File sdl-ball.spec of Package sdl-ball
#
# spec file for package sdl-ball
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright Vincent Petry <PVince81@yahoo.fr>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: sdl-ball
Version: 1.02
Release: 0
Summary: A Free/OpenSource brick-breaking game with pretty graphics
License: GPL-3.0
Group: Amusements/Games/Action/Breakout
Url: http://dustedgames.blogspot.co.uk/p/sdl-ball_20.html
Source0: http://downloads.sourceforge.net/%{name}/%{version}/%{name}-%{version}.tar.bz2
Source1: %{name}.sh
# PATCH-FEATURE-UPSTREAM https://sourceforge.net/p/sdl-ball/patches/6/
Source2: %{name}.appdata.xml
# PATCH-FIX-UPSTREAM https://sourceforge.net/p/sdl-ball/patches/5/
Patch0: %{name}-%{version}-sdl-ball.desktop.patch
%if 0%{?suse_version}
BuildRequires: update-desktop-files
%endif
BuildRequires: dos2unix
BuildRequires: gcc-c++
BuildRequires: pkgconfig(SDL_image)
BuildRequires: pkgconfig(SDL_mixer)
BuildRequires: pkgconfig(SDL_ttf)
BuildRequires: pkgconfig(sdl)
%description
SDL-Ball is a Free/OpenSource brick-breaking game with pretty graphics.
It is written in C++ using SDL and OpenGL.
Your mission: To smash your way through a series of progressively harder
and more tricky levels. Your tools: Ultrakinetic titanium balls and your
trusty Gruntmazter-3000-Paddle edition.
Features:
* 50 levels.
* OpenGL eye candy. (Nice graphics, really)
* Lots of powerups and powerdowns.
* Powerup Shop - You get special coins for collecting powerups,
you can spend them on more powerups.
* Highscores.
* Sound.
* Easy to use level editor.
* Themes - Selectable from options menu.
Themes support loading new gfx,snd and levels.
A theme can be partial, if a file is missing,
it will be loaded from the default theme.
You can even mix between gfx,snd and level themes!
* Controllable with Mouse/Keyboard/Joystick and WiiMote.
* Save and Load games
* Cool Introscreen
* Screenshot function
%prep
%setup -q
# Convert to unix line end
find . -name "*.cpp" -exec dos2unix "{}" "+"
%patch0
%build
export CFLAGS="%{optflags}"
make %{?_smp_mflags}
%install
# install wrapper
install -Dm 0755 %{S:1} %{buildroot}%{_bindir}/%{name}
# install executable
install -Dm 0755 %{name} %{buildroot}%{_libexecdir}/%{name}/%{name}
# install directories
mkdir -p %{buildroot}%{_libexecdir}/%{name}/themes/{default,dio-sound-theme}
for d in default dio-sound-theme ; do
cp -a themes/$d %{buildroot}%{_libexecdir}/%{name}/themes/
done
# install icon
install -Dm 0644 themes/default/icon32.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
# install Desktop file
install -Dm 0644 %{name}.desktop %{buildroot}%{_datadir}/applications/%{name}.desktop
# install meta data
install -Dm 0644 %{S:2} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
%if 0%{?suse_version}
%suse_update_desktop_file %{name}
%endif
%files
%defattr(-,root,root,-)
%doc LICENSE.txt README
%{_bindir}/%{name}
%{_datadir}/applications/%{name}.desktop
%dir %{_datadir}/appdata
%{_datadir}/appdata/%{name}.appdata.xml
%{_datadir}/pixmaps/%{name}.png
%{_libexecdir}/%{name}
%changelog