File scummvm.changes of Package scummvm

-------------------------------------------------------------------
Mon Dec 18 09:12:00 UTC 2017 - aloisio@gmx.com

- Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248)

-------------------------------------------------------------------
Sun Dec 17 19:25:33 UTC 2017 - alarrosa@suse.com

- Update to version 2.0.0
  New Games:
  * Added support for Full Pipe.
  * Added support for Hi-Res Adventure #3: Cranston Manor.
  * Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
  * Added support for Hi-Res Adventure #5: Time Zone.
  * Added support for Hi-Res Adventure #6: The Dark Crystal.
  * Added support for Riven.
  * Added support for Starship Titanic English & German.
  New Games (Sierra SCI2 - SCI3):
  * Added support for Gabriel Knight.
  * Added support for Gabriel Knight 2.
  * Added support for King's Quest VII.
  * Added support for King's Questions.
  * Added support for Leisure Suit Larry 6 (hires).
  * Added support for Leisure Suit Larry 7.
  * Added support for Lighthouse.
  * Added support for Mixed-Up Mother Goose Deluxe.
  * Added support for Phantasmagoria.
  * Added support for Phantasmagoria 2.
  * Added support for Police Quest 4.
  * Added support for RAMA.
  * Added support for Shivers.
  * Added support for Space Quest 6.
  * Added support for Torin's Passage.
  General:
  * Added bilinear filtering option for SDL2 fullscreen mode.
  * Fixed a bug that caused a crash in the options dialog of the GUI.
  * Added a command-line option to automatically scan for supported games in
    the current or a specified directory.
  * Added possibility to apply changes in the options dialog without closing
    the dialog.
  * Added support for on-the-fly GUI language switching.
  * Updated Munt MT-32 emulation code to version 2.0.3.
  * Improved handling of joysticks.
  * Improved audio latency.
  * Improved management of the ScummVM window in games that switch display
    modes.
  * Fixed list view drawing over text above it (for example in the save dialog).
  * Changed location where screenshot are saved. This fixes issues when scummvm
    is installed in a read*only directory. Also added setting to allow changing
    this location.
  * Changed screenshot format to png.
  * Fixed multithreading issue that could cause a crash in games using MP3 audio.
  ADL:
  * Fixed application freeze when reading sign in rocket in Mission Asteroid.
  AGI:
  * Fixed game script blocking forever after loading a savegame that was saved
    while music was playing (this could happen for example in Police Quest 1
    poker back room.
  * Fixed cursor behaviour in Manhunter.
  * Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
  * Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
    not run too fast.
  AGOS:
  * Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
  Composer:
  * Added save/load from General Main Menu.
  * Fixed the detection for the French Gregory.
  * Added detection for German Baba Yaga.
  Cruise:
  * Fixed font rendering.
  Drascula:
  * Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
  * Added handling of the master volume and fix volume synchronization between
    the game and ScummVM options.
  * Added possibility to load and save games using GMM.
  Dreamweb:
  * Fixed crash when collecting last stones under church.
  * Fixed detection of Italian CD release.
  Kyra:
  * Fixed a buffer overflow in Lands of Lore.
  * Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
  MADE:
  * Fixed badly distorted sound (bug #9753).
  MADS:
  * Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
  * Fix rare crash that can happen when Rex is first locked up
  MOHAWK:
  * Added patch to the original data files to correct the vault access
    instructions in Myst ME.
  * Fixed situations where Myst could appear to be unresponsive.
  * Reworked sound handling in Myst to be more accurate.
  * Fixed crash in Myst piano puzzle.
  Neverhood:
  * Fixed crash in musical hut in Russian DR version.
  * Fixed late game notes crash in Russian DR version.
  Pegasus:
  * Fixed loading a game from the launcher after returning to the launcher.
  * Ignored events occuring while the GUI is visible. This for example fixed an
    issue where closing the GMM using Escape would also opens the game's own
    menu.
  * Fixed several crashes when toggling the shared screen space.
  * Improved performances when fading screen.
  SAGA:
  * Fixed crash when using the give verb on an actor in IHNM.
  * Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
  * Fixed the conversation panel background color in IHNM.
  * Added support French Fan Translation of Inherit the Earth.
  SCI:
  * Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
    to exit the party room with the large golden head inside the museum (room 350).
    This bug is also present, when using the original interpreter.
  * Improved startup speed when using the MT-32 emulator.
  * Improved handling of MT-32 reverb in SCI0 games.
  * Improved selection of synthesized sound effects in SCI0 games.
  * Improved selection of digital audio in SQ4.
  * Improved resource bounds checking.
  * Improved error handling of corrupt MIDI data.
  * Fixed slow leak of small amounts of data into save games over time.
  * Fixed broken day/night cycle in QFG3.
  * Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
    locket to Marie. Now it's possible to beat the game with a perfect score.
    This bug is also present when using the original interpreter.
  * Fixed various other script bugs.
  * Improved audio volume and settings synchronization.
  SCUMM:
  * Fixed crash in amiga games.
  * Fixed two soundtracks playing at once in Monkey Island 2.
  * Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
  * Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
  * Fixed actors being drawn one line too high in V0 and V1 games.
  * Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
  * Fixed power not turning back on in Maniac Mansion when entering the lab
    while Dr. Fred has the power off.
  * Fixed actors skipping between certain walk-boxes in Maniac Mansion.
  Sherlock:
  * Fixed detection for Italian fan translation of Serrated Scalpel.
  Sky:
  * Fixed collision detection.
  Sword1:
  * Added thumbnail when saving from in-game dialog.
  * Fixed audio and subtitles settings being changed when open the load/save
    in*game dialog.
  Tinsel:
  * Fixed some Discworld 2 text/voice not displaying & playing all the way through
  * Fix crash in in-game save menu when all slots are used with long names
  TsAGE:
  * Fixed regression preventing animations in Return to Ringworld from playing.
  * Fixed display issues in Return to Ringworld Demo.
  * Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
  * Fixed deadlock in audio code.
  * Fixed crash on Return to Launcher.
  Voyeur:
  * Fixed backgrounds not showing for static rooms.
  * Fixed playback of audio events on VCR.
  * Fixed exiting game from the VCR screen.
  * Added workaround for original game bug using invalid hotspot Ids
- Drop use-getaddrinfo.patch which is already included upstream
- Use libmad to build scummvm by default

-------------------------------------------------------------------
Wed Feb  1 13:19:09 UTC 2017 - aloisio@gmx.com

