File commandergenius.changes of Package commandergenius

-------------------------------------------------------------------
Sun Jan 26 18:06:55 UTC 2025 - Jan Engelhardt <jengelh@inai.de>

- Update to release 3.5.2
  * No changelog was provided

-------------------------------------------------------------------
Fri Jan 17 23:55:59 UTC 2025 - Jan Engelhardt <jengelh@inai.de>

- Add gs.patch to fix FTBFS

-------------------------------------------------------------------
Wed Jul 10 09:25:39 UTC 2024 - Jan Engelhardt <jengelh@inai.de>

- Update to release 3.5.1
  * No changelog was provided

-------------------------------------------------------------------
Sat Nov 18 19:02:46 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 3.5.0
  * Build fixes for non-Linux systems

-------------------------------------------------------------------
Mon Aug 28 11:59:32 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 3.4.9
  * No changelog was provided

-------------------------------------------------------------------
Thu Jul 27 12:44:56 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.4.0
  * New Resolution system. You can configure a relative resolution
    for the launcher but also for every game.
- Update to version 3.3.0
  * Added Support for Keen 1 version 1.34
  * Added Support for Keen 6 version 1.50
- Drop not longer needed patch:
  * 0001-build-resolve-compile-error-with-gcc-13.patch

-------------------------------------------------------------------
Tue Mar 28 09:18:57 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Add 0001-build-resolve-compile-error-with-gcc-13.patch

-------------------------------------------------------------------
Sat Dec 10 20:44:32 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.2.0
  * More collision fixes, especially relevant in Keen 2.
  * Improved the Video engine a bit. Changing resolutions on the
    fly now work better.
  * Fixed some ledge grabbing issues.

-------------------------------------------------------------------
Mon Jul  4 08:01:51 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 3.1.3
  * No changes; version bump only

-------------------------------------------------------------------
Wed Jun 15 19:02:29 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.1.2
  * Added option for showing/hiding achievements
- Update to version 3.1.1
  * Collision fixes
  * F10 is working again

-------------------------------------------------------------------
Sat May 21 09:25:32 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.1.0
  * New main menu theme
  * Collision fixes
  * Updated runtime

-------------------------------------------------------------------
Mon Nov 15 19:52:39 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.0.9
  * Bug fixes with changed aspect ratio and resolutions
  * Multiplayer fixes
  * Many gameplay bug fixes

-------------------------------------------------------------------
Sun Sep 19 09:49:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.0.1
  * New Engine with parallax scrolling feature
  * Added support for Cosmos the Cosmic Adventure
  * Many bug fixes, some general improvements

-------------------------------------------------------------------
Wed Jun 23 12:05:20 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.8.2
  * Improved carmack decompression routine.
  * Sliding through entrances/doors improved.

-------------------------------------------------------------------
Sat Jun  5 10:41:16 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.8.1
  * More Keen Galaxy engine fixes
  * Menu fixes

-------------------------------------------------------------------
Fri May 14 08:38:18 UTC 2021 - Simon Lees <sflees@suse.de>

- %cmake_build is now the recommended way to build cmake projects
- DCMAKE_INSTALL_PREFIX is set by the cmake macro

-------------------------------------------------------------------
Tue Apr 13 12:52:41 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.8.0
  * Remove legacy SDL 1.2 code at many parts
  * More stable graphics engine
  * SDL2 is not an option anymore
  * Improved logging
  * Open GL 2.1 is minimum now
  * Lots of OpenGL fixes
  * Boost library now is optional
  * C++17

-------------------------------------------------------------------
Tue Apr  6 19:44:54 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Add patch:
  * fix-icons.patch

-------------------------------------------------------------------
Tue Apr  6 09:26:14 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.9
  * Add appdata

-------------------------------------------------------------------
Sun Mar 28 13:38:51 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.8
  * More logging. Code cleanups

-------------------------------------------------------------------
Sun Feb 14 15:36:36 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.7
  * Now you can configure the base url. If http does not work on
    your side, feel free to set it to https.
  * Some Memory cleanups

-------------------------------------------------------------------
Mon Feb  1 21:40:44 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.6
  * Foot improvement on some mods. With Eight Accumlators now it
    works correclty.

