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blender
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File blender.spec of Package blender
# # spec file for package blender # # Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # # norootforbuild %define collada 1 %define wplayer 1 # Use rpmbuild -D 'DISTRIBUTABLE 0' to build original code. %define DISTRIBUTABLE 1 BuildRequires: pcre-devel pkg-config readline-devel BuildRequires: MesaGLw-devel OpenEXR-devel cmake fdupes freealut-devel freetype2-devel ftgl-devel BuildRequires: boost-devel fftw3-devel gcc-c++ libogg-devel libstdc++-devel libtheora-devel zlib-devel BuildRequires: libao-devel libdrm-devel libpng-devel libquicktime-devel libtiff-devel libvorbis-devel ruby-devel BuildRequires: glew-devel libtool openssl-devel update-desktop-files xorg-x11 xorg-x11-devel BuildRequires: desktop-file-utils libsamplerate-devel libsndfile-devel libxml2-devel shared-mime-info yasm yasm-devel BuildRequires: epydoc gettext-tools libexpat-devel libjack-devel libopenssl-devel perl-libxml-perl BuildRequires: doxygen help2man libSDL-devel lzo-devel openal-soft-devel perl-Text-Iconv ruby xz xz-devel %if 0%{?suse_version} > 1120 BuildRequires: pkgconfig(python3) %else BuildRequires: python3 python3-devel %endif #BuildRequires: libjpeg-devel BuildRequires: libjpeg62-devel %if 0%{?collada} == 1 BuildRequires: openCOLLADA-devel %endif BuildRequires: liblcms-devel %if %DISTRIBUTABLE <= 0 BuildRequires: ffmpeg-devel %endif Name: blender License: GPLv2+ Group: Productivity/Graphics/3D Editors Summary: A 3D Modelling And Rendering Package Version: 2.56.34784 Release: 1 Url: http://www.blender.org/ BuildRoot: %{_tmppath}/%{name}-%{version}-build Source0: %{name}-%{version}.tar.xz Source1: Changes.txt Source2: geeko.blend Source3: geeko.README Source4: blender-sample Source5: blenderplayer.1 Source6: blender.xpm Source7: x-blend.desktop Patch0: blender-2.48-python64.patch Patch1: blender-2.48-undefine-operation.patch # Patch submitted upstream - Blender Patches item #19234, Patch2: blender-2.50-uninit-var.patch Patch4: blender-2.55-gcc46fix.patch %if %DISTRIBUTABLE == 1 # Patch3 is needed due to the purging of everything mpeg Patch3: blender-2.55-blenkernel.patch %endif Recommends: blender-doc %description Blender is a 3D modelling and rendering package. It is the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D and game creation and playback with cross-platform compatibility. http://www.blender.org Authors: -------- Stichting Blender Foundation Frederiksstraat 12-2 1054 LC Amsterdam the Netherlands foundation(at)blender(dot)org %package doc Summary: Documentation for blender License: GPLv2+ Group: Documentation/HTML BuildArch: noarch %description doc Being the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. This package includes API documentation and example plugin programs. %package devel Summary: Include files for blender plugin development License: GPLv2+ Group: Development/Libraries/C and C++ Requires: %{name} = %{version} Recommends: blender-doc %description devel This package provides the include files necessary to develop and build plugins for Blender. find %1 -name '*.pyc' -exec rm -f {} \\; \ python3 -c "import sys, os, compileall; br='%{buildroot}'; compileall.compile_dir(sys.argv[1], ddir=br and (sys.argv[1][len(os.path.abspath(br)):]+'/') or None)" %%1 \ %global __python3 /usr/bin/python3 %global py3_abi_kind %(python3-config --abiflags) %global python3_ver %(python3 -c "import sys; v=sys.version_info[:2]; print('%%d.