- Update to version 1.9.0
  New Games:
  * Added support for Myst.
  * Added support for Myst: Masterpiece Edition.
  * Added support for U.F.O.s.
  * Added support for Hi-Res Adventure #0: Mission Asteroid.
  * Added support for Hi-Res Adventure #1: Mystery House.
  * Added support for Hi-Res Adventure #2: The Wizard and the
    Princess.
  General:
  * Fixed audio corruption in the MS ADPCM decoder.
  * Fixed audio pitch in the CMS/GameBlaster emulation.
  * Switched SDL backend to SDL2 by default. SDL1 is still a
    fallback.
  AGI:
  * Added support for Hercules rendering. Both green and amber
    modes are supported.
  * Added support for the Hercules high resolution font.
    The font is also usable outside of Hercules rendering.
  * Added optional "pause, when entering commands" feature,
    that was only available in the original interpreter for
    Hercules rendering.
  Beneath a Steel Sky:
  * Fixed a bug that could possibly make the game unfinishable
    due to a wrong animation for Officer Blunt that makes
    further interaction with this character impossible.
  Gob:
  * Fixed graphical issues in Gobliiins (EGA version).
  Kyra:
  * Updated Italian EOB1 translation.
  * Fixed a bug that caused a crash in Lands of Lore.
  SCI:
  * Fixed a missing dialog line in QfG3 which awards the player
    with 3 additional points. This is a bug in the original game
    interpreter. Due to this bug, it was not possible to get all
    points in the original game.
  * Fixed a bug in Space Quest 1 that caused issues with the
    spider droid.
  * Fixed a bug in Laura Bow: The Colonel's Bequest that could
    cause a lock-up when interacting with the armor in room 37
    (main house, downstairs). This bug is also present in the
    original game.
  * Fixed auto-saving in the fan-made Cascade Quest.
  * Fixed a game bug in the Conquests of Longbow scripts that
    could cause crashes in Sherwood Forest.
  * Added support for the ImagiNation Network (INN) demo.
  SCUMM:
  * Fixed missing translations in the in-game quit and restart
    dialogs in Pajama Sam 1.
  * Fixed visual glitches in DOTT that occured after loading a
    savegame with the stereo in Green Tentacle's room turned on.
  * Improved timing and pathfinding in Maniac Mansion (C64 and
    Apple II versions)
  * Added support for the Dutch demo of Let's Explore the
    Airport with Buzzy.
  Sherlock:
  * Fixed a bug that could cause a crash in The Case of the
    Serrated Scalpel.
  * Fixed an issue with item hotspots in The Case of the
    Serrated Scalpel.
  * Fixed a bug that caused game lockups in the inventory of
    The Case of the Rose Tattoo.

- Dropped appdata.xml.patch (merged upstream)

- Added optional mpeg2 support

-------------------------------------------------------------------
Sun Aug 21 18:36:00 UTC 2016 - rpm@fthiessen.de

- Using changes as source file for fixing the date-and-time issue,
  so also list it as a source file.
- Added use-getaddrinfo.patch to get rid of gethostbyname,
  this will bring full IPv6 support.

-------------------------------------------------------------------
Wed Aug  3 08:38:02 UTC 2016 - olaf@aepfle.de

- Correct buildconditionals: aac -> faad, mp3 -> mad

-------------------------------------------------------------------
Fri Jul 29 17:51:04 UTC 2016 - mailaender@opensuse.org

- Update to 1.8.1 (maintenance release)
  * General:
    - Removed TESTING flag from several supported games.
    - Added Chinese Pinyin translation.
    - Fixed cursor stuttering in the launcher that occured on some systems.
  * BBVS:
    - Fixed game restart.
  * CinE:
    - Fixed sound effect loading.
  * Drascula:
    - Fixed text alignment to be faithful to the original.
    - Fixed character walking off screen.
    - Fixed loading savegames in the Pendulum scene.
    - Fixed wrong background for inventory items during chapter 6 in the
     Spanish version.
    - Fixed animations speed (they were running two times slower than in the
     original engine).
    - Fixed noise at start and/or end of speech. This was most noticeable
     with the Spanish speech.
    - Fixed delay when interacting with the verb menu and the inventory.
    - Fixed possibility to pick up the axe in the castle multiple times.
  * Gob:
    - Fixed lock up for some games during sound initialization.
  * KYRA:
    - Fixed potential crash when using swamp snake potion on the rat in Hand
     of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
     added to the NEWS file).
    - Fixed missing voice reactions when hitting enemies in CD version of
     Lands of Lore.
  * Lab:
    - Fixed lock-up during ending sequence.
    - Improved internal game controls.
    - Fixed lock-up during some in-game animations.
  * SAGA:
    - Fixed user interface colors in the French and German versions of I Have No
     Mouth and I Must Scream.
  * SCI:
    - Make cursor workarounds work properly on OpenPandora (and other devices, that
     support touch screen and analog sticks/mouse at the same time)
    - Script patch to fix broken ending battle in multilingual King's Quest 5
     (French, German + Spanish versions are all broken)
    - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
    - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
     setting and restoring the saved game afterwards.
  * SCUMM:
    - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
     version of ScummVM.
    - Fixed a sound effect not stopping in Loom EGA with AdLib.
  * Broken Sword 2.5:
    - Added option to use English speech instead of German one when no speech is
     available for the selected language.
    - Fixed resource releasing on game exit.
    - Fixed game restart after language change in-game.
    - Fixed flickering in main Menu.
    - Fixed long save time on Windows.
- Add appdata.xml.patch

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Sun Mar  6 12:25:48 UTC 2016 - mailaender@opensuse.org

- Update to 1.8.0
  * New Games:
    - Amazon: Guardians of Eden
    - Beavis and Butthead in Virtual Stupidity
    - Broken Sword 2.5: The Return of the Templars
    - Labyrinth of Time
    - Rex Nebular and the Cosmic Gender Bender
    - Sfinx
    - The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
    - The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
    - Zork: Grand Inquisitor
    - Zork Nemesis: The Forbidden Lands
  * Updated the MT-32 (Miles Audio) emulator
  * Overhauled the graphics subsystem in AGI
- Remove scummvm-underlinking.patch
- Remove scummvm-themed_icons.patch

-------------------------------------------------------------------
Sat Sep 13 19:21:29 UTC 2014 - mailaender@opensuse.org

- Update to 1.7.0
  * New Games:
    - Added support for Chivalry is Not Dead.
    - Added support for Return to Ringworld.
    - Added support for The Neverhood.
    - Added support for Mortville Manor.
    - Added support for Voyeur.
  * General:
    - Updated Munt MT-32 emulation code to version 1.3.0.
    - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
      libpng, which are faster and can handle more images.
    - Added generic OpenGL (ES) output (based on GSoC Task).
    - The GUI can now be rendered in 32-bits.
    - The build system has been changed to be more modular and easier to add new
      engines.
  * SDL:
    - Added OpenGL graphics mode based on our generic OpenGL output. This
      allows for arbitrary output sizes. However, it does not support special
      filters like AdvMAME, HQ, etc.
  * AGOS:
    - Added mouse wheel support for inventory and save game lists.
    - Enabled verb name display in Simon the Sorcerer 2.
    - Fixed the Feeble Files loyalty rating in the English 4CD version. (This
      was apparently a bug in the original game. It is currently unknown if
      other versions still have the same problem.)
  * Broken Sword 1:
    - Added back support for MPEG-2 videos.
  * Broken Sword 2:
    - Added back support for MPEG-2 videos.
  * CGE:
    - Added an option to enable "Color Blind Mode" to the ScummVM GUI.
  * Gob:
    - Improved video quality in Urban Runner.
  * Hopkins:
    - Added an option to toggle "Gore Mode" from the ScummVM GUI.
    - Fixed bug that could cause the music to stop prematurely.
  * Pegasus:
    - Fixed several rare crashes and glitches.
    - Fixed multiple bugs carried over from the original binary.
  * SCI:
    - Added support for the more detailed RAVE lip syncing data in the Windows
      version of King's Quest 6. Portraits should now be much more expressive
      when talking.
    - Added support for simultaneous speech and subtitles in the CD versions
      of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
      "Dual" audio state, or via the ScummVM audio options).
    - Fixed music fading.
    - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
      KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
    - Improved the MIDI parser so that music event processing is done more
      properly.
  * SCUMM:
    - Changed the saved game naming scheme of HE games to always contain
      the target name.
    - Fixed having multiple coaches in Backyard Football.
    - Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
      This makes sound effects like, for example, the typewriter and waterfall
      in Indiana Jones and the Last Crusade sound like in the original.
    - Added support for the Steam versions of Indiana Jones and the Last
      Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
      the Windows and the Macintosh versions are supported.
  * TONY:
    - Savegames in Tony Tough now work on big-endian systems.
  * Tinsel:
    - Discworld 1 and 2 no longer crash on big-endian systems.