-------------------------------------------------------------------
Sun Jan  3 23:21:00 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.5
  * Achivement System improved. Now you can see what achivements
    you got and how much is yet missing
  * Quit Menu now shows three ways to quit your current game

-------------------------------------------------------------------
Mon Dec 28 15:23:59 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.4
  * Virtual pad control improvements

-------------------------------------------------------------------
Fri Dec 18 12:16:12 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.3
  * Smarter Game store. Catalogue entries can be read later at
    runtime and in the background

-------------------------------------------------------------------
Sun Dec 13 18:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.2
  * Disc color now is white
  * Touch buttons give feedback when pressed/touched
  * Improved overall direction and buttons control
  * No more ugly vpad background

-------------------------------------------------------------------
Sat Dec 12 21:20:03 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.7.1
  * Bugfix release

-------------------------------------------------------------------
Fri Dec  4 17:17:46 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.7.0
  * More Keen Dreams fixes
  * More Lua support and remaining python code is now completely
    removed
  * Added sound buffer amplifier for improving the sound/music
    quality hopefully on certain systems

-------------------------------------------------------------------
Mon Oct 26 08:12:23 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.6.3
  * We have eight control presets which got some standard names.
  * Bug fixes in the Keen dreams engine

-------------------------------------------------------------------
Mon Oct 19 17:36:08 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.6.2
  * More sounds are now played
  * Collision fixes
  * AI fixes
  * Added 5 control presets which can be saved and loaded.

-------------------------------------------------------------------
Sat Oct 17 15:40:47 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.6.1
  * More lua support. Oblivion v1.4 fully working
  * More crash fixes, especially for Keen 6 DEMO

-------------------------------------------------------------------
Fri Oct 16 20:44:55 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.6.0
  * Fixing mute music after saving a game
  * Added PC Speaker Volume option

-------------------------------------------------------------------
Sun Aug 30 12:03:13 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Drop patch (fixed by upstream):
  * commandergenius-set-gskit-linker-language.patch

-------------------------------------------------------------------
Sun Aug 30 08:55:19 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.5.5
  * Improved controller configuration for multiplayer

-------------------------------------------------------------------
Tue Aug 18 20:38:53 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.5.4
  * Level swap when Hardmode in Episode 1 works once again

-------------------------------------------------------------------
Sun Aug 16 13:55:11 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.5.3
  * Secret Ending In Keen 5 is unlockable
  * Crash fixes with older save game files

-------------------------------------------------------------------
Thu Aug 13 18:57:49 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.5.2
  * Improved blinking sprites for home-made creations
  * Keen dreams improvements with level signs
  * Now you can remove gameplay and menu bindings
  * Collision detection improvements
  * Splitting up the control settings a bit better
  * Since you can unbind Super Run option got removed.

-------------------------------------------------------------------
Sun Aug  2 18:01:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.5.1
  * Ceilick Ai improvements
  * Small bug fix with sprite export in Galaxy Keen.
- Add patch:
  * commandergenius-set-gskit-linker-language.patch

-------------------------------------------------------------------
Sun Jul 26 19:31:44 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to release 2.4.6
  * New Export graphics feature
  * Super Run option. The run button now only works when you
    enable that option

-------------------------------------------------------------------
Tue Jul  7 16:10:37 UTC 2020 - Jan Engelhardt <jengelh@inai.de>

- Update to release 2.4.5.2
  * Black screen fixes
  * Reduced probability of the slug doing the squat action.

-------------------------------------------------------------------
Fri Jun 26 09:16:38 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.4.5
  * QED Fixes
  * Improved Savegame menu style and overall functionality
  * Minor GUI improvements

-------------------------------------------------------------------
Thu Jun 11 18:00:20 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.4.4
  * Boost libraries are now optional, thanks to TinyXML2 code
  * AutoGun working in Keen 4-6
  * Better Analog controls handling in Keen 4-6

-------------------------------------------------------------------
Sat May 30 10:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.4.3
  * Finally, loading the game list is much faster. Enjoy!
  * Integer scaling improvements
  * Fixes to the load of high-res tiles in keen5 and 6
  * Some bug fixes

