File tesseract.spec of Package tesseract
#
# spec file for package tesseract
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: tesseract
Version: 2018_02_01
Release: 0
Summary: First-person shooter with cooperative in-game map editing
License: Zlib
Group: Amusements/Games/3D/Shoot
URL: http://tesseract.gg/
Source: %{name}-%{version}.tar.xz
Source1: tesseract.desktop
Source2: tesseract.png
Source3: update.sh
BuildRequires: Mesa-devel
BuildRequires: fdupes
BuildRequires: gcc-c++
BuildRequires: hicolor-icon-theme
BuildRequires: pkgconfig
BuildRequires: pkgconfig(SDL2_image)
BuildRequires: pkgconfig(SDL2_mixer)
BuildRequires: pkgconfig(zlib)
Requires: %{name}-data = %{version}
%description
Tesseract is a first-person shooter game focused on instagib deathmatch
and capture-the-flag gameplay as well as cooperative in-game map editing.
Tesseract is based on Cube2/Sauerbraten. New rendering features include fully
dynamic omnidirectional shadows, global illumination, HDR lighting, deferred
shading and morphological/temporal/multisample anti-aliasing.
%package server
Summary: Tesseract standalone server
Group: Amusements/Games/3D/Shoot
%description server
This package provides the server files for the Tesseract game.
%package data
Summary: Data files for Tesseract
Group: Amusements/Games/3D/Shoot
Requires: %{name} = %{version}
BuildArch: noarch
%description data
This package provides the data files for the Tesseract game.
%prep
%setup -q -n %{name}
%build
rm -r bin_unix
mkdir -p bin_unix
cd src
%make_build CXXFLAGS="-Wall -fsigned-char %{optflags}" CFLAGS="%{optflags}"
%make_build install
cd ../bin_unix
mv *client client
mv *server server
%install
mkdir -p %{buildroot}%{_libexecdir}/%{name}
cp -a bin_unix %{buildroot}%{_libexecdir}/%{name}
mkdir -p %{buildroot}%{_bindir}
cat <<EOT >%{buildroot}%{_bindir}/%{name}-game
#!/bin/sh
TESSERACT_DIR=\$HOME/.tesseract
if test ! -e \$TESSERACT_DIR ; then
mkdir \$TESSERACT_DIR
ln -s %{_libexecdir}/%{name}/* \$TESSERACT_DIR
fi
cd \$TESSERACT_DIR
exec bin_unix/client "\$@"
EOT
chmod 755 %{buildroot}%{_bindir}/%{name}-game
ln -sf %{_libexecdir}/%{name}/bin_unix/server %{buildroot}%{_bindir}/%{name}-server
# copy data files
cp -a media/ config/ %{buildroot}%{_libexecdir}/tesseract/
# .desktop shortcut and icon
install -d %{buildroot}%{_datadir}/applications
cp %{SOURCE1} %{buildroot}%{_datadir}/applications
install -d %{buildroot}%{_datadir}/icons/hicolor/64x64/apps/
cp %{SOURCE2} %{buildroot}%{_datadir}/icons/hicolor/64x64/apps/
%fdupes -s %{buildroot}%{_libexecdir}/tesseract/media/
%files
%{_bindir}/%{name}-game
%dir %{_libexecdir}/%{name}
%dir %{_libexecdir}/%{name}/bin_unix
%{_libexecdir}/%{name}/bin_unix/client
%{_datadir}/applications/tesseract.desktop
%{_datadir}/icons/hicolor/64x64/apps/tesseract.png
%files server
%{_bindir}/%{name}-server
%dir %{_libexecdir}/%{name}/bin_unix
%{_libexecdir}/%{name}/bin_unix/server
%files data
%doc doc/dev/*
%dir %{_libexecdir}/tesseract
%{_libexecdir}/tesseract/media
%{_libexecdir}/tesseract/config
%changelog