-------------------------------------------------------------------
Thu Jun  6 21:11:18 UTC 2013 - reddwarf@opensuse.org

- Update to 1.6.0
  * New Games:
    - Added support for 3 Skulls of the Toltecs.
    - Added support for Eye of the Beholder.
    - Added support for Eye of the Beholder II: The Legend of Darkmoon.
    - Added support for Hopkins FBI.
    - Added support for Tony Tough and the Night of Roasted Moths.
    - Added support for The Journeyman Project: Pegasus Prime.
    - Added support for the Macintosh version of Discworld 1.
  * General:
    - Added a new save/load chooser based on a grid of thumbnails. This is only
      supported for resolutions bigger than 640x400. The old chooser is still
      available and used for games without thumbnail support. It is possible to
      select the old one as default too.
    - Rewrote VideoDecoder subsystem.
    - Added Galician translation.
    - Added Finnish translation.
    - Added Belarusian translation.
    - Using the mouse wheel on a slider widget now changes the value by the
      smallest possible amount. This is more predictable than the old behaviour,
      which was to change the value by "one pixel" which would sometimes not
      change it at all.
    - Updated MT-32 emulation code to latest munt project snapshot.
    - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
    - Fixed crash on certain Smacker movies.
  * Cine:
    - Improved audio support for Amiga and AtariST versions of Future Wars.
      Now music fades out slowly instead of stopping immediately. Sound
      effects are now properly panned, when requested by the game.
  * CGE:
    - Soltys contains a puzzle requiring the ALT key to be pressed while clicking
      on an object. This puzzle has been disabled on devices not using this key.
  * Drascula:
    - Resolved multiple UI issues with the original save/load screen.
    - Added advanced savegame functionality, including savegame timestamps and
      thumbnails and the ability to load and delete savegames from the launcher.
      It's now possible to use the ScummvM save/load dialogs.
    - The F7 key (previously unmapped) now always shows the ScummVM load screen.
      The F10 key displays either the original save/load screen, or the ScummVM
      save screen, if the user has selected to use the ScummVM save/load
      dialogs.
  * Dreamweb:
    - Now that the game is freeware, there is a small extra help text showing
      the available commands in the in-game terminals when the player uses the
      'help' command. Previously, players needed to consult the manual for the
      available commands. Since this reference to the manual is a form of copy
      protection, this extra line can be toggled by the ScummVM copy protection
      command line option.
  * Groovie:
    - Simplified the movie speed options, and added a custom option for The 7th
      Guest. Movie options are now "normal" and "fast", with the latter changing
      the movie speed in T7G to match the faster movie speed of the iOS version.
      The game entry might need to be readded in the launcher for the new setting
      to appear.
  * SAGA:
    - Added music support for the Macintosh version of I Have No Mouth and, I
      Must Scream.
  * SCUMM:
    - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
      support its sample based audio output. The same output is also used for
      the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
    - Improved music support for the Macintosh version of Monkey Island 1. It
      now uses the original instruments, rather than approximating them with
      General MIDI instruments, and should sound a lot closer to the original.
    - Added sound and music support for the Macintosh version of Loom.
    - Handle double-clicking in the Macintosh version of Loom.
    - Major bugfixes in INSANE (the Full Throttle bike fights).
  * TOUCHE:
    - Added support for Enhanced Music by James Woodcock
      (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).
- Remove scummvm-nostrip.patch
- Add scummvm-themed_icons.patch

-------------------------------------------------------------------
Tue Oct 23 07:29:50 UTC 2012 - cfarrell@suse.com

- license update: GPL-2.0+
  SPDX format - plus it appears as though only one license relevant binary
  is created (2 if you count the extra package) - meaning that the binary
  is almost GPL licensed (i.e. there does not appear to be a library which
  could be LGPL licensed)

-------------------------------------------------------------------
Sat Jul 21 22:37:28 UTC 2012 - reddwarf@opensuse.org

- Update to 1.5.0
  * New Games:
    - Added support for Backyard Baseball 2003.
    - Added support for Blue Force.
    - Added support for Darby the Dragon.
    - Added support for Dreamweb.
    - Added support for Geisha.
    - Added support for Gregory and the Hot Air Balloon.
    - Added support for Magic Tales: Liam Finds a Story.
    - Added support for Once Upon A Time: Little Red Riding Hood
    - Added support for Sleeping Cub's Test of Courage.
    - Added support for Soltys.
    - Added support for The Princess and the Crab.
  * General:
    - Updated MT-32 emulation code to latest munt project snapshot.
      The emulation improved dramatically.
    - Implemented support for TrueType fonts via FreeType2 in our
      GUI. Along with it GNU FreeFont was also added to our modern
      theme. Note that not all ports take advantage of this.
    - Added Basque translation.
    - Added custom game and engine options in the AGI, DREAMWEB,
      KYRA, QUEEN, SKY and SCI engines. It is now possible to
      toggle these options via the Engine tab when adding or
      editing a configuration for a game. In most cases, you will
      have to run each game once or readd them all in ScummVM's
      launcher in order to get the custom options tab.
    - Improved predictive dialog look.
    - Various GUI improvements.
  * Broken Sword 1:
    - Fixed incorrect sound effects in the DOS/Windows demo.
    - Added support for PlayStation videos.
    - Fixed missing subtitles in the demo.
  * Broken Sword 2:
    - Added support for PlayStation videos.
  * Cine:
    - Implemented Roland MT-32 output driver.
  * Drascula:
    - Added Spanish subtitles in the Von Braun cutscene (#3069981:
      no subtitles in scene with "von Braun").
  * Gob:
    - Fixed a crash in Lost in Time
    - Rewrote the AdLib player. Enabled the now working MDY player
      in Fascination and Geisha.
  * SCUMM:
    - Added support for the Macintosh version of SPY Fox in Hold
      the Mustard.
    - Added a difficulty selection dialog for Loom FM-TOWNS.
    - Fixed graphical glitches in HE98 version of Pajama Sam's Lost
      & Found.

