mar 10 10:39:01 UTC 2017 - joop.boonen@opensuse.org
- Build Version 3.13.0
- important sounds like "attack alarm" are always played
- display build/morph/upgrade time
- new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them
- much better error handling and messages especially for modders and xml-related problems
- fix unwanted double event for some keys ( like alt+enter )
- map filter option for game setup on headless server
- option to select/command multiple buildings of same type ( uniform-selection )
- major cross platform OOS fix which especially showed up quite often when playing without fog of war
- you must prove basic game knowledge before you can play online by winning a special scenario
- less visible parts of black squares while rendering cliffs
- possibility to let units spawn units on death
- improved AI behavior per faction ( mostly magic )
- fix-new-miniupnpc.patch -- https://github.com/MegaGlest/megaglest-source/issues/121 has been resolved
- fix-not-declared.patch has been resolved
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Wed Jul 27 21:15:37 UTC 2016 - rpm@fthiessen.de
- Added fix-not-declared.patch for gcc >= 6.
- Install .desktop files
- Some cleanup
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Fri May 13 17:18:32 UTC 2016 - rpm@fthiessen.de
- Added fix-new-miniupnpc.patch for fixing build with miniupnpc
API > 16 (e.g. on Factory / Tumbleweed), see also:
https://github.com/MegaGlest/megaglest-source/issues/121
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Fri Feb 26 18:06:17 UTC 2016 - ecsos@opensuse.org
- fix build error
- add BuildRequires fribidi, vlc, freealut
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Wed Feb 3 20:59:58 UTC 2016 - joop.boonen@opensuse.org
- Update to version 3.12.0
* MegaGlest uses SDL2 now
* glowing meshes. ( models can glow like particles do )
* console message for finished upgrades
* new parameter to set servers titles
* 5 new maps
* improved network performance
* better stability in the lobby
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Tue Nov 24 20:26:05 UTC 2015 - rpm@fthiessen.de
- Fixed dependencies so it builds for openSUSE again.
- Some cleanup
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Mon May 11 18:38:50 UTC 2015 - dap.darkness@gmail.com
- Update to version 3.11.1
* no more false clicks when commanding via mini map;
* map editor has a more useful and powerful map height
randomizer;
* map editor saves all maps with .mgm ending by default.
* fixed map editor (several linux distributions had trouble);
* for missing tilesets and techs optional download from mod
center instead of server (bugfix);
* healthbar default set to "if needed";
* nicer tilesets as defaults;
* improved camera startposition on game start (main building in
center);
* attackBoosts: Ep + Hp regeneration is shown in description.
- Added megaglest-3.11.1_cmake3.2-x11.patch vs.
https://github.com/MegaGlest/megaglest-source/issues/65
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Tue Jan 27 14:25:40 UTC 2015 - joop.boonen@opensuse.org
- Update to version 3.11.0
* healthbars with a lot of options
* multi shot / multi-projectiles with different timings,sounds and particle systems
* several camera shake effects
* new tileset "pine rock"
* some new maps
* improve switching settings when connected to a headless server
* support for team unit sharing
* team resource sharing
* tags feature
* Attack boosts fixed in many ways
* Attack boosts and upgrades now support upgrading attack speed
* timed particles and mesh bound particles really work now.
* unit height independend particle positioning ( flat-particle-positions )
* CPU players multiplier are displayed in debug view
* You can have non commandable units
* Units spawned by an attack skill can get an attack command
* Unit and Splash particles can be speeded up ( accelerated )
* Looting https://github.com/MegaGlest/megaglest-source/pull/17
* HP and EP starting values
* <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height
* +several bugfixes
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Fri Feb 28 14:40:12 UTC 2014 - joop.boonen@opensuse.org
- Update to version 3.9.1
* Includes many bug fixes reported in the forums since 3.9.0.
* Backward compatible with 3.9.0.
* Moved the project from sourceforge.net to github.com and from subversion to git.
* Better handling of lagging clients in network games.
* Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OS X.
* Added numerous new LUA functions as documented at wiki.megaglest.org.
* Code quality improvements as reported by cppcheck and coverity (and clang).
* Better color picking algorithm thanks to willvarfar makes color picking very stable.
* Render order improved to allow more transparency effects.
* Adjustable camera scroll speed.
* Particle systems can be bound to meshes of models.
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Sat Nov 23 14:52:23 UTC 2013 - mailaender@opensuse.org
- https://en.opensuse.org/SourceUrls
- Update to version 3.9.0.4
* Hopefully solved the last out of sync problems for cross platform games.
* Animated tileset object (like trees moving in the wind) support.
* New tileset texturing possibilities
* New tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
* Greatly improved textures and animations for the roman faction
* New maps
* Better network game performance / management to handle slower clients.
