File attractmode.changes of Package attractmode
-------------------------------------------------------------------
Fri Mar 27 13:45:13 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 2.6.1. Too many changes since the 2.5.0 release.
Check https://github.com/mickelson/attract/releases.
- Spec cleanup.
-------------------------------------------------------------------
Sat Nov 10 21:29:51 UTC 2018 - Luke Jones <jones_ld@protonmail.com>
- appdata-desktop.patch removed, fixed upstream.
- fix-no-return-in-nonvoid-function.patch removed, fixed upstream.
- fix-install-target.patch removed, fixed upstream.
- Update to version 2.5.0
+ Issue #481: Allow use of any of the 'magic tokens' in emulator arguments
+ Fix some compile warnings
+ Optimization for quicker artwork loading
+ [Windows] extra measures to stop losing foreground focus
+ [Windows] Issue #482 - Fix for unicode filenames in squirrel standard lib
+ Added "Please Wait" message
+ [Windows] Fix handling of unicode characters in filenames
+ Added fe.get_text() function for getting translated strings from a script
+ Switched to use libcurl for network scraping (#486)
+ Fixed pause on raspberry pi
+ Added Pause Emulator functionality (#479)
+ [linux] Always close frontend window when launching from fullscreen mode linux
+ Issue #334 - removed git dependency from Makefile
+ [Windows] make output from fe.plugin_command() consistent with Linux/OS X
+ Issues #379, #248 - Fix to allow user to escape hung artwork scraping
+ Added ChangedTag transition when a game is faved or tagged
+ Update expat xml parser to version 2.2.6 (#480)
+ Issue #472 - Added setting to control pointer moving on emu launch
+ Issue # 325 - tweaked selection acceleration, added the "selection_max_step" option to attract.cfg
+ Issue #471 - fix scraping of overview info (blank entries)
+ Display link typo resolved (#485)
+ Add 'Exit Message' option to General settings (#363)
+ Added Overlay.Favourite command to Transition.ShowOverlay (#484)
+ Added BlendMode.Subtract, fixed line endings in default shader files (#477)
+ Improve french translation (#495)
- Update to version 2.4.1
+ Added log message when frontend unexpectedly loses focus
+ Added code to handle mame/mess media types during first run autoconfiguration
+ Misc. code cleanup (removed unused variables, etc)
+ Issue #282 - fixed mapped keys from working when frontend doesn't have focus
+ Switch behaviour of "Fillscreen mode" to a true borderless window (#467)
+ Added bound check (+ correction) for video pts
+ Improved frame skipping for videos
+ Fix 'non-blocking mode wait' when game has multiple loading screens
+ Fix sound handling when interrupted by game launch
+ Updated setting of hwaccel in FFmpeg. Added videotoolbox for Mac OS X
+ Issue #459 - fixed listbox selection background fading/colour setting
+ RocketLauncher plugin (#470) - Written by ArcadeBliss
+ Added manifest to windows build (#461)
- Update to version 2.4.0
+ [windows] combine attract.exe and attract-console.exe into the same package
+ Issue #401 - Implement proposed changes to zorder behaviour (#408)
+ Reduce unnecessary redrawing on some layouts
+ Issue #391 - store overview information by emulator
+ Issue #456 - properly reset layout state when new layout configured
+ Added .travis.yml
+ Issue #455 - fix handling of menu artwork
+ Issue #454 - fixed thegamesdb.net scraping (url changed)
+ Issue #452, #446 - fix compile on old SFML version
+ Issue #444 - added "Layout Options" to go straight to layout configuration
+ Various changes to merge oomek-fixes branch, including fix_filters() bugfix
+ [linux] Issue #393 - fix handling of single quotes and related commandline parameter issues
+ Fix compile on older SFML versions after Text .spacing parameter changes
+ Fix whitespace and reordering
+ Issue #440 - attempt to prevent reported file lockup on missing artwork
+ [Windows] enabled d3d11 hwaccel decode option, if available
+ Issue #436 - allow user to select which layout.nut file to use from Layout config
+ Update Layouts.md for the blend_mode changes
+ Added config file parameter output to debug logging
+ Added support for "per display" layout parameters.