-------------------------------------------------------------------
Wed May 16 13:35:26 UTC 2012 - reddwarf@opensuse.org

- fix license issues (bnc#761623)

-------------------------------------------------------------------
Fri Mar 30 13:56:31 UTC 2012 - reddwarf@opensuse.org

- update to 1.4.1

-------------------------------------------------------------------
Thu Sep  1 08:35:15 UTC 2011 - reddwarf@opensuse.org

- update to new 1.3.1 release
 * General:
   - Improved audio device detection and fallback.
     There should be no more silent errors due to invalid audio devices.
     Instead ScummVM should pick up a suitable alternative device.

 * Mohawk:
   - Added detection entries for more variants of some Living Books
     games.

 * Tinsel:
   - Fixed a regression that made Discworld uncompletable.

 * SAGA:
   - Fixed a regression in Inherit the Earth's dragon walk code which
     was causing crashes there.
   - Fixed a regression causing various crashes in I Have No Mouth and
     I Must Scream.

 * SCI:
   - Added detection entries for some Macintosh game versions.
   - Audio settings are now stored correctly for the CD version of EcoQuest 1.

 * SCUMM:
   - Fixed graphics bug in FM-TOWNS versions of games on ARM devices
     (Android, iPhone, etc.).

-------------------------------------------------------------------
Thu Jun  2 09:12:42 UTC 2011 - cmorve69@yahoo.es

- update to new 1.3.0 release
  * New Games:
    - Added support for Backyard Baseball.
    - Added support for Backyard Baseball 2001.
    - Added support for Urban Runner.
    - Added support for Playtoons: Bambou le Sauveur de la Jungle.
    - Added support for Toonstruck.
    - Added support for Living Books v1 and v2 games.
    - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
      and Hugo 3: Jungle of Doom.
    - Added support for Amiga SCI games (except Conquests of the
      Longbow).
    - Added support for Macintosh SCI1 games.

  * General
    - Added Danish translation.
    - Added Norwegian Bokmaal translation.
    - Added Norwegian Nynorsk translation.
    - Added Swedish translation.
    - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche
      and Tucker Engines.
    - Closed significant memory leaks. RTL should now be more
      usable.

  * AGOS:
    - Closed memory leaks in Simon 2 and Feeble Files.

  * Cine:
    - Corrected memory leaks and invalid memory accesses.
      Future Wars should be more stable.
    - Made Operation Stealth completable, though significant
      graphical glitches remain so not official supported.

  * Drascula:
    - Added German and French subtitles in the Von Braun cutscene
      (#3069981: no subtitles in scene with "von Braun").
    - Improved French translation of the game.
    - Added support for "Return To Launcher".

  * Gob:
    - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

  * Kyra:
    - Closed memory leaks.

  * Parallaction:
    - Corrected issue which could cause crash at engine exit.
    - Closed memory leaks in Nippon Safes Amiga.

  * SCI:
    - Added a CMS music driver for SCI1 - SCI1.1 games.
    - Added an option to toggle undithering from the ScummVM GUI.
    - Added several previously missing parts of the game state in
      saved games, such as game played time, script created
      windows, the script string heap and information related to
      the text parser in old EGA games.
    - Added support for SCI1.1 magnifier cursors.
    - Added support for the keypad +/- keys.
    - Added support for the alternative General MIDI tracks in the
      Windows CD versions of Eco Quest, Jones in the Fast Lane,
      King's Quest 5 and Space Quest 4.
    - Added support for the alternative Windows cursors in the
      Windows versio of King's Quest 6.
    - Added support for simultaneous speech and subtitles in the CD
      versions of Space Quest 4 and Freddy Pharkas.
    - Corrected resource loading leaks.
    - Corrected several problems and issues in the Skate-O-Rama
      rooms in Space Quest 4.
    - Corrected several issues in Hoyle Classic Card Games.
    - Fixed several graphical glitches (like, for example, parts of
      the screen that weren't erased correctly under some rare
      circumstances).
    - Fixed several script bugs.
    - Fixed several pathfinding related issues and lockups (like,
      for example, a lockup in the shower scene of Laura bow 1 and
      pathfinding in some screens during the chase sequence in
      Laura Bow 2).
    - Fixed several music related glitches and possible lockups
      (like, for example, a rare music lockup that occurred when
      loading a saved game outside the palace in Quest for Glory 3).
    - Fixed possible problems and lockups in the character import
      screens of Quest for Glory 2 and 3.
    - Fixed a bug that caused a lockup in the SCI1 CD version of
      Mixed Up Mother Goose, after Tommy Tucker's song.
    - Fixed a script bug in the CD version of King's Quest 5, which
      caused a lockup under certain circumstances when going
      outside the witch's house in the dark forest.
    - Function keys now work correctly when the num lock key is on.
    - Improved support for fanmade game scripts.
    - Improved support for non-English versions of games.
    - Made several enhancements and fixes related to MT-32 music
      (e.g. reverb).
    - Music is no longer out of tune when loading saved games.

  * SCUMM:
    - Improved support for FM-TOWNS versions of games.

  * Teenagent:
    - Closed memory leaks.

  * Tinsel:
    - Closed memory leaks in Coroutines.
    - Added enhanced music support for the German CD
      "Neon Edition" re-release of Discworld 1.

  * Touche:
    - Corrected memory leaks and minor issues.

  * Tucker:
    - Added workarounds for several issues present in the original game.

  * SDL ports:
    - Closed memory leaks in Mouse Surfaces.

-------------------------------------------------------------------
Sun Dec 12 05:19:55 UTC 2010 - reddwarf@opensuse.org

- update to new 1.2.1 release
  * General
    - Add Hungarian translation.
    - Add Brazilian Portuguese translation.
  * Cruise:
    - Fixed a problem with Raoul appearing when examining the Book
  * Groovie:
    - Fixed a regression that made the Russian version of T7G crash.
  * Lure:
    - Fixed several NPC movement bugs

-------------------------------------------------------------------
Mon Oct 11 13:04:24 UTC 2010 - reddwarf@opensuse.org

- update to new 1.2.0 release

-------------------------------------------------------------------
Thu May  6 17:28:42 UTC 2010 - cmorve69@yahoo.es

- update to new 1.1.1 release

-------------------------------------------------------------------
Mon Apr  5 19:30:09 UTC 2010 - cmorve69@yahoo.es

- update to new 1.1.0 release

-------------------------------------------------------------------
Fri Oct 23 00:00:00 CEST 2009 - cmorve69@yahoo.es

- make it compile in openSUSE 11.2

-------------------------------------------------------------------
Tue May  5 00:00:00 CEST 2009 - cmorve69@yahoo.es

- made mpeg2 and mp3 support optional
- updated to new 0.13.1 release
  * AGOS:
  - Fixed crash after OmniTV video is played in The Feeble Files
  - Fixed crashes when exploring Jack the Ripper scene in the PC version of
    the Waxworks
  - Fixed palette glitches in the AtariST version of Elvira 2
  - Fixed noise that can occur when sound effects are played, when exploring
    Pyramid scene in the Waxworks

  * Gob:
  - Fixed a crash in the Italian version of Woodruff

  * Groovie:
  - Fixed some issues with music in The 7th Guest

  * Parallaction:
  - Fixed the sarcophagus puzzle in Nippon Safes

  * SAGA:
  - Fixed a crash in Inherit the Earth
  - Fixed glitches in the save/load dialog.

