File ecwolf-fix-path.patch of Package ecwolf

diff --git a/src/versiondefs.h b/src/versiondefs.h
index 49a840f..317e63d 100644
--- a/src/versiondefs.h
+++ b/src/versiondefs.h
@@ -1,4 +1,4 @@
-#define INSTALL_PREFIX "/usr/local"
+#define INSTALL_PREFIX "/usr"
 
 #define GAMENAME "ECWolf"
 #define GAMESIG "ECWOLF"
diff --git a/src/versiondefs.h.in b/src/versiondefs.h.in
index f82d48f..2cce5a6 100644
--- a/src/versiondefs.h.in
+++ b/src/versiondefs.h.in
@@ -1,9 +1,9 @@
-#define INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@"
+#define INSTALL_PREFIX "/usr/"
 
 #define GAMENAME "@PRODUCT_NAME@"
 #define GAMESIG "@PRODUCT_SIGNATURE@"
 #define BINNAME "@PRODUCT_BINARY@"
-#define GAME_DIR "@PRODUCT_DIRECTORY@"
+#define GAME_DIR "/usr/share/ecwolf/"
 
 #define DOTVERSIONSTR_NOREV "@VERSION_STRING@"
 #define SAVEPRODVER @VERSION_INTEGER@ // 0xMMMmmmrr in hex
diff --git a/src/wl_iwad.cpp b/src/wl_iwad.cpp
index 09d37c6..384c38f 100644
--- a/src/wl_iwad.cpp
+++ b/src/wl_iwad.cpp
@@ -658,8 +658,7 @@ void SelectGame(TArray<FString> &wadfiles, const char* iwad, const char* datawad
 	while(split != 0);
 
 #if !defined(__APPLE__) && !defined(_WIN32)
-	LookForGameData(datawadRes, basefiles, "/usr/share/games/wolf3d");
-	LookForGameData(datawadRes, basefiles, "/usr/local/share/games/wolf3d");
+	LookForGameData(datawadRes, basefiles, "/usr/share/ecwolf");
 #endif
 
 	// Look for a steam install. (Basically from ZDoom)
openSUSE Build Service is sponsored by