%%d'%%v)" 2>/dev/null || echo PYTHON-NOT-FOUND) %global python3_prefix %(python3 -c "import sys; print(sys.prefix)" 2>/dev/null || echo PYTHON-NOT-FOUND) %global python3_libdir %{python3_prefix}/%{_lib}/python%{python3_ver}%{py3_abi_kind} %global python3_incdir %{python3_prefix}/include/python%{python3_ver}%{py3_abi_kind} %global python3_sitedir %{python3_libdir}/site-packages %global python3_sitelib %(python3 -c "from distutils.sysconfig import get_python_lib; print (get_python_lib())" 2>/dev/null || echo PYTHON-NOT-FOUND) %global python3_compile \ %{-O: \ find %%1 -name '*.pyo' -exec rm -f {} \\; \ python3 -O -c "import sys, os, compileall; br='%{buildroot}'; compileall.compile_dir(sys.argv[1], ddir=br and (sys.argv[1][len(os.path.abspath(br)):]+'/') or None)" %%1 \ } %global python3_requires \ %define minver %python3_ver \ %define maxver %(python3 -c "import sys; a,b=sys.version_info[:2]; print('%%d.%%d'%%(a,b+1))" 2>/dev/null || echo PYTHON-NOT-FOUND) BuildRequires: python3 %{-d:python3-devel} PreReq: python3 >= %minver, python3 < %maxver %prep %setup -q %patch0 %patch1 %patch2 %patch4 %if %DISTRIBUTABLE == 1 %patch3 rm -rf release/scripts/presets/ffmpeg intern/audaspace/ffmpeg find ./ -name *mpeg* -exec rm -rf {} \; %endif %define buildir %{_builddir}/%{name}/%{version} echo %{buildir} echo "python3_version = %python3_ver" echo "python3_prefix = %python3_prefix" echo "python3_libdir = %python3_libdir" echo "python3_incdir = %python3_incdir" echo "python3_sitedir = %python3_sitedir" echo "python3_sitelib = %python3_sitelib" echo "python3_requires = %python3_requires" echo "python3_requires-d = %python3_requires -d" echo "python_sitelib = %python_sitelib" %build export CFLAGS="$RPM_OPT_FLAGS -pipe -fPIC -funsigned-char -fno-strict-aliasing -g -ggdb" export CXXFLAGS=$CFLAGS export BF_TIFF_LIB="%{_libdir}/libtiff.so" export BF_TIFF_INC="%{_includedir}" export BF_GETTEXT_LIBPATH="%{_libdir}" #WITH_INTERNATIONAL mkdir -p Build pushd Build # -DPYTHON_LIB=%%{_libdir}/libpython3.1.so \ cmake ../ \ -G"Unix Makefiles" \ -DWITH_FFTW3:BOOL=on \ -DWITH_JACK:BOOL=on \ -DWITH_CODEC_SNDFILE:BOOL=on \ -DWITH_IMAGE_OPENJPEG:BOOL=off \ %if %{collada} == 1 -DWITH_OPENCOLLADA:BOOL=on \ -DOPENCOLLADA=%{_prefix} \ -DOPENCOLLADA_LIBPATH=%{_libdir} \ -DOPENCOLLADA_INC=%{_includedir} \ %else -DWITH_OPENCOLLADA:BOOL=off \ %endif -DPYTHON_LIBPATH=%{_libdir} \ -DPYTHON_LIBRARY=%{_libdir}/libpython%{python3_ver}%{py3_abi_kind}.so \ -DPYTHON_INCLUDE_DIRS=%{python3_incdir} \ -DWITH_PYTHON_INSTALL:BOOL=off \ -DWITH_PYTHON:BOOL=on \ -DWITH_IMAGE_OPENJPEG:BOOL=off \ -DWITH_GAMEENGINE:BOOL=on \ %if %DISTRIBUTABLE == 1 -DWITH_CODEC_FFMPEG:BOOL=off \ %else -DWITH_CODEC_FFMPEG:BOOL=on \ %endif -DWITH_CXX_GUARDEDALLOC:BOOL=on \ -DCMAKE_VERBOSE_MAKEFILE:BOOL=on \ %if %wplayer == 1 -DWITH_PLAYER:BOOL=on \ %else -DWITH_PLAYER:BOOL=off \ %endif -DCMAKE_INSTALL_PREFIX:PATH=%{_prefix} %__make %{?jobs:-j%{jobs}} popd # -e 'CFLAGS="$CFLAGS `python3-config --includes` CXXFLAGS=$CFLAGS' %install # Get the current release version for blender needed while building svn. # It works even though rpmbuild complains %define rlversion %(python %{buildir}/release/getversion.py) echo %{rlversion} pushd Build make DESTDIR=%{?buildroot} install popd echo %{rlversion} # Factory is now of the opinion that every /usr/bin file needs a man page, %if %wplayer == 1 # Generate man page with help2man pushd %{buildroot}%{_mandir}/man1 #cp -v %%{buildroot}%%{_bindir}/blenderplayer ./ #help2man \ # --version-string="%%{version}" \ # --help-option="-h" -n "a utility for previewing .blend files" \ # -s 1 -m "User Commands" -S "Stichting Blender Foundation" -N -o blenderplayer.1 ./'blenderplayer -h ""' #rm blenderplayer popd cp -v %{S:5} %{buildroot}%{_mandir}/man1 %endif # Fix any .py files with shebangs and wrong permissions. if test -z `find %{buildroot} -name *.py -perm 0644 -print0|xargs -0r grep -l '#!'