File renderdoc.changes of Package renderdoc.18053
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Wed Aug 30 07:39:24 UTC 2023 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Security fixes
* CVE-2023-33863: renderdoc: integer overflow to heap-based buffer overflow
* CVE-2023-33864: renderdoc: integer underflow to heap-based buffer overflow
* CVE-2023-33865: renderdoc: symlink vulnerability in /tmp/RenderDoc
* Added 0001-Verify-array-sizes-when-serialising-for-strings.patch
* Added 0002-Don-t-call-ReadLargeBuffer-for-socket-reads.patch
* Added 0003-Sanitise-strings-printed-when-received-from-target-c.patch
* Added 0004-Don-t-open-symlinks-when-opening-logfile.patch
* Added 0005-Fix-incorrect-return-type.patch
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Mon Dec 19 09:11:29 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.24
* This is a hotfix release, containing a fix for a common D3D12
crash that could happen when analysing a capture using bindless
resource access.
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Mon Dec 5 11:46:40 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.23
- UI: When trying to connect to a remote host using an incompatible
version, display the version it is running. This is only
supported as of v1.23 and newer, older versions will all report
as 'older than v1.23'.
- UI: The buffer formatted allows stdint types like uint8_t or
int32_t.
- All: Add an in-application API function to set a title for an
ongoing capture.
- Linux: Use $HOME as a backup if getpwuid fails.
- Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan
both during capture and on replay, to improve performance. This
would affect programs using bindless and large number of
resources most.
- Vulkan/D3D12: When doing feedback on bindless resources, if a
pixel shader is never invoked due to being offscreen/clipped,
treat that as valid and display no resources as used instead of
falling back to showing all resources.
- Vulkan: Give a default name to un-named children in constant
buffer structs.
- Vulkan: Add support for extensions:
* VK_EXT_mutable_descriptor_type
* VK_AMD_memory_overallocation_behavior
* VK_EXT_pageable_device_local_memory
- D3D12: Relax the requirement for D3D12Core.dll to be signed by
microsoft on trusted captures. This works around an issue where
UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to
be rejected. The signature check will still be applied on files
marked as untrusted e.g. downloaded from the internet.
- OpenGL: Allow use of OVR extensions on desktop GL.
- OpenGL: In the case that two different incompatibly-typed shader
variables are both bound to the same texture slot, display this
as an error in the pipeline state view.
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Mon Oct 10 06:59:27 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.22
* UI: Improved the highlighting of changed variables when
stepping/running in the shader debugger.
* OpenGL: When capture is unsupported on a running program,
display the reason why in the connection window as well as in
the overlay text.
* OpenGL: Show bicubic filtering functions in pipeline state
viewer.
* OpenGL: Replay multisampled backbuffers on OpenGL ES.
* D3D: Display magic quality values better in texture viewer
status bar.
* D3D12: Improve performance for adding patterns into discarded
resources.
* Vulkan: On fastest replay optimisation level don't override
renderpass load ops.
* Vulkan: Optimise contiguous bindings of sparse pages in buffers
before passing to the driver.
* Vulkan: Add support for extensions:
- VK_EXT_attachment_feedback_loop_layout
- VK_EXT_primitive_topology_list_restart
- VK_EXT_primitives_generated_query
- VK_EXT_depth_clip_control
- VK_EXT_multisampled_render_to_single_sampled
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Wed Aug 24 07:15:54 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.21
* UI: Highlight the current event in the texture viewer context
menu that shows resource usage.
* UI: Improve handling of source-level shader debugging
breakpoints.
* All: Show status in mesh viewer when geometry data is not
available, e.g. when using multiview and geometry/tessellation
on vulkan.
* All: Tweaked the in-program overlay to be more readable and
better organised, especially around multiple windows.
* All: Handle applications that don't create any
graphics-compatible queues on Vulkan or D3D12 to still be able to
capture and replay correctly.
* Vulkan: Improve the clarity of error messages for incompatible
captures, showing the reason for the incompatibility and what
device was captured on and replayed on.
* Vulkan: Implemented tracking of printf statements from geometry
shaders.
* Vulkan: Allow buffer format re-interpreting of push constants.
* OpenGL: Display the 'intuitive' state of face culling winding,
rather than strictly following enums (e.g. when clip origin is
non-default, GL_CCW frontface means that clockwise wound
polygons are front-facing).
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Tue Aug 16 12:12:44 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Added patch file 0001-Fix-install-rpaths.patch
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Mon Aug 15 09:31:57 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Remove install rpaths from binaries. Factory no longer allows them.
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Tue May 31 09:32:33 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.20
* Views of buffers, either storage/raw buffers or constant buffers,
have been refactored and improved.