  * Sword2:
  - Fixed random sound corruption when using the original sound files.

  * Game launcher:
  - Fixed a case where memory could be corrupted
  - Fixed the small cursor in the modern theme
  - Fixed a bug in the theme engine, which could cause crashes
  - Made the file browser bigger in 1x mode

-------------------------------------------------------------------
Sat Mar  7 00:00:00 CET 2009 - cmorve69@yahoo.es

- fixed lincense tag
- removed README.SUSE file
- package scummvm-tools in a separate package
- updated description
- various fixes taken from Fedora and upstream spec files
- updated to new 0.13.0 release
  * General:
  - Added MIDI driver for Atari ST / FreeMint.
  - Added a 'Load' button to the Launcher (not supported by all engines).
  - Added a new global main menu (GMM) dialog usable from all engines.
  - Added the ability to return to the launcher from running games (via the
    GMM).
  - Rewrote GUI renderer to use an vector based approach.
  - Rewrote GUI configuration to use XML.
  * New Games:
  - Added support for Blue's 123 Time Activities.
  - Added support for Blue's ABC Time Activities.
  - Added support for Bud Tucker in Double Trouble.
  - Added support for The 7th Guest.
  *KYRA:
  - Added support for Auto-save feature.
  - Added support for MIDI music.
  *SCUMM:
  - Implemented radio-chatter effect in The DIG.

-------------------------------------------------------------------
Tue Sep  2 00:00:00 CEST 2008 - sndirsch@suse.de

- updated to new 0.12.0 release
  * New Games:
  - The Legend of Kyrandia: Book Two: Hand of Fate.
  - The Legend of Kyrandia: Book Three: Malcolm's Revenge.
  - Lost in Time.
  - The Bizarre Adventures of Woodruff and the Schnibble.
  - PC version of Waxworks.
  - Macintosh version of I Have no Mouth, and I must Scream.
  - Drascula: The Vampire Strikes Back.
  * General
  - Added CAMD MIDI driver for AmigaOS4.
  - Revived the PS2 port (was already in 0.11.1 but was
    forgotten in the release notes).
  - Plugged numerous memory leaks in all engines (part of
    GSoC'08 task),
  - Added audio double buffering to the SDL backend, which
    fixes the problems with the MT-32 emulator on Mac OS X
    (for now only enabled on Mac OS X).
  * AGOS:
  - Fixed crashes during certain music in Amiga versions of
    Elvira 1 and Simon the Sorcerer 1.
  - Fixed palette issues in Amiga versions of Simon the
    Sorcerer 1.
  * Queen:
  - Speech is played at the correct sample rate. (It used to be
    pitched a bit too low.)
  * SCUMM:
  - Rewrote parts of Digital iMUSE, fixing some bugs.
  - Rewrote the internal timer code, fixing some speed issues
    in e.g. COMI.
  - Improved support for sound effects in Amiga version of Zak
    McKracken.
  - Added support for mixed Adlib/MIDI mode in Monkey Island 1
    (Floppy).

-------------------------------------------------------------------
Sat Mar  1 00:00:00 CET 2008 - sndirsch@suse.de

- updated to new 0.11.1 release
  * fixed digital iMUSE system (better COMI experience)
  * squashed King's Quest 4 bugs
  * improved support for fanmade AGI games
  * fixed several crashes and lock-ups in Lure of the Temptress,
    Inherit the Earth and I Have no Mouth

-------------------------------------------------------------------
Sun Jan 13 00:00:00 CET 2008 - sndirsch@suse.de

- updated to new 0.11.0 release
  * New Games:
  - Added support for Elvira: Mistress of the Dark.
  - Added support for Elvira 2: The Jaws of Cerberus.
  - Added support for I Have no Mouth, and I Must Scream (demo
    and full game).
  - Added support for preAGI game Mickey's Space Adventure.
  - Added support for preAGI game Troll's Tale.
  - Added support for preAGI game Winnie the Pooh in the Hundred
    Acre Wood.
  - Added support for Amiga version of Waxworks.
  - Added support for Lure of the Temptress.
  * New Ports:
  - Added iPhone port.
  - Added Maemo port for Nokia Internet tablets.
  * General:
  - Added ARM assembly routines for code in the sound mixer and
    SCUMM video playback, resulting in some nice speedups on
    several ports.
  - Improved the way keyboard input is handled internally,
    resolving some odd quirks in some game / port combinations.
  - Added optional 'confirm exit' dialog to the SDL backend.
  - Added support for TiMidity++ MIDI server.
  - Added DMedia MIDI driver for IRIX.
  - Improved detection of new game variants and localized
    versions.
  - Completely reworked internal access to files. (GSoC Task)
  - Added option to delete games from the list with Del key.
  - Added support for "~/" prefix being substituted by $HOME in
    paths
    on POSIX systems (Linux, Mac OS X etc.).
  * AGI:
  - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
  - Added support for Amiga menus and palettes (GSoC Task)
  - Better support for early Sierra AGI titles
  * AGOS:
  - Fixed crashes related to OmniTV playback in The Feeble Files.
  - Improved work on 64-bit systems.
  * Broken Sword 1:
  - Added support for FLAC encoded music.
  * Kyrandia:
  - Added support for Macintosh version.
  * Parallaction:
  - Added support for Amiga version of Nippon Safes, Inc.
  - Many bugfixes
  * Queen:
  - Added support for Adlib music.
  - Added missing music patterns playback in Amiga version.
  * SCUMM:
  - Added subtitle skipping (via '.' key) in older games which
    didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
  - Added support for Chinese COMI.
  - Better support for eastern versions of games.
  - Various fixes for COMI and other games.
  - Added support for original save menus (browse only). Use
    Alt-F5 to activate.
  - Added support for Spanish version of NES Maniac Mansion.
  - Better support for German version of C64 Maniac Mansion.
  - Fixed bug with cursors in Windows versions of Humongous
    Entertainment games.
  * SAGA:
  - Added support for compressed sound effects, voices and music.
  * Touche:
  - Added workarounds for some glitches/issues present in the
    original game.
  * WinCE Port:
  - Switched compilers again. Now using cegcc
    (http://cegcc.sourceforge.net/).
  - Plugins now supported for WinCE (but not used in this
    release).
  - Redesigned 'Free Look' action, mainly for the lure engine's
    requirements.
  - Smaller optimization setting to counteract the growth of the
    executable.
  - Various bug fixes.
  * GP2X Port:
  - Support F200 Touchscreen
  - Various fixes to input code

