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openSUSE:Evergreen:11.1:Test
crack-attack
crack-attack.spec
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File crack-attack.spec of Package crack-attack
# # spec file for package crack-attack (Version 1.1.14) # # Copyright (c) 2007 SUSE LINUX Products GmbH, Nuernberg, Germany. # This file and all modifications and additions to the pristine # package are under the same license as the package itself. # # Please submit bugfixes or comments via http://bugs.opensuse.org/ # # norootforbuild Name: crack-attack BuildRequires: Mesa-devel SDL_mixer-devel freeglut-devel gcc-c++ gtk2-devel libdrm-devel update-desktop-files License: GPL v2 or later Group: Amusements/Games/Action/Other AutoReqProv: on Version: 1.1.14 Release: 124 Provides: Attack Obsoletes: Attack Summary: Clone of the Nintendo Classic 'Tetris Attack' Url: http://www.nongnu.org/crack-attack/ Source0: %name-%version.tar.bz2 Source1: %name.desktop Patch: %name-%version-glutInit.diff Patch1: %{name}-%{version}_missing-includes.patch BuildRoot: %{_tmppath}/%{name}-%{version}-build %description A free OpenGL Linux game based on the Super Nintendo classic Tetris Attack. Authors: -------- Daniel Nelson <nelson@aluminumangel.org> R. Andrew Sayman <lorien420@myrealbox.com> %prep %setup -q -n %name-%version %patch %patch1 %build %{?suse_update_config:%{suse_update_config -f}} autoreconf -f -i ./configure \ --prefix=%_prefix \ --bindir=%_prefix/games \ --mandir=%_mandir \ --datadir=%_datadir/games \ --enable-sound=yes make %{?jobs:-j%jobs} CXXFLAGS="$RPM_OPT_FLAGS" CFLAGS="$RPM_OPT_FLAGS" %install make "DESTDIR=$RPM_BUILD_ROOT" install mkdir $RPM_BUILD_ROOT/usr/share/pixmaps install -m 644 data/crack-attack.xpm $RPM_BUILD_ROOT/usr/share/pixmaps/crack-attack.xpm %suse_update_desktop_file -i %name Game ArcadeGame %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) %doc AUTHORS COPYING COPYRIGHT ChangeLog doc/*.{html,jpg,xpm} %doc %_mandir/man6/crack-attack.6.gz %_prefix/games/crack-attack %_datadir/games/crack-attack/ /usr/share/applications/%name.desktop /usr/share/pixmaps/%name.xpm %changelog * Mon Oct 15 2007 - pgajdos@suse.cz - added missing includes * missing_includes.patch * Thu Jan 25 2007 - anicka@suse.cz - build all files with $RPM_OPT_FLAGS * Tue Sep 12 2006 - anicka@suse.cz - enable sound support * Mon Jan 30 2006 - ro@suse.de - added gcc-c++ to BuildRequires * Wed Jan 25 2006 - mls@suse.de - converted neededforbuild to BuildRequires * Fri Sep 16 2005 - anicka@suse.cz - package desktop icon * Mon Aug 29 2005 - pmladek@suse.cz - added missing glutInit call, so the game can be started again; thanks to abauer@suse.de for patch [#113074] * Wed Jul 20 2005 - pmladek@suse.cz - updated to version 1.1.14: * totally redesigned GUI * bumped the networking version to 1.1.14; essentially, the compatibility has been messed up * fixed stones hanging in mid-air * added a command-line switch to change the resolution --res * added sound and music patches (currently unsupported) - removed obsolete patch, which had fixed compiler warnings and errors - enabled parallel build - packaged COPYRIGHT * Thu Apr 14 2005 - mcihar@suse.cz - update to 1.1.12-r1 - drop second desktop file as game now has configuration window * Thu Jan 06 2005 - mcihar@suse.cz - fix path in desktop files (bug #49626) * Mon Mar 01 2004 - mcihar@suse.cz - update to 1.1.10 * Sat Jan 10 2004 - adrian@suse.de - build as user * Tue Oct 14 2003 - mcihar@suse.cz - updated to 1.1.9: - Removed uses of deprecated ostrstream. - Updated old C-style header file names. - removed obsolete patches - moved to /usr/games * Tue Aug 12 2003 - mcihar@suse.cz - added .desktop files * Mon Aug 11 2003 - mcihar@suse.cz - use autoreconf * Mon Nov 18 2002 - mcihar@suse.cz - fixed compilation warnings (gcc 3.2) and errors (gcc 3.3) * Tue Oct 22 2002 - ro@suse.de - make it build with mesa-4.0.4 * Fri Jun 07 2002 - mcihar@suse.cz - updated to version 1.1.8 * Turned off lightmap texturing when rendering waking garbage, which caused waking garbage to be dark under certain drivers. * Changed the point system of solo play to a more fun and intuitive algorithm. * Modified the distribution of special blocks in X-treme mode. * Added a status bar which displays how close the player is to losing. * Reduced network load by reducing garbage queue length and communication frequency. * Added workaround to GLUT bug which caused a crash when the Del-key was pressed after the game in solo play (thanks to Stephen Thorne). * Added a low resolution graphics mode (thanks to Stephen Thorne). * Improved the window size algorithm and the socket closing procedures. * Modified the idle callback's behavior when behind in time steps. * Tue Jan 15 2002 - ro@suse.de - added provides and obsoletes for old package name * Tue Jan 15 2002 - cihlar@suse.cz - renamed Attack -> crack-attack - update to version 1.1.3 * Mon Nov 19 2001 - cihlar@suse.cz - initial version 20011102 by the date of Makefile
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