File goatattack.spec of Package goatattack

# spec file for package goatattack
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via

Name:           goatattack
Version:        0.4.4
Release:        0
Summary:        Fast-paced multiplayer pixel art shooter game
License:        GPL-3.0+
Group:          Amusements/Games/Action/Shoot
BuildRequires:  autoconf
BuildRequires:  automake
BuildRequires:  desktop-file-utils
BuildRequires:  gcc-c++
BuildRequires:  hicolor-icon-theme
BuildRequires:  libtool
BuildRequires:  pkgconfig
BuildRequires:  pkgconfig(SDL2_mixer)
BuildRequires:  pkgconfig(gl)
BuildRequires:  pkgconfig(libpng)
BuildRequires:  pkgconfig(sdl2)
BuildRequires:  pkgconfig(zlib)
Requires:       %{name}-data >= %{version}

Goat Attack is a multiplayer 2D platformer pixel art shooter game.
You can play it in a local network or over the Internet. This project
is split into three parts: the game itself, its map editor, and a
master server. Six gameplay modes are supported: Deathmatch, Team
Deathmatch, Capture The Flag, Speed Race, Catch The Coin and Goat Of
The Hill.

%package data
Summary:        Arch-independent data files for the game Goat Attack
License:        CC-BY-SA-4.0
Group:          Amusements/Games/Action/Shoot
BuildArch:      noarch

%description data
This package contains arch-independent data files (graphics, sounds, music,
levels) for the multiplayer game Goat Attack.

%setup -q

rm -rf src/shared/zlib

autoreconf -vfi

# TODO build the dedicated server as well
%configure \
  --bindir=%{_bindir} \
  --datadir=%{_datadir} \

make %{?_smp_mflags}




%dir %{_datadir}/appdata/

%files data

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