-------------------------------------------------------------------
Sat Dec  1 00:00:00 CET 2007 - sndirsch@suse.de

- fixed gcc version check

-------------------------------------------------------------------
Mon Nov 19 00:00:00 CET 2007 - mkoenig@suse.de

- fix build

-------------------------------------------------------------------
Thu Jun 21 00:00:00 CEST 2007 - sndirsch@suse.de

- updated to new 0.10.0 release
  * Several new engines and thus new games supported:
  - Sierra AGI engine: Space Quest I & II, King's Quest I-III
    and many more, including a vast number of fan-made games
  - Cinematique evo 1 engine: Future Wars
  - GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
    Prophecy
  - AGOS engine: Simon the Sorcerer's Puzzle Pack
  - Parallaction engine: Nippon Safes Inc.
  - Touche: The Adventures of the Fifth Musketeer engine.
  * DXA movies (higher quality than MPEG2) can be compressed
    better now and can be used for the Broken Sword cutscenes.
  * Added 'Mass Add' feature to the Launcher, which allows you to
    scan for all games in all subdirectories of a given directory
    (to use it, press shift then click on "Add Game").
  * Many nice improvements to our ports.
  * And as usual a gazillion small fixes, tweaks and improvements.

-------------------------------------------------------------------
Wed May  2 00:00:00 CEST 2007 - sndirsch@suse.de

- added Provides/Obsoletes for sarien since Sarien project stopped
  its development, continuing the development into ScummVM's AGI
  engine

-------------------------------------------------------------------
Fri Jan  5 00:00:00 CET 2007 - sndirsch@suse.de

- added 'modern' GUI theme

-------------------------------------------------------------------
Wed Oct 25 00:00:00 CEST 2006 - sndirsch@suse.de

- updated to new 0.9.1 release
  * fixes Kyra bug which made game uncompletable

-------------------------------------------------------------------
Mon Oct 23 00:00:00 CEST 2006 - sndirsch@suse.de

- updated to release 0.9.1 (2006-10-29)
  * New Ports:
  - Added Nintendo DS port.
  - Added GP2X port.
  - Added GP32 port.
  * General:
  - Fixed potential garbage and/or crash in debug console.
  - Removed restriction on 27 games per game id when added via
    launcher.
  * SCUMM:
  - Improved support for international versions of HE games.
  - Fixed rare actor drawing glitches.
  - Fixed path finding during smart star challendge in Big
    Thinkers 1st Grade,
  - Fixed graphical glitches in stomach location of Pajama Sam 3.
  - Fixed graphical glitches in HE80 version of Putt-Putt Travels
    Through Time.
  - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
  - Fixed crash in MM NES when clicking on top screen area
  - Now it is possible to turn on or off subtitles during SMUSH
    movies
  * Simon:
  - Improved support for international versions of the Feeble
    Files.
  - Fixed undefined behaviour when loading music.
  - Fixed crash when displaying some subtitles in the Feeble
    Files.
  - Fixed crackling sound in Mac version of Feeble Files
  * BASS:
  - Fixed character spacing in LINC terminals in floppy version
    v0.0303
  - Fixed a regression which caused incorrect adlib music
    emulation
  * Broken Sword 1:
  - Fixed speech-related crashes.
  * Broken Sword 2:
  - More robust handling of the optional startup.inf file.
  * Kyrandia:
  - Scrolling in the Kyrandia intro is less CPU intensive, at the
    cost of not being as smooth as before.
  - Fixed a tiny graphics glitch in the Kyrandia intro.
  - Improved screen update handling, speeds up drawing on small
    devices.
  - Improved resource loading, faster startup.
  * PSP Port:
  - Fixed crashes during scrolling scenes in certain SCUMM games.
  - Added saving of thumbnail in SCUMM savegames.
  * PS2 Port:
  - Overlay uses higher resolution now.
  - Can boot from USB, HDD etc. as well.
  * WinCE Port:
  - Several bugfixes
  - Re-add support for 2002 based devices

-------------------------------------------------------------------
Wed Oct 18 00:00:00 CEST 2006 - sndirsch@suse.de

- scummvm-template-fix.diff:
  * fixes compilation errors with new gcc

-------------------------------------------------------------------
Thu Jun 22 00:00:00 CEST 2006 - sndirsch@suse.de

- updated to release 0.9.0:
  New Games:
  - Added kyra engine (for the Kyrandia series). Currently only
    the first part of the series is supported.
  - Added support for The Feeble Files
  General:
  - Switched from CVS to Subversion.
  - Restructured our source tree partially.
  - Fixed a bug that prevented you from overriding the scaler from
    the command line for 640x480 games.
  - Added subtitle configuration controls to the Launcher options
    dialogs.
  - GUI was completely redesigned and is now themeable.
  SCUMM:
  - Rewrote the detection code, for improved accuracy and better
    support of fan translations. It should now work much better
    on games with unknown MD5.
  - Added subtitle configuration controls to the options dialog.
  - Fixed graphical glitches in several HE games.
  - Fixed palette glitches in Big Thinkers 1st Grade.
  - Fixed songs in the kitchen of Pajama Sam 1.
  SAGA
  - Fixed sound distortion in the Inherit the Earth demo.
  Simon
  - Improved Hebrew support
  - Lots of long-overdue cleanups and re-structuring were made to
    accomodate for The Feeble Files.
  - Fixed a rare MIDI bug that would cause a channel to change
    volume without adjusting it to the master volume.
  - Fixed delay after introduction of Simon the Sorcerer 1 demo
    (With speech)
  - Fixed music tempo in DOS versions of Simon the Sorcerer 1.
  Broken Sword 1:
  - Added support for the --save-slot option.
  Broken Sword 2:
  - Major rewrite of how game resources are accessed in memory.
    This should fix alignment issues reported on some platforms.
  - Missing data files are handled more gracefully.
  WinCE Port:
  - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
    when panel not shown (n0p)
  - Added: PocketPC: Right click by double-tapping (n0p)
  - Fixed: All: Clipping issues in some cases
  - Added: PocketPC: Mouse emulation using keys
  - Added: Smartphones: Virtual keyboard popup
  - Fixed: Smartphones: Incorrect screen blit in SDL port
  - Added: All: Mouse cursor visible on panel if using emulated
    mouse
  - Added: All: Inverse landscape mode
  - Fixed: PocketPC: Dialogs cut-off/not redrawn

-------------------------------------------------------------------
Wed Jun 14 00:00:00 CEST 2006 - dmueller@suse.de

- build parallel

-------------------------------------------------------------------
Sun Jun 11 00:00:00 CEST 2006 - sndirsch@suse.de

- updated to current CVS (2006-06-11)
  * various fixes

-------------------------------------------------------------------
Tue May 30 00:00:00 CEST 2006 - sndirsch@suse.de

- updated to current CVS (2006-05-30)
  * obsoletes gob2.diff
  * heavy development in gob2 engine

-------------------------------------------------------------------
Sun May 28 00:00:00 CEST 2006 - sndirsch@suse.de

- updated to current CVS (2006-05-28)
  * adds eperimental support for lure, cine, agi *and* gob2 (at
    least the intro works now including sound)

-------------------------------------------------------------------
Mon Feb  6 00:00:00 CET 2006 - sndirsch@suse.de

- updated to release 0.8.2 (2006-02-08)
  * General:
  - Fixed OS X bundle building when using GCC 3.3.
  * SCUMM:
  - Added support for rotating/scaling of sprites in HE games.
  * Sword2:
  - Fixed last-minute crash when playing sound effects.
  * WinCE Port:
  - Should fix weird crashes with DOTT stamp and in FOA
  - Fixed Monkey Island blocking keyboard panel on Smartphones
  - Fixed QVGA Smartphone detection
  - Fixed Smartphone double right click issue.