* Most complex error messages (particularly those that reference some
error replaying or problem with the API like a fatal error) now
contain better explanations of what problem has happened.
* UI: Tweak behaviour around closing all captures on shutdown to be
more consistent.
* D3D12: Support the encoded color in obfuscated PIX-style markers.
* ARM: Update hardware counter library.
* Vulkan: Add support for some extensions:
- VK_KHR_pipeline_library
- VK_EXT_graphics_pipeline_library
- VK_QCOM_render_pass_store_ops
- VK_GOOGLE_surfaceless_query
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Sat Apr 16 13:02:39 UTC 2022 - Mark Nefedov <mark_nefedov@runbox.com>
- Update to version 1.19
* Custom visualisation shaders have been refactored to be more
portable and re-usable between APIs.
* The location breadcrumbs in the event browser now has an
edit button to edit the 'path' as a text string.
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Thu Jan 27 15:59:49 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.18
* Full support for Vulkan 1.3 as well as the Roadmap 2022 profile
including the new VK_KHR_global_priority promoted extension.
* The primary font used in the UI can now be customised, as well
as the secondary monospaced font.
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Tue Nov 30 16:04:14 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.17
* Support for the new Vulkan extension VK_KHR_dynamic_rendering.
* The resource inspector has some sorting options now.
* Compute shader debugging can now be launched either by split
workgroup & thread ID, or by global thread ID.
* The mesh viewer now allows you to select the axis convention of
input vertex data for e.g. Z-up instead of Y-up or
left/right-handed.
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Mon Oct 11 18:14:53 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.16
* The bindless feedback for D3D12 which was added in v1.15 now supports
DXIL SM6.x shaders, via DXIL patching.
* The API backends have been hardened to handle the majority of cases
where an API fatal error happens during replay while analysing a
capture - device lost/TDR, out of GPU memory, or when using
remote-replay if the remote server crashes or disconnects.
- osc build apparently auto-cleans your spec-file now (without even asking)
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Wed Sep 8 13:23:52 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Use pcre-devel instead of pcre-devel-static
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Wed Sep 8 13:18:02 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Trim redundant metadata from description.
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Wed Sep 8 10:43:22 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Remove unused LIB_INSTALL_DIR
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Wed Sep 8 10:11:45 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Use %autosetup during %prep
- Update source0 to get proper filename
- Use %cmake_build instead of %make_build for consistency
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Wed Sep 1 19:03:14 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Use correct LIB_SUFFIX
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Tue Aug 3 09:01:52 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.15
* Highlights
- The Event Browser has been significantly refactored.
- Bindless feedback is available on D3D12 for DXBC shaders (SM5.1).
- Python API changes
- Bug fixes
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Mon May 31 08:29:40 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.14
* Highlights
- RenderDoc can now display print statements from shaders in
Vulkan.
- The pipeline state view will now show thumbnail previews of
textures on hover to help quickly identify which texture is
bound to a given slot
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Fri Feb 12 09:49:06 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.12
* Highlights
- Qt version updated to Qt 5.15.2.
- Python docstrings improved
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Mon Sep 21 10:44:42 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.10
* Highlights
- Reduced idle overhead while injected into programs, while not
actively capturing a frame.
- All APIs have seen improvements, though some will see greater
savings than others especially depending on API usage
patterns. Modern APIs (D3D12/Vulkan) with high frequency API
calls and command buffer recording will likely see bigger
savings.
- Improved speed of capturing a frame on Vulkan when GPU-local
host-visible uncached memory is mapped.
- Improved application startup time from cold.
- Improved replay time for switching events for Vulkan
captures with large numbers of descriptors bound with few
actually used (i.e. 'bindless' type workflows).
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Wed Aug 26 13:47:48 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Explicitly enable build for xcb and xlib
- Build as stable version
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Fri Aug 14 14:30:35 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Forgot to remove unneeded qpainterpath patch
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Fri Aug 14 14:24:43 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.9
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Thu Jun 25 08:58:04 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Increase %limit_build to 1750
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Wed Jun 24 15:35:01 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Add %limit_build -m 1400
- Changed devel description to description to silence rpmlint
warning
- Exclude duplicate of LICENSE.md
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Tue Jun 23 10:53:13 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Clean specfile with spec-cleaner
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Wed Jun 17 16:48:48 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Add group specification
- Patch desktop menu file to add debugger to category
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Tue Jun 16 13:59:05 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Remove vulkan-devel from build requirements
- Add correct release type for the build
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Tue Jun 16 06:57:15 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Fix directories and summary errors
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Mon Jun 15 17:57:24 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>
- Initial version 1.8