+ Minor fixes to android build, "edit game" option
+ [linux] default to "fullscreen mode" window mode
+ Don't use network scraping when doing automatic import at startup
+ removed stray debug message
+ Automatically import emulators that are detected on startup
+ Autodetect emulators and generate emulator templates on first run
+ Issue #400 - reduce CPU usage when idle
+ Issue #407 - fixed fe.Image.video_playing attribute
+ Added ability use emulator templates when adding a new emulator
+ [linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction
+ Made wheel fadeout time configurable for hyperspin-based layouts
+ Added fe.path_test() command for layout/plugin scripts
+ Relabelled and reworked the 'minimum_wait_time' emulator setting
+ Changed scummvm info_source to only use 'scummvm -t' output
+ [linux] added VDPAU hwaccel support and fixes for VAAPI
+ Added android readme, minor updates to compile.md and gameswf compile
+ Fix compile on MacOS Sierra
+ [android] initial addition of experimental android support
+ Added support for touch events if provided by SFML (swipe, tap)
+ Added fe_file.cpp to load images, fonts, sounds through a file stream
+ Fix window focus detection when min_run_time is set
+ Issue #388 - fix compile on Ubuntu 14.04
+ Issue #385 - fix recent compile fix for older versions of avcodec
+ Fix compile with NO_MOVIE=1
+ Fix potential race condition in scraper
+ Issue #385 - fix compile error on Jessie
+ C++11 Syntax Fix
+ RPI: update for new vendor library names & add Mesa VC4 override
+ Update Dolphin config (#417)
+ Update Ubuntu version (#416)
+ [linux] Update version number and icon path (#414)
+ debian/install - Copy single files first (#415)
+ Updated Compile.md for a Command line error + Detail (#425)
+ Buttons scraped with newer mame.xml file
+ Improve Multi Monitor support (#405) and fix NES romlist crash
+ New text alignment modes (#448)
+ Added list_size property to fe.ListBox
+ Fixed Fill Screen window offset, update
+ Fixed Fill Screen window offset
+ Fixed back buffer blinking on game launch
+ Blend mode refactoring
+ Whitespace cleanup
+ Added a folder with default shaders for each blend mode
+ Blend modes improvements
+ Sorting fixes
+ Fixed borderless window size
+ added blend modes to fe.Image
+ Added .spacing parameter to fe.Text
+ Added .mipmap parameter to fe.Image
+ Fixed video restarting after setting video_playing = false (#411)
- Update to version 2.3.0
+ Added --loglevel and --logfile commandline options
+ [Windows] Switched Attract-Mode to a Windows GUI app
+ Issue #381 - fixed crash when using Shader.Empty
+ Joystick mapping must now be done manually from Config->Controls->Joystick Mappings
+ Fix handling of conflicting input mappings in configuration mode
+ [rpi] Removed assumption that rasberry pi always uses GLES
+ Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support
+ Issue #372 - Added plugin to change display on joystick input
+ [Attrac-Man] Fixed ghost and player UI movement around the "Ghost House"
+ Update look of Attrac-Man layout
+ Updated config so that Joystick slots can be mapped to specific named devices
+ added "Insert Game" command
+ Added UI functionality to edit shortcuts
+ Only use CRC matching on rom 10 megs or less when scraping
+ Initial support for shortcut navigation and multiple level menus
+ Tweak to 7a7afa5 to fix last launch saving
+ Added some missing bound checks when loading state
+ [linux] Issue #343 - don't leave zombies when exit hotkey is used
+ Disable further FE navigation when launch game sound is playing
+ Issue #333 - don't replay launch sound if in the process of launching a game
+ Added nomargin Text attribute to layout documentation
+ Issue #329 - smarter redrawing of surfaces
+ Fixed multimonitor bug (Fix provided by Mike Balfour)
+ Update Attrac-Man layout to use artwork fades
+ Enable animated gifs
+ [windows] Fix "Fill Screen Mode" on Win10
+ [linux] Issue #318 - fix compile on Linux with older SFML versions
+ [linux] reduced delay when launching emulator in "Fullscreen Mode"
+ [windows] Issue #296 - fix for white screen flicker on game launch and exit
+ Fix extensions in default dolphin configuration
+ [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports
+ The "edit game" action will now edit the display settings when used on the displays menu
+ Removed unnecessary video frame queuing, simplifying code
+ Added support for CUVID and QSV hardware accelerated video decoding
+ Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774)
+ Changed sleep timer for smoother animation
+ Added scraping of mame artwork from adb.arcadeitalia.net
+ Fixed "scrape mamedb.com" and "scrape overview" option loading/saving
+ Issue #297 - fix hidden displays causing wrong selection in "displays menu"
+ Use mamedb.blu-ferret.co.uk for mamedb scraping
+ Updated Italian translation (P. Ghezzo)
+ Added screensaver options to run commands when starting or stopping "blank screen" mode
+ Fixed key handling to return from screensaver. Fix build with NO_SWF=1 option
+ Added blank screen (low power mode) setting to default screensaver.
+ Added config option for confirmation prompt on exit
+ Save location in the playlist when launching a game
+ "Hide Console" option should only be for Windows (whoops)
+ Add $PROGDIR variable/expansion for substituting program directory in path leadings
+ Add 'Hide Console' option to General settings
+ Added more file types for Dolphin roms
+ Fix bug where wheel doesn't scroll down or right if you move the trackball slowly . (#322)
+ Extlibs: Fixed nonvoid function without return value in gameswf. (#321)
+ [linux] Added appdata file (#319)
+ Makefile: Fix install target for mac and some linux distros
+ Korean localisation
+ Fixed bluring of small fonts in X axis when textbox has a fractional width
+ Fixed 1 pixel offset
+ tp.cpp whitespace cleanup
+ fe.Textbox improvements
+ Try to correct positions for some themes with certain swf artwork
+ Fix zorder + implement zorder related below tag
-------------------------------------------------------------------
Thu Mar 2 22:49:59 UTC 2017 - rpm@fthiessen.de
- Use bundled .desktop file
- Compile with correct prefix (needed for DATA_PATH in fe_settings)
and with optflags
* Added fix-no-return-in-nonvoid-function.patch to fix
+ nonvoid functions without return valuu.