* Easier ability to download game content from host and masterserver if available there.
* New arranged options menu with several sub menus
* Menu GUI improvements
* Attack hotkey toggles through all attack types
* Single player games can be sped up incrementally in steps.
* Color picking is greatly improved and the default selection mode now for better compatibility
* greater ability to translate game content (including techtrees) into your native language.
* Added Hebrew, Arabic, Vietnamese (and others).
* Screenshots for savegames without annoying menu in screenshot.
* Addition of google-breakpad to better track down bugs.
* Many new lua functions for scenario modders.
* Cell coordinates are shown in the mapeditor.
* Tilesets can set default air unit heights
* Added ability for stand alone mod's to customize more of the engine like about screen.
* Improved textures for tech faction
* Performance improvements
* and as always many bugs were fixed
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Mon Sep 2 17:44:06 UTC 2013 - joop.boonen@opensuse.org
- Update to version 3.8.0-beta1
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Thu Jun 6 09:46:25 UTC 2013 - joop.boonen@opensuse.org
- Created a miniupnpc 1.8 patch
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Tue Nov 27 20:52:39 UTC 2012 - joop.boonen@opensuse.org
- Build megaglest version 3.7.1
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Sat Nov 24 11:29:46 UTC 2012 - joop.boonen@opensuse.org
- Removed not needed BuildRequires: libGLw1
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Sun Nov 18 15:53:55 UTC 2012 - joop.boonen@opensuse.org
- Build megaglest version 3.7.0
- Created font and lua patches
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Fri May 11 09:54:58 UTC 2012 - joop.boonen@opensuse.org
- openSUSE package MesaGLw-devel has been renamed to libGLw-devel
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Mon Apr 30 20:42:21 UTC 2012 - joop.boonen@opensuse.org
- gcc47 patch partly based on Fedora glest patch
http://lists.fedoraproject.org/pipermail/scm-commits/2012-January/726167.html
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Wed Apr 25 06:42:01 UTC 2012 - joop.boonen@opensuse.org
- Added lua => 5.2 patch luaL_getn isn't used anymore, is replaced by lua_rawlen
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Tue Mar 27 10:21:04 UTC 2012 - joop.boonen@opensuse.org
- p7zip is needed by megalglest to install game content
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Sun Jan 29 01:05:42 UTC 2012 - joop.boonen@opensuse.org
- Added borrowed _DATE_ and _TIME_ replace from
openSUSE MozillaFirefox.spec file
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Sat Jan 28 22:56:40 UTC 2012 - joop.boonen@opensuse.org
- Build megaglest version 3.6.0.3
- Got rid of Obsoletes glest
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Sat Jan 7 22:17:42 UTC 2012 - joop.boonen@opensuse.org
- Using boost-jam in stead of jam
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Thu Jan 5 23:12:50 UTC 2012 - joop.boonen@opensuse.org
- Created megaglest-fontpath.diff so
megaglest-source-embedded-3.6.0.2.tar.xz doesn't need to be used
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Thu Jan 5 20:59:50 UTC 2012 - joop.boonen@opensuse.org
- icons.tar.bz2 removed isn't needed
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Fri Dec 23 20:48:25 UTC 2011 - jengelh@medozas.de
- Remove redundant/unwanted tags/section (cf. specfile guidelines)
- Use %_smp_mflags for parallel building
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Fri Dec 23 13:20:41 UTC 2011 - joop.boonen@opensuse.org
- Build version 3.6.0.2
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Fri Sep 23 07:29:23 UTC 2011 - joop.boonen@opensuse.org
- Build version 3.5.2.4
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Mon May 30 20:29:29 UTC 2011 - joop.boonen@opensuse.org
- corrected README.SUSE
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Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org
- build version 3.5.2
- the wrapper script is not needed anymore
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Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org
- build version 3.5.1
- adapted the wrapper script
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Mon Apr 25 08:11:04 UTC 2011 - joop.boonen@opensuse.org
- build version 3.5.0
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Sun Mar 6 16:03:12 UTC 2011 - joop.boonen@opensuse.org
- corrected provide and requires
- subversion is also needed
- correction desktop file
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Tue Mar 1 15:29:33 UTC 2011 - prusnak@opensuse.org
- spec cleanup
- don't strip binaries
- provide and obsolete glest
- fix wxWidgets usage for 11.4+
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Fri Feb 04 16:01:12 UTC 2011 - nick.schrader@iserv-gis.de
- build megaglest 3.4.0
- changed package name to megaglest
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Mon Oct 18 09:22:12 UTC 2010 - joop.boonen@opensuse.org
- build megaglest 3.3.7.2
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Sat Oct 16 15:24:22 UTC 2010 - joop.boonen@opensuse.org
- build megaglest 3.3.7
* Significant game play performance improvements.
* Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
* Players can now tell multiple units to build a new unit all at the same time (multi-build)
* Particle and Transparency improvements
* Map Preview in game lobby
* Added ability to pick a random faction in the game lobby
* Added ability to be a non-player and Observe a network game (becoming an Observer)
* Added ability to change playername in game lobby
* Added new map filter (to display maps with x players)
* AI Player improvements
* Added new LUA functions and events (see wiki for details).
* Added numerous new commandline options (use --help to see a detailed list)
* Improved network performance
* Masterserver PHP scripts will now run on a Microsoft Windows Server
* Added ability to move / size UI components in a custom manner
* Many bugfixes.
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Sun Aug 29 21:34:56 UTC 2010 - joop.boonen@opensuse.org
- build megaglest 3.3.6
- megaglest is an extended glest version with the
megapack included
- needed to add the missing icons via icons.tar
- better cross distro support
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Wed Nov 25 17:31:42 CET 2009 - joop.boonen@opensuse.org
- corrected the file location in glest-help.desktop
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Wed Nov 25 10:55:26 CET 2009 - prusnak@suse.cz
- simplify glest wrapper a bit
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Wed Nov 25 09:23:32 CET 2009 - joop.boonen@opensuse.org
- added a rewrite of the glest.ini file to 3.2.2 syntax
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Wed Nov 25 00:36:33 CET 2009 - prusnak@suse.cz
- fix problems with loading .lng files [bnc#557747]
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Wed Nov 18 21:47:49 CET 2009 - joop.boonen@opensuse.org
- building version 3.2.2
- build with gentoo patch http://bugs.gentoo.org/259701
- build with mandriva patch
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Thu Mar 6 20:22:29 CET 2008 - sndirsch@suse.de
- removed conflicting map 'swamp_of_sorrow.gbm', which is now in
glest-data package
- glest.sh: make sure FogOfWar* variables are added to glest.ini
if glest is updated and they don't exist yet.
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Thu Mar 6 08:44:20 CET 2008 - sndirsch@suse.de
- updated to glest 3.1.2
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Thu Feb 21 17:21:01 CET 2008 - prusnak@suse.cz
- updated to glest 3.1.0
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Thu Jan 31 05:38:16 CET 2008 - sndirsch@suse.de
- updated to glest 3.0.0 final release
* Network play over LAN/Internet
* New key shortcuts for giving orders and selecting special units
* Renamed some units
* Reworked tech faction upgrades
* Balance changes
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Wed Jan 16 05:08:19 CET 2008 - sndirsch@suse.de
- updated to glest 3.0.0 Beta1
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Sun Nov 18 15:04:16 CET 2007 - sndirsch@suse.de
- glest.sh: create symlink to scenarios directory
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Sun Nov 18 13:11:18 CET 2007 - sndirsch@suse.de
- glest.sh: convert configuration from glest 1.1 to glest 1.2
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Sat Nov 17 23:06:01 CET 2007 - sndirsch@suse.de
- updated to SVN 2007-10-17 (3.0.0-alpha1, which includes
experimental multiplayer support for LAN/Internet)
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Mon Oct 15 17:25:55 CEST 2007 - sndirsch@suse.de
- added 'german.lng' compatibilty symlink (Bug #333702)
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Wed Aug 8 12:28:43 CEST 2007 - sndirsch@suse.de
- more maps
- more translations
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Fri Mar 30 02:20:26 CEST 2007 - ro@suse.de
- added unzip to buildreq
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Thu Dec 28 12:59:40 CET 2006 - sndirsch@suse.de
- use new jam package for building
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Sun Sep 3 22:07:24 CEST 2006 - sndirsch@suse.de
- fixed version number in specfile
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Fri Jun 16 14:52:16 CEST 2006 - sndirsch@suse.de
- fixed build on SUSE < 10.0
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Mon May 15 15:17:51 CEST 2006 - sndirsch@suse.de
- back to CVS sources
* obsoletes gcc41.diff
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Sat Apr 15 19:03:11 CEST 2006 - sndirsch@suse.de
- updated to 2.0.0 sources in zip format
* New Magic units:
* Tower of Souls: Air defense building, attacks air only
* Golem: Defensive unit, needs EP to walk, can't attack air
* Daemon giant: Heavy melee unit
* Drake rider: Light ranged unit
* New Tech units:
* Aerodrome: Building for producing air units
* Air ballista: Air defense building, attacks air only
* Rider: Fast medium unit
* Ornithopter: Light air unit
* Airship: Heavy air unit, can't attack air
* New Magic upgrades
* New Tech upgrades
* New animations for existing units
* Shared vision between allies
* New particle blending
* Felix and Matze added to the credits
* Players now start on the location indicated in the game settings menu
* Score system
