File brux-gdk.spec of Package brux-gdk
#
# spec file for package brux-gdk
#
# Copyright (c) 2025 SUSE LLC
# Copyright (c) 2025, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: brux-gdk
Version: 0.2.11+git20250218
Release: 0
Summary: A runtime and development kit using SDL and Squirrel
License: AGPL-3.0-only
Group: Development/Languages/Other
URL: https://github.com/KelvinShadewing/brux-gdk
Source: %{name}-%{version}.tar.xz
BuildRequires: cmake >= 3.5
BuildRequires: gcc-c++
BuildRequires: pkgconfig
BuildRequires: squirrel-devel
BuildRequires: pkgconfig(SDL2_gfx)
BuildRequires: pkgconfig(SDL2_image)
BuildRequires: pkgconfig(SDL2_mixer)
BuildRequires: pkgconfig(physfs)
BuildRequires: pkgconfig(sdl2)
%description
Brux (formerly XYG) is a cross-platform, runtime-based game
development kit using the Squirrel language. It allows for games to
be written by hand in a text editor or made in an IDE similar to Game
Maker, and allows games to be ported with little to no modification
to the code, offering a "build once, run everywhere" development
process.
%prep
%autosetup
%build
cd rte
%cmake \
-DBUILD_STATIC_LIBS=OFF \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5
%cmake_build
%install
install -Dpm 0755 rte/build/brux %{buildroot}%{_bindir}/brux
%check
%ctest
%files
%license LICENSE
%doc README.md
%{_bindir}/brux
%changelog