- Workaround for missing appdata directory on Leap 42.1
- Reported appdata file upstream
* appdata-desktop.patch
- Added to fix fix-install-target.patch install-target
of the makefile.
-------------------------------------------------------------------
Thu Feb 9 22:52:57 UTC 2017 - luke.nukem.jones@gmail.com
- Update to version 2.2.1
+ + [linux] fixes for multimonitor mode with X11
+ + [rpi] Misc. cleanup of emulation launching on the RPi
+ + Added a description of the default controls to the readme
+ + Fix move speed in config menus when key held down
+ + Fix freetype2 header not found during compile
+ + [linux] Added --console cmdline option to enable script from console
+ + Improved combo key handling, added more initial key mappings
+ + Default "Confirm Favourites" value is now "true"
+ + Fix audio volume changing for layout sounds after running emulator
+ + Add cn entry in en.msg
+ + [linux] Smoother transition to emulator from 'fullscreen mode'
+ + Added "Working Directory" emulation setting
+ + Minor reorder of options in the misc. config menu
+ + Issue #250 - Fix improper handling of "Upos" joystick axis
+ cn.msg
+ Create Linux desktop entry
+ Support for wheel fade
-------------------------------------------------------------------
Sun Nov 20 19:17:23 UTC 2016 - luke.nukem.jones@gmail.com
- Issue #250 - Fix improper handling of "Upos" joystick axis
- Added scraping of game overview text from thegamesdb.net
- Added configure option to disable scraping of mamedb.com
- Fixed "Toggle Layout" when used on the displays menu layout
- Added layout options configuration for 'Displays Menu' layout
- [rpi] Issue #266 - Fix for keypresses being cached w/ sfml-pi build (non-X11)
- Added ability to set image origin in scripts (for centre rotations etc)
- Added customized layouts for the diplays menu/system selection menu
- Issue #264 - fixed SWF crash when unimplemented actionscript constant types encountered
- Added a no border window mode
- Issue #258 - Windows 10 v.1607 task bar fix (Fullscreen Mode)
- Limit the squirrel script functions available when gathering plugin descriptions
- Added an "RGB Movie" mode to the screensaver
- Updated the "Keyboard Search" plugin so "Back" clears the current search
- [linux] Fixed potential hang when waiting for emulator exit
- Issue #262 - Fixed sound volume setting after game return
- Added ability to generate multi-emulator romlists to the configuration interface.
- Misc. fixes to internationalization, updated italian translation
- Minor changes to mutex usage in media player
- Added ability to set a custom executable and arguments for each game
- Added an "Edit Game" action
- Fixed jumping cursor bug when using keyboard to edit
- Refactor of thegamesdb_scraper()
- Updates to the italian translation (P. Ghezzo)
- Fix cancel using the back button during scraping
- Added basic ability to edit text using a control pad (in config mode)
- [rpi] Default to "Fill Screen Mode" on the Raspberry Pi
- [linux] fix focus issues with exit hotkeys and "fullscreen mode"
- Issue #246 - Added ability to import mame listsoftware format xml
- Issue #247 - fixed the "Show in cycle" display setting
- Fixed memory leak when video frames are dropped
- Issue #245 - fixed fade module getting stuck when no image found
- [rpi] Issue #236 - Initial addition of MMAL video decoder support
- Issue #231 - revert to not randomizing artwork
- Issue #232 - fixed scraping of random system artworks
- Added Italian translation (author: P. Ghezzo)
-------------------------------------------------------------------
Sat Jul 16 17:45:25 UTC 2016 - luke.nukem.jones@gmail.com
- Use the correct license SPDX
- Switch to pkgconfig for rpm build
- v2.1.0.
- Andrew Mickelson (14 commits)
+ * Version 2.1.0
+ * Issue #227 - randomly select artwork when matches are available from multiple paths
+ * Issue #228 - Fixed a couple of bugs when menus (exit, etc) are triggered by a joystick move
+ * [windows] Issue #199 - Console hiding is now configurable in attract.cfg. Default is off.
+ * [linux] Issue #228 - Fix "Z" and "R" joystick axes
+ * Added 6 second timeout when mapping a new input.
+ * Issue #225 - fix --build-romlist mame --full when no files found
+ * Issue #124 - Added support for hotkey combos
+ * [linux] Fixed emulator 'exit hotkey'
+ * Issue #167 - Filter by button count.
+ * Issue #216 - separate UI menu navigation (up.down,left,right,back,sel)
+ * [linux,rpi] Fixes when running emulator (in "Fullscreen Mode")
+ * [rpi] Allow changing the window mode setting on the rpi version
+ * Issue #215 - fix crash in fe.get_art() when image is missing
- Jeffrey Clark (3 commits)
+ * fix build when TR1 enabled
+ * support for libavcodec < 55.16
+ * replace deprecated AVPicture