-------------------------------------------------------------------
Sun Jan 29 00:00:00 CET 2006 - sndirsch@suse.de

- updated to release 0.8.1
  * General:
  - More descriptive game titles in all engines.
  - Fixed crash when trying to apply aspect-ratio correction to
    games that cannot use it.
  - Fixed potential security vulnerability with oversized PATH
    environment variables.
  - Lowered the default gain for the FluidSynth music driver and
    made it configurable.
  * SCUMM:
  - Scrolling fixes in COMI, so it is less CPU-hungry.
  - Added support for Maniac Mansion NES German version.
  - Fixed mouse button states in COMI.
  - Fixed overflow when using control panel for robot in the Dig.
  - Added support for sound code, used by songs in HE games.
  - Improved shadows in later HE games.
  - Fixed subtitles glitches in HE games.
  - Improved music/sound for HE games.
  - Improved support for international versions of HE games.
  - Improved support for Macintosh versions of games.
  - Fixed several minor bugs.
  * BASS:
  - Fix crash when speed/volume sliders are clicked and then
    dragged out of the scummvm window.
  * Gob:
  - Fixed disappearing cursor when level password is typed in
  - Warn user if he tries to run CD version directly from CD under
    Windows
  * Queen:
  - Fixed charset for Spanish version.
  * SAGA:
  - Fixed digital music playback under BE systems.
  * Simon:
  - Implemented more precise MD5-based game detection.
  - Added Polish support for Simon the Sorcerer 2.
  - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
  - Fixed palette delay at the end of Simon the Sorcerer 1.
  - Fixed sound looping in Windows version of Simon the Sorcerer 2.
  * Sword1:
  - Fixed a bug where looping sounds would keep playing during
    cutscenes or when displaying any form of control panel dialog.
  - The save game dialog would erroneously claim an I/O error
    occurred if the savegame list had unused slots, and savegames
    were compressed.
  - Fixed a scrolling bug which caused the finale sequence to be
    displayed
    incorrectly.
  * Sword2:
  - Fixes and cleanups to the end credits. The German credits work
    now.
  - Fixed missing speech/music in the second half of the game,
    reported to happen in some versions of the game.
  * PS2 Port:
  - Completely reworked and now really goes official.
  * PSP Port:
  - Fixed a bug that caused Broken Sword 1, and games that use
    ripped CDDA tracks (most notably the CD version of Monkey
    Island 1), to stop functioning properly after a while.
  * WinCE Port:
  - Check backends/wince/README-WinCE for the latest news
  - Fixed disappearing panel when opening a list widget in GUI
  - Knakos patches (QVGA smartphones fix, easier key binding and
    panel switching)
- update scummvm tools to current CVS sources (2006-01-29)

-------------------------------------------------------------------
Wed Jan 25 00:00:00 CET 2006 - mls@suse.de

- converted neededforbuild to BuildRequires

-------------------------------------------------------------------
Sat Jan 21 00:00:00 CET 2006 - schwab@suse.de

- Don't strip binaries.

-------------------------------------------------------------------
Tue Jan 10 00:00:00 CET 2006 - sndirsch@suse.de

- update scummvm tools to current CVS sources (Bug #141852)

-------------------------------------------------------------------
Fri Nov 25 00:00:00 CET 2005 - sndirsch@suse.de

- added -fno-strict-aliasing to fix build

-------------------------------------------------------------------
Sat Oct 29 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to release 0.8.0
  * New Games:
  - Added SAGA engine (for the games "I Have No Mouth and I Must
    Scream" and "Inherit the Earth").
  - Added Gob engine (for the Goblins series). Currently, only
    the first of the Goblins games is supported.
  * SCUMM engine:
  - Added thumbnail support for savegames.

-------------------------------------------------------------------
Fri Oct 28 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20051027)

-------------------------------------------------------------------
Mon Oct 17 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20051017)

-------------------------------------------------------------------
Sat Oct 15 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20051015)

-------------------------------------------------------------------
Sat Oct  8 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20051008)

-------------------------------------------------------------------
Tue Sep 20 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20050920)

-------------------------------------------------------------------
Mon Sep 12 00:00:00 CEST 2005 - sndirsch@suse.de

- another update of README.SUSE; now I know the filesize of the
  unconverted version to download (#116335)

-------------------------------------------------------------------
Sun Sep 11 00:00:00 CEST 2005 - sndirsch@suse.de

- added README.SUSE (#116335)

-------------------------------------------------------------------
Wed Aug 10 00:00:00 CEST 2005 - sndirsch@suse.de

- added scummvm tools (Bug #103725)

-------------------------------------------------------------------
Sun Jul 31 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20050730)

-------------------------------------------------------------------
Tue Jul 19 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20050718)
- removed obsolete gcc4 patches

-------------------------------------------------------------------
Mon Jul 11 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20050710)

-------------------------------------------------------------------
Mon Jul  4 00:00:00 CEST 2005 - sndirsch@suse.de

- enabled fluidsynth MIDI driver
- added the build of "The Legend of Kyrandia" engine
- use RPM_OPT_FLAGS everywhere
- use install target

-------------------------------------------------------------------
Fri Jun 24 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20050626)

-------------------------------------------------------------------
Sun Jun 12 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20050612)

-------------------------------------------------------------------
Sun Jun  5 00:00:00 CEST 2005 - sndirsch@suse.de

- updated to daily snapshot (20050604)
- adjusted gcc4.diff/gcc4-friends.patch

-------------------------------------------------------------------
Mon May 23 00:00:00 CEST 2005 - sndirsch@suse.de

- gcc4-friends.patch
  * fixes new gcc build error:
  "ISO C++ forbids declaration of 'Win32ResExtractor' with no type"

-------------------------------------------------------------------
Tue May 10 00:00:00 CEST 2005 - ro@suse.de

- use -mmmx and -msse on x86

-------------------------------------------------------------------
Tue Apr  5 00:00:00 CEST 2005 - sndirsch@suse.de

- fixed to build with gcc4

-------------------------------------------------------------------
Tue Mar 29 00:00:00 CEST 2005 - sndirsch@suse.de