* HTML documentation
* Increased projectile accuracy
* Optimized particle rendering
* Loads of balance changes
- disabled savegame patch for now
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Fri Mar 17 16:32:30 CET 2006 - sndirsch@suse.de
- make "Center_Punch" the default map; it's simply much more
spectacular than "Amazone" (action from the beginning)
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Thu Mar 16 16:03:18 CET 2006 - sndirsch@suse.de
- remove stale sysmlink to no longer existing screens directory
- update ATI information in info file used by xmessage
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Fri Jan 27 11:55:43 CET 2006 - nadvornik@suse.cz
- fixed BuildRequires
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Wed Jan 25 21:36:13 CET 2006 - mls@suse.de
- converted neededforbuild to BuildRequires
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Sat Nov 12 12:58:33 CET 2005 - sndirsch@suse.de
- updated to 2.0rc2
- adjusted patches
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Mon Oct 24 04:38:55 CEST 2005 - sndirsch@suse.de
- updated to glest 1.2.1
- adjusted DRI patch
- adjusted savegame patch
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Tue Oct 18 21:13:05 CEST 2005 - sndirsch@suse.de
- removed extra qualifications (fatal error for gcc 4.1)
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Sun Oct 9 13:19:38 CEST 2005 - sndirsch@suse.de
- updated french translation
- added catala translation
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Sun Oct 9 04:58:28 CEST 2005 - sndirsch@suse.de
- added savegame patch (bkaindl) (#115199)
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Sat Oct 8 23:16:46 CEST 2005 - sndirsch@suse.de
- updated to current glest CVS (2005-10-08) (#115199)
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Mon Sep 5 16:48:32 CEST 2005 - sndirsch@suse.de
- glest-help.desktop:
* fixed path of readme.txt
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Mon Sep 5 03:56:42 CEST 2005 - sndirsch@suse.de
- added support for DRI drivers
* neededforbuild: nvidiagl --> mesa-devel-packages
* glest-1.1.0-linux-DRI.diff (bkaindl)
* glest.sh: error message --> warning (which can be ignored)
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Tue Jul 12 16:19:58 CEST 2005 - sndirsch@suse.de
- updated magyar translation
- added dutch + polish translations
- moved glest_data_v1.1.0.zip to new noarch glest-data package
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Tue Jul 12 10:49:20 CEST 2005 - sndirsch@suse.de
- build only on %ix86/x86_64
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Mon Jul 11 18:48:56 CEST 2005 - sndirsch@suse.de
- norootforbuild
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Sun Jul 10 18:48:45 CEST 2005 - sndirsch@suse.de
- updated to release 1.1.0
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Mon Jun 27 21:08:52 CEST 2005 - sndirsch@suse.de
- fixed build on 9.2
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Mon Jun 27 12:48:31 CEST 2005 - sndirsch@suse.de
- glest-1.0.10-r7-source.diff:
* fixes OpenGL version check
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Tue May 17 16:01:44 CEST 2005 - sndirsch@suse.de
- added "The lake" map
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Fri May 13 00:07:15 CEST 2005 - sndirsch@suse.de
- use norootforbuild
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Sun Apr 3 16:10:25 CEST 2005 - sndirsch@suse.de
- glest.sh:
* abort if no ATI/NVIDIA driver is in use; use xmessage for this
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Sat Apr 2 23:03:49 CEST 2005 - sndirsch@suse.de
- added Amazone map
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Fri Apr 1 19:06:46 CEST 2005 - sndirsch@suse.de
- updated to version 1.0.10-r7
* Changing an assert in the font code to a warning (this should
help some people with asserts in font code). Updated README
with warnings that SuSE 9.2 ships a broken OpenAL.
* Fixes a messed up opengl check, fixes a crash in my last random
number generator fix and merged kozz/dholms endianess patches
- added README for the glest engine to docs
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Fri Apr 1 14:37:10 CEST 2005 - sndirsch@suse.de
- added license and readme to /usr/share/doc/packages/glest
- added README.SuSE for detailed configuration
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Tue Mar 29 03:50:46 CEST 2005 - sndirsch@suse.de
- translations:
* updated danish/magyar
* added turkish
- added maps "Up-Hill-War" and "Center_Punch"
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Mon Mar 28 11:01:49 CEST 2005 - sndirsch@suse.de
- glest.sh: preselect correct language when possible
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Sat Mar 26 20:54:20 CET 2005 - sndirsch@suse.de
- added destkop files including icons
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Sat Mar 26 17:05:42 CET 2005 - sndirsch@suse.de
- added translations for dansk, german, euskara, francais,
italiano, magyar, norsk, portugues
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Sat Mar 26 14:51:21 CET 2005 - sndirsch@suse.de
- created package
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