File ecwolf-fix-path.patch of Package ecwolf
diff --git a/src/versiondefs.h b/src/versiondefs.h index 49a840f..317e63d 100644 --- a/src/versiondefs.h +++ b/src/versiondefs.h @@ -1,4 +1,4 @@ -#define INSTALL_PREFIX "/usr/local" +#define INSTALL_PREFIX "/usr" #define GAMENAME "ECWolf" #define GAMESIG "ECWOLF" diff --git a/src/versiondefs.h.in b/src/versiondefs.h.in index f82d48f..2cce5a6 100644 --- a/src/versiondefs.h.in +++ b/src/versiondefs.h.in @@ -1,9 +1,9 @@ -#define INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@" +#define INSTALL_PREFIX "/usr/" #define GAMENAME "@PRODUCT_NAME@" #define GAMESIG "@PRODUCT_SIGNATURE@" #define BINNAME "@PRODUCT_BINARY@" -#define GAME_DIR "@PRODUCT_DIRECTORY@" +#define GAME_DIR "/usr/share/ecwolf/" #define DOTVERSIONSTR_NOREV "@VERSION_STRING@" #define SAVEPRODVER @VERSION_INTEGER@ // 0xMMMmmmrr in hex diff --git a/src/wl_iwad.cpp b/src/wl_iwad.cpp index 09d37c6..384c38f 100644 --- a/src/wl_iwad.cpp +++ b/src/wl_iwad.cpp @@ -658,8 +658,7 @@ void SelectGame(TArray<FString> &wadfiles, const char* iwad, const char* datawad while(split != 0); #if !defined(__APPLE__) && !defined(_WIN32) - LookForGameData(datawadRes, basefiles, "/usr/share/games/wolf3d"); - LookForGameData(datawadRes, basefiles, "/usr/local/share/games/wolf3d"); + LookForGameData(datawadRes, basefiles, "/usr/share/ecwolf"); #endif // Look for a steam install. (Basically from ZDoom)