- update to 0.7.1:
  * General:
  - Added a MT-32 emulator. (It was actually added in 0.7.0 but
    we forgot to put it into the NEWS file :-).
  - Less memory-hungry MPEG movie playback for the Broken Sword
    games.
  * SCUMM:
  - Fixed wrong actor animation in Full Throttle INSANE
  * Windows Mobile port (PocketPC / Smartphone) :
  - Fixed FOTAQ crash on all platforms when leaving the hotel
    AGAIN
  - Better low quality Adlib emulation for FOTAQ
  - Fix randomly broken Hide Toolbar option (thanks iKi)
  - Fix first hardware key mapping (was not displayed before)
  - Fix BASS & Simon hangs on Smartphone when using the Skip
    hotkey
  - Fix Zone key action on Smartphone (now mapped on key 9)
  - Experimental third party VGA mode (SE-VGA) fix
  - Add Key Mapping option in the launcher (Options/Misc/ Keys)
  - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
  - Fix key mapping issues introduced in 0.7.0
  - Full Throttle interactive action sequences should be more
    playable.
  - New key mapping option "FT Cheat" to win a Full Throttle
    action sequence
  - Quit Simon game with 'Action key' on Smartphones
  * Sword2:
  - Fixed crash caused by attempting to play music from CD1 and
    CD2 at the same time.
  - Fixed crash in the cutscene player if the speech file was
    missing.
  * BASS:
  - Fixed crash when talking to the gardener using spanish text
    with the floppy version.

-------------------------------------------------------------------
Wed Mar 23 00:00:00 CET 2005 - sndirsch@suse.de

- removed mad support (usually not required)

-------------------------------------------------------------------
Sun Jan  2 00:00:00 CET 2005 - sndirsch@suse.de

- update to 0.7.0:
  * Added preliminary support for 26 Humongous Entertainment titles
  * Added support for FLAC (lossless) encoded audio files
  * Added native support for Macintosh versions of some SCUMM games;
    this means the 'rescumm' tool is now mostly obsolete, and you
    can now play those games directly from the original CD
  * Added smooth horizontal scrolling for The Dig, Full Throttle
    and COMI (matching the original engine)
  * Added support for compressed speech and music in Broken Sword 1
    and Broken Sword 2
  * And as usual, we fixed lots and lots of bugs
- added flac/flac-devel to #neededforbuild -> enabled flac support

-------------------------------------------------------------------
Fri Nov 12 00:00:00 CET 2004 - sndirsch@suse.de

- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
  (Bug #48180)

-------------------------------------------------------------------
Fri Aug  6 00:00:00 CEST 2004 - uli@suse.de

- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)

-------------------------------------------------------------------
Tue Mar 16 00:00:00 CET 2004 - sndirsch@suse.de

- Update to 0.6.0:
  * many bugfixes in all supported game engines
  * dramatic fixes and improvements in the area of sound and music
  * greatly improved game management/options screen
  * two new graphics modes (HQ2x and HQ3x)
  * new support for the following games
  - Maniac Mansion, Zak McKracken, Full Throttle
  - Broken Sword 1 and Broken Sword 2
  - Flight of the Amazon Queen (released now as freeware
    including permission to include it on a Linux distribution!)

-------------------------------------------------------------------
Tue Dec  2 00:00:00 CET 2003 - sndirsch@suse.de

- fixed build for ALSA 1.0

-------------------------------------------------------------------
Wed Oct 15 00:00:00 CEST 2003 - mmj@suse.de

- Don't build as root
- Don't strip explicitly

-------------------------------------------------------------------
Tue Sep 23 00:00:00 CEST 2003 - uli@suse.de

- no ALSA on s390*

-------------------------------------------------------------------
Sat Aug 16 00:00:00 CEST 2003 - sndirsch@suse.de

- enabled MIDI support via ALSA sequencer

-------------------------------------------------------------------
Wed Aug 13 00:00:00 CEST 2003 - sndirsch@suse.de

- Update to 0.5.1 including:
  * Beneath a Steel Sky savegame code completely rewritten,
    eliminating several situations where ScummVM 0.5.0 would
    produce unusable 'frozen' saved games
  * Several other Beneath a Steel Sky bugs have been fixed
  * Some Curse of Monkey Island actor graphical issues have
    been fixed
  * Some issues when running ScummVM fullscreen under MacOS X
    have been resolved
  * MorphOS port has undergone several critical bugfixes
  * Dreamcast port now supports Simon the Sorcerer 1 and 2

-------------------------------------------------------------------
Sun Aug  3 00:00:00 CEST 2003 - sndirsch@suse.de

- Update to 0.5.0 including:
  * Enhanced versions of Maniac Mansion and Zak McKracken are now
  supported and completable
  * Beneath A Steel Sky is now supported and completable
  * Added support for Amiga version of Monkey Island 1
  * Initial unplayable support for V1 version of Maniac Mansion/Zak
  McKracken
  * Curse of Monkey Island (COMI) support for playing from CD improved
  on Mac OS X
  * Loading COMI savegames for disk 2 doesn't anymore require disk 1
  first
  * Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
  * Support for music in Humongous games and simon2dos/simon2talkie
  (XMIDI format)
  * Support for music in simon1demo (Proprietary format)
  * Complete music support for Simon the Sorcerer 2
  * Improved music and sound support in Zak256
  * Added Aspect Ratio option
  * Many other bug fixes, improvements and optimisations
  * Added AdvMame3x filter
  * Fixed crash in Curse of Monkey Island (and possibly other games as
  well)
  * Fixed airport doors in Zak256
  * Fixed crash in SDL backend
  * Fixed various iMUSE bugs

-------------------------------------------------------------------
Tue May 13 00:00:00 CEST 2003 - mmj@suse.de

- Update to 0.4.0 including:
  * Curse of Monkey Island (comi) support (experimental)
  * Added support for the EGA versions of Loom, Monkey Island and
  Indy3
  * Improved music support in Indy3 and the floppy versions of
  Monkey Island
  * Many Simon the Sorcerer 1 & 2 improvements and fixes
  * Even more pre-alpha support for enhanced versions of V2 SCUMM
  games (Maniac Mansion and Zak)
  * Preliminary support for early Humongous Entertainment titles
  (very experimental)
  * New debug console and several GUI/Launcher enhancements
  * New Save/Load code (easier to expand while retaining
  compatibility)
  * Dreamcast port now works with new games added for 0.3.0b
  * New official PalmOS port
  * Various minor and not so minor SCUMM game fixes
  * Large memory leak fixed for The Dig/COMI
  * SMUSH code optimised, frame dropping added for slower machines
  * Code cleanups

-------------------------------------------------------------------
Wed Dec 11 00:00:00 CET 2002 - mmj@suse.de

- Update to 0.3.0b

-------------------------------------------------------------------
Wed Dec  4 00:00:00 CET 2002 - mmj@suse.de

- Use BuildRoot:

-------------------------------------------------------------------
Sun May 19 00:00:00 CEST 2002 - mmj@suse.de

- Update to 0.2.0

-------------------------------------------------------------------
Thu Apr 18 00:00:00 CEST 2002 - uli@suse.de

- build and link with g++

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Thu Jan 24 00:00:00 CET 2002 - uli@suse.de

- initial package

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