Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
openSUSE:Backports:SLE-15-SP5
stellarium
stellarium-gh2970.patch
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File stellarium-gh2970.patch of Package stellarium
From 651805d3c193195f496df4cfd33a1c769a4fbc7c Mon Sep 17 00:00:00 2001 From: Ruslan Kabatsayev <b7.10110111@gmail.com> Date: Fri, 6 Jan 2023 02:48:25 +0600 Subject: [PATCH] Fix compilation on Qt configured for OpenGL ES2 --- plugins/Scenery3d/src/Frustum.cpp | 2 +- plugins/Scenery3d/src/GLFuncs.hpp | 2 +- plugins/Scenery3d/src/Polyhedron.cpp | 2 +- plugins/Scenery3d/src/S3DRenderer.cpp | 20 ++++++++++---------- plugins/Scenery3d/src/SPolygon.cpp | 2 +- src/core/StelOpenGL.hpp | 2 +- src/core/modules/Planet.cpp | 4 ++-- 7 files changed, 17 insertions(+), 17 deletions(-) diff --git a/plugins/Scenery3d/src/Frustum.cpp b/plugins/Scenery3d/src/Frustum.cpp index 21d33d44b381..214d05b0f88c 100644 --- a/plugins/Scenery3d/src/Frustum.cpp +++ b/plugins/Scenery3d/src/Frustum.cpp @@ -170,7 +170,7 @@ void Frustum::drawFrustum() const { // Minimum to avoid trouble when building on pure OpenGL ES systems // Not sure about ANGLE! -#if !defined(QT_OPENGL_ES_2) +#if !QT_CONFIG(opengles2) Vec3f ntl = drawCorners[NTL]; Vec3f ntr = drawCorners[NTR]; diff --git a/plugins/Scenery3d/src/GLFuncs.hpp b/plugins/Scenery3d/src/GLFuncs.hpp index 712f4aaebe03..b828dbcaecf1 100644 --- a/plugins/Scenery3d/src/GLFuncs.hpp +++ b/plugins/Scenery3d/src/GLFuncs.hpp @@ -24,7 +24,7 @@ #include <QOpenGLContext> #include <QOpenGLFunctions_1_0> -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) //! Defines some OpenGL functions not resolved through StelOpenGL (which only contains base OpenGL ES2 functions) //! Using the QOpenGLFunctions_*_* directly would solve this better, but it conflicts with the //! current StelOpenGL header dramatically. diff --git a/plugins/Scenery3d/src/Polyhedron.cpp b/plugins/Scenery3d/src/Polyhedron.cpp index 7cfd44b75cfb..d337740574f0 100644 --- a/plugins/Scenery3d/src/Polyhedron.cpp +++ b/plugins/Scenery3d/src/Polyhedron.cpp @@ -254,7 +254,7 @@ const QVector<Vec3f> &Polyhedron::getVerts() const void Polyhedron::render() const { -#if !defined(QT_OPENGL_ES_2) +#if !QT_CONFIG(opengles2) //render each polygon glExtFuncs->glColor3f(0.4f,0.4f,0.4f); diff --git a/plugins/Scenery3d/src/S3DRenderer.cpp b/plugins/Scenery3d/src/S3DRenderer.cpp index 0868b16984a0..2d96e6d1db2c 100644 --- a/plugins/Scenery3d/src/S3DRenderer.cpp +++ b/plugins/Scenery3d/src/S3DRenderer.cpp @@ -52,7 +52,7 @@ Q_LOGGING_CATEGORY(s3drenderer, "stel.plugin.scenery3d.renderer") static const float LUNAR_BRIGHTNESS_FACTOR=0.2f; static const float VENUS_BRIGHTNESS_FACTOR=0.005f; -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) //this is the place where this is initialized GLExtFuncs* glExtFuncs; #endif @@ -120,7 +120,7 @@ S3DRenderer::~S3DRenderer() deleteShadowmapping(); deleteCubemapping(); -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) //delete extension functions delete glExtFuncs; #endif @@ -1403,7 +1403,7 @@ void S3DRenderer::drawCoordinatesText() void S3DRenderer::drawDebug() { //frustum/box debug rendering only on desktop GL -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) if(!shaderParameters.openglES) { QOpenGLShaderProgram* debugShader = shaderManager.getDebugShader(); @@ -1654,7 +1654,7 @@ void S3DRenderer::init() QOpenGLContext* ctx = QOpenGLContext::currentContext(); Q_ASSERT(ctx); -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) //initialize additional functions needed and not provided through StelOpenGL glExtFuncs = new GLExtFuncs(); glExtFuncs->init(ctx); @@ -1787,7 +1787,7 @@ bool S3DRenderer::initCubemapping() } -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) //if