-------------------------------------------------------------------
Sat May 23 08:29:58 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.4.2
  * SDL_Cursor now should work as intended
  * Finally added some scroll arrows to list views
  * More loading feedback especially for galaxy audio
  * Adding some emscripten code so GsKit is compatible with WASM
  * Some resolution and rendering improvements
  * Keen dreams freezes less especially when using cheat codes
  * Fixed broken Messie to Player interaction
  * Added Quicksave (F6) and Quickload (F9) so dying is less
    tedious
  * Added Integer scaling of video resoltion
  * Added 640x360 game resolution which scales nice to 1920x1080

-------------------------------------------------------------------
Thu Apr  9 19:05:40 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.4.1
  * Added an achievement system for keen4se.

-------------------------------------------------------------------
Sun Mar 15 17:46:56 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.4.0
  * Fixed problem with some dialogs in vorticon keen engine
  * Improved the code for save game menus
  * Added option where you can choose whether you type your save
    game or a timestamp is automatically entered instead
  * Disabled button cannot be triggered anymore as it should be

-------------------------------------------------------------------
Sat Dec 21 14:40:59 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.3.9
  * Virtualpad improvements
  * Android improvements
  * Settings improvements for horizontal border size
  * Crash fixes, bug fixes

-------------------------------------------------------------------
Fri Nov  1 09:40:29 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.3.6
  - Scrollbar improvements
  - Crash fixes, bug fixes
  - Search path issues fixed
  - New font added for better scalibility 
  - Updated GsKit, many code cleanups in the library 
  - Settings fixups
  - Modern setting makes the dithering effect a bit smoother when
    Galaxy is shown
  - Brought back the info menu for help and ordering info
  - More log messages for better feedback
- Use %cmake macros
- Run spec-cleaner

-------------------------------------------------------------------
Tue Aug  6 20:40:20 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.2.3
  * Tweaked Game menu design
  * Optimized compilation process
  * Reduce some compiler warnings
  * Overall code modernization
  * AI improvements
  * Collision improvements with switches
- Take the source from the upstream authors gitlab instance.
  The github mirror wasn't up to date.

-------------------------------------------------------------------
Fri Jul 27 07:58:11 UTC 2018 - jengelh@inai.de

- Update to new upstream release 2.2.2
  * Player selection in Keen 4 Plus. Play as Lindsey, Council or
    Kyle.
  * Different character in Multiplayer mode.
  * Added support for Mod, Midi and FLAC.
  * Sprite selection screen when Single player mode (Galaxy).

-------------------------------------------------------------------
Sat Mar 17 09:46:34 UTC 2018 - jengelh@inai.de

- Update to new upstream release 2.0.7
  * Integration of the KeenDreams GPLed engine
  * Many AI fixes in Keen 4, 5 and 6
  * Platform sprite corrections in Keen 5
  * Many collision fixes
  * Smoother scrolling with vsync
- Remove commandergenius-nocurrentdate.diff (no longer needed)

-------------------------------------------------------------------
Sun May  3 19:38:32 UTC 2015 - dap.darkness@gmail.com

- Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
  * Dosbox fusion;
  * A lot of dosbox fixes;
  * Better mouse controls;
  * New submenu for mods;
  * More fixes and AI improvements;
  * More native resolutions if higher modes are used,
    especially in the launcher;
  * Some improved physics;
  * Shorter game names;
  * Last window size is now saved automatically;
  * Heavy engine independent code cleanups which will make CG more
    flexible for new game engines besides Commander Keen;
  * New GsLib will take more work at low level functions and will
    as wrapper for SDL and GUI elements;
  * Multiple selection problem should be fixed now;
  * Even more smooth effects readded;
  * New pump event concept will solve a lot of deadlocks we
    previously had on the android versions;
  * Added Scrollbar for a bigger list of games;
  * Wormmoutch bites again;
  * More effects readded;
  * Many bug fixes especially Keen 1,2 and 4.
- Switched from tarball to _service.
- Added commandergenius-nocurrentdate.diff vs. useless rebuilds.
- General spec clean up.

-------------------------------------------------------------------
Thu Jan 30 22:23:01 UTC 2014 - jengelh@inai.de

- Initial package (version 1.6.5.5) for build.opensuse.org
openSUSE Build Service is sponsored by