File vkquake.changes of Package vkquake

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Sat Aug 13 14:21:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>

- Update to version 1.20.3
  * Fixed multiple parallelism bugs
  * 8-bit mode now has dithering
- Update to version 1.20.2
  * Fixed a crash on startup with re-release Quake data
  * Fixed crash with small stack sized on Unix (e.g. musl libc)
- Update to version 1.20.1
  * Fix a bug that could cause random lockups with 1.20.0
  * Fix screenshot crash
  * Fix corruption if new vkquake.pak is missing or old one is still in place
- Update to version 1.20.0
  * Parallelized renderer for significantly higher performance
  * Parallelized texture mip generation for faster load times
  * SIMD code optimizations
  * "8-bit" color mode emulation
  * Scaling is now less blurry
  * Mods menu
  * Completely replaced memory management (no more -heapsize)

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Mon May 16 08:14:35 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.13.1:
  * GUI scale is now relative to screen height (scr_relativescale 0
    to disable).
  * Crosshair is selectable from menu and added option for dot
    instead of cross.
  * Improved compatibility with latest Quake Steam re-release
    version.
  * Various smaller bug fixes
- Update to version 1.13.0:
  * GPU lightmap update and smooth dynamic light interpolation
  * Various bug fixes
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
    extensions. cl_nopext 1 is a workaround right now.
    Same bug exists in QSS.

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Fri Feb 18 12:55:29 UTC 2022 - Matthias Mailänder <mailaender@opensuse.org>

- Fix screenshot URL

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Mon Jan 24 22:08:13 UTC 2022 - Dirk Müller <dmueller@suse.com>

- update to 1.12.2:
  * Improved compatibility with the 2021 Quake re-release
  * Various bug fixes
  * Small performance improvements
  * Improved support for non power of two textures
  * Updated SDL to 2.0.18 
- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream

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Mon Dec  6 20:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Add patch:
  * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch

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Fri Nov 26 16:42:03 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Fix source url

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Fri Nov 26 08:57:22 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.12.1
  * Bugfix release

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Thu Nov 25 22:40:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.12.0
  * Support for scriptable particles ported from QuakeSpasm-Spiked
    (e.g. for Arcane Dimensions). If vanilla behavior is wanted
    they can be diabled with r_fteparticles 0

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Mon Oct 25 18:38:17 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.11.1
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
   extensions. cl_nopext 1 is a workaround right now. Same bug
   exists in QSS.

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Sat Sep  4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.11.0
  * Initial support for Quake 2021 re-release
  * External vis file support
- Update to version 1.10.0
  * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
    non smooth movement on elevators in certain cases.
  * Custom HUD client side QuakeC support for Arcane Dimensions
    (disable with cl_nocsqc 1).
  * SIMD CPU optimizations from Andrei Drexler - especially helpful
    in complex levels like ad_tears.
  * Stencil buffer optimizations for sky rendering reducing
    overdraw.
  * Resolution scaling to 1/2 1/4 or 1/8th resolution.
  * Added support for r_fullbright & r_lightmap.
  * Implemented full r_showtris support.
  * Option in menu to set max frame rate.
  * Higher precision game time and precise frame rate throttling.
  * Fix exclusive full screen alt+tab issues.
  * Bumped default heap size to 384MB.
  Changes from beta1:
  * Fixed potential issue with Intel GPUs and render scale.
  * Renamed "filter" to "textures" in menu to make it more clear
    what the option does.
  * Fixed missing gun icons in HUD.
  Changes from beta2:
  * Fixes ambient sounds.
  * Multiple memory corruption fixes.
  * Fix compatibility with some mods.
- Update to version 1.05.3
  * Fixed dynamic lights not updating properly.
  * Added menu options for particles (GL or software style).
  * Added "exclusive" menu option to fullscreen setting to control
    VK_EXT_full_screen_exclusive.
  * Removed a bunch of rendering cvars that do nothing in vkQuake.
  * Fixed edge case with out of range fog values.
- Strip binary

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Fri May  7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Update to version 1.05.2
  * Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as
    people reported problems with other configurations
  * Fall back to non exclusive full screen if swap chain can't be created
  * Fix descriptor set leak
  * Fix rare crash in vertex buffer memory management
  * Fix world dynamic light update lagging one frame behind brushes

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Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com>

- Update to version 1.05.1
- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch

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Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>

- Add upstream patch to fix the factory build:
  * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch

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Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>

- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog

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Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.02.0
  + Frame rates over 72 Hz don't break physics anymore (from
    QuakeSpasm spiked)
  + Default maximum frame rate raised to 200 Hz.
  + Fix crashes with some Intel drivers and anti aliasing
  + Fix crash "out of dynamic vertex buffer space" in some very
    large custom maps
  + Fix gun position being different than in QuakeSpasm when status
    bar alpha is 0
  + Other minor Vulkan fixes

- Update to version 1.01.0
  + Extremely large textures should now work
  + Fixed alpha blending issue in some maps
    (e.g. xmasjam2018_bloodshot)
  + Partial support for r_showTris (world and particles)
  + Update to latest QuakeSpasm code

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Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net

- Update to 1.00.0
  + Peformance optimizations (use function pointer instead of loader)
  + Compute shader water texture update
  + Update to latest QuakeSpasm code

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Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com

- Update to 0.96.2
  + Fix for AMD hang

- Changes from 0.96.1
  + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
  + Fix for broken dynamic lights since version 0.92
  + Add fence between command buffer completion and present
    (required by Vulkan spec)
  + Potential optimization for some drivers: Mark command buffers as
    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT

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Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net

- update Source url to work as intended  

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Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com

- Initial packaging
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