we are on an ES context, it may not be possible to specify texture bitdepth bool isEs = QOpenGLContext::currentContext()->isOpenGLES(); GLint colorFormat = isEs ? GL_RGBA : GL_RGBA8; @@ -1916,7 +1916,7 @@ bool S3DRenderer::initCubemapping() GET_GLERROR() -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) //attach cube tex + cube depth //note that this function will be a NULL pointer if GS is not supported, so it is important to check support before using glExtFuncs->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,cubeMapCubeTex,0); @@ -2219,7 +2219,7 @@ bool S3DRenderer::initShadowmapping() //Bind the depth map and setup parameters glBindTexture(GL_TEXTURE_2D, shadowMapsArray.at(i)); -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) bool isEs = QOpenGLContext::currentContext()->isOpenGLES(); GLenum depthPcss = isEs ? GL_DEPTH_COMPONENT : GL_DEPTH_COMPONENT32F; GLenum depthNormal = isEs ? GL_DEPTH_COMPONENT : GL_DEPTH_COMPONENT16; @@ -2238,7 +2238,7 @@ bool S3DRenderer::initShadowmapping() //NOTE: can't use depth compare mode on ES2 if(!pcssEnabled) { -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) if(!isEs) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); @@ -2254,7 +2254,7 @@ bool S3DRenderer::initShadowmapping() || shaderParameters.shadowFilterQuality == S3DEnum::SFQ_HIGH_HARDWARE) ? GL_LINEAR : GL_NEAREST; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) if(!isEs) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL,0); @@ -2273,7 +2273,7 @@ bool S3DRenderer::initShadowmapping() //but the respective functions are not available on GLES2? //On ANGLE, it seems to work without this settings (framebuffer is complete, etc.) //but I don't know if it will work on other ES platforms? -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) if(!isEs) { glExtFuncs->glDrawBuffer(GL_NONE); // essential for depth-only FBOs!!! diff --git a/plugins/Scenery3d/src/SPolygon.cpp b/plugins/Scenery3d/src/SPolygon.cpp index 3e68efc804c5..c2eaf33c6c4b 100644 --- a/plugins/Scenery3d/src/SPolygon.cpp +++ b/plugins/Scenery3d/src/SPolygon.cpp @@ -118,7 +118,7 @@ void SPolygon::addUniqueVert(const Vec3f &v) void SPolygon::render() { -#if !defined(QT_OPENGL_ES_2) +#if !QT_CONFIG(opengles2) //render each polygon glExtFuncs->glColor3f(0.4f,0.4f,0.4f); diff --git a/src/core/StelOpenGL.hpp b/src/core/StelOpenGL.hpp index 5a810bd6325b..16b0f814998e 100644 --- a/src/core/StelOpenGL.hpp +++ b/src/core/StelOpenGL.hpp @@ -60,7 +60,7 @@ namespace StelOpenGL // This is still needed for the ARM platform (armhf) -#if defined(QT_OPENGL_ES_2) +#if QT_CONFIG(opengles2) #ifndef GL_DOUBLE #define GL_DOUBLE GL_FLOAT #endif diff --git a/src/core/modules/Planet.cpp b/src/core/modules/Planet.cpp index d52460d24755..534b31c7c388 100644 --- a/src/core/modules/Planet.cpp +++ b/src/core/modules/Planet.cpp @@ -3345,7 +3345,7 @@ bool Planet::initFBO() GL(gl->glActiveTexture(GL_TEXTURE1)); GL(gl->glBindTexture(GL_TEXTURE_2D, shadowTex)); -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) if(!isGLESv2) { GL(gl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0)); @@ -3376,7 +3376,7 @@ bool Planet::initFBO() //see GL_EXT_framebuffer_object and GL_ARB_framebuffer_object //on ES 2, this seems to be allowed (there are no glDrawBuffers/glReadBuffer functions there), see GLES spec section 4.4.4 //probably same on ES 3: though it has glDrawBuffers/glReadBuffer but no mention of it in section 4.4.4 and no FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER is defined -#ifndef QT_OPENGL_ES_2 +#if !QT_CONFIG(opengles2) if(!ctx->isOpenGLES()) { #if (QT_VERSION>=QT_VERSION_CHECK(6,0,0))
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor