File vegastrike_ppc64.patch of Package vegastrike

From: Michel Normand <normand@linux.vnet.ibm.com>
Subject: vegastrike ppc64
Date: Tue, 30 Aug 2016 14:04:17 +0200

patch to avoid PowerPC build error.
* The tcoord changed from char to signed char not yet upstream.
* The move of not used variables are already upstream.

Signed-off-by: Michel Normand <normand@linux.vnet.ibm.com>
---
 src/gfx/background.cpp |    6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

Index: vegastrike-src-0.5.1.r1/src/gfx/background.cpp
===================================================================
--- vegastrike-src-0.5.1.r1.orig/src/gfx/background.cpp
+++ vegastrike-src-0.5.1.r1/src/gfx/background.cpp
@@ -209,7 +209,7 @@ void Background::Draw()
             {
                 Texture *tex;
                 float    vertices[4][3];              //will be *= size
-                char     tcoord[4][4];             //S-T-S-T: 0 >= min, 1 => max
+                signed char tcoord[4][4];             //S-T-S-T: 0 >= min, 1 => max
             }
             skybox_rendering_sequence[6] = {
 #ifdef NV_CUBE_MAP
@@ -337,13 +337,10 @@ void Background::Draw()
             skybox_rendering_sequence[5].tex = down;
             for (size_t skr = 0; skr < sizeof (skybox_rendering_sequence)/sizeof (skybox_rendering_sequence[0]); skr++) {
                 Texture *tex = skybox_rendering_sequence[skr].tex;
-                int lyr;
 
 #ifdef NV_CUBE_MAP
                 if (tex == NULL)
                     tex = _Universe->getLightMap();
-                const int    numlayers = 1;
-                const bool   multitex  = true;
                 const int    numpasses = 1;
                 static const float edge_fixup =
                     XMLSupport::parse_float( vs_config->getVariable( "graphics", "background_edge_fixup", "0" ) );
@@ -357,6 +354,7 @@ void Background::Draw()
                 _Universe->activateLightMap( 0 );
                 GFXToggleTexture( true, 0, CUBEMAP );
 #else
+                int lyr;
                 int   numlayers = tex->numLayers();
                 bool  multitex  = (numlayers > 1);
                 int   numpasses = tex->numPasses();
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