`; \ then break; else chmod -f 0755 `find %{buildroot} -name *.py -perm 0644 -print0|xargs -0r grep -l '#!'`; \ fi # Copy text files to correct place. mkdir -p %{buildroot}%{_docdir} mv -f %{buildroot}%{_datadir}/doc/%{name} %{buildroot}%{_docdir}/ # install blender sample. %__install -D -m 0644 %{S:2} %{buildroot}%{_docdir}/%{name}/ %__install -D -m 0644 %{S:3} %{buildroot}%{_docdir}/%{name}/ %__install -D -m 0755 %{S:4} %{buildroot}%{_bindir}/ # Add Changes.txt cp -v %{S:1} %{buildroot}%{_docdir}/%{name}/ # Doxygen is broken in 11.3 see bnc # 650330 pushd doc if test `doxygen --version` != 1.6.3; \ then \ # Build documentation until the script is fixed doxygen -u Doxyfile; \ doxygen Doxyfile; \ fi cp -r * %{buildroot}%{_docdir}/%{name}/ rm -rf %{buildroot}%{_docdir}/%{name}/Doxy* %{buildroot}%{_docdir}/%{name}/doxy* %{buildroot}%{_docdir}/%{name}/python_api \ %{buildroot}%{_docdir}/%{name}/manpage; \ popd # blender-devel stuff soon depreciated. mkdir -p %{buildroot}%{_includedir}/%{name} cp -pr source/blender/blenpluginapi/* %{buildroot}%{_includedir}/%{name}/ rm -f %{buildroot}%{_includedir}/%{name}/blenpluginapi # Add more icons. mkdir -p %{buildroot}%{_datadir}/icons/hicolor/16x16/apps/ mkdir -p %{buildroot}%{_datadir}/icons/hicolor/22x22/apps/ mkdir -p %{buildroot}%{_datadir}/icons/hicolor/32x32/apps/ cp release/freedesktop/icons/16x16/blender.png %{buildroot}%{_datadir}/icons/hicolor/16x16/apps/ cp release/freedesktop/icons/22x22/blender.png %{buildroot}%{_datadir}/icons/hicolor/22x22/apps/ cp release/freedesktop/icons/32x32/blender.png %{buildroot}%{_datadir}/icons/hicolor/32x32/apps/ pushd %{buildroot}%{_datadir}/pixmaps/ ln -s ../icons/hicolor/32x32/apps/blender.png blender.png popd # Install s6=blender.xpm and s11=v-2.55 %__install -D -m 0644 %{S:6} %{buildroot}%{_datadir}/pixmaps/ mkdir -p %{buildroot}%{_datadir}/icons/hicolor/scalable/apps/ pushd %{buildroot}%{_datadir}/icons/hicolor/scalable/apps/ ln -s ../../../../pixmaps/blender.svg %{buildroot}%{_datadir}/icons/hicolor/scalable/apps/blender.svg popd # Install s6=blender.xpm %__install -D -m 0644 %{S:6} %{buildroot}%{_datadir}/pixmaps/ rm -f %{buildroot}%{_includedir}/%{name}/CMakeLists.txt %{buildroot}%{_includedir}/%{name}/SConscript %{buildroot}%{_includedir}/%{name}/intern/Makefile \ %{buildroot}%{_includedir}/%{name}/intern/pluginapi.c %{buildroot}%{_includedir}/%{name}/Makefile %suse_update_desktop_file -i "%{name}" # x-blend.desktop %__install -D -m 0644 "%{S:7}" "%{buildroot}%{_datadir}/applications/x-blend.desktop" %suse_update_desktop_file %{buildroot}/%{_datadir}/applications/x-blend.desktop # Remove executables from buildroot/_docdir}/name #find %%{buildroot}%%{_docdir}/%%{name} -name *.py -delete if test -z `find %{buildroot}%{_docdir}/%{name} -name *.py -perm 0755 -print0|xargs -0r grep -l '#!'`; \ then break; else chmod -f 0644 `find %{buildroot}%{_docdir}/%{name} -name *.py -perm 0755 -print0|xargs -0r grep -l '#!'`; \ fi %find_lang %{name} %fdupes -s %{buildroot}%{_datadir} %post /usr/bin/update-mime-database "%{_datadir}/mime" >/dev/null %postun /usr/bin/update-mime-database "%{_datadir}/mime" >/dev/null %clean %__rm -rf "%{buildroot}" %files -f %{name}.lang %defattr(-,root,root) %{_bindir}/blender %{_bindir}/blender-thumbnailer.py %{_bindir}/blender-sample %{_docdir}/%{name}/geeko.* %{_docdir}/%{name}/Changes.txt %if %wplayer == 1 %{_bindir}/blenderplayer %{_mandir}/man1/blenderplayer.1.gz %endif %dir %{_datadir}/%{name} %dir %{_datadir}/%{name}/%{rlversion} %{_datadir}/%{name}/%{rlversion}/* %{_mandir}/man1/blender.1.gz %{_datadir}/applications/blender.desktop %{_datadir}/applications/x-blend.desktop %{_datadir}/pixmaps/blender.xpm %{_datadir}/icons/hicolor/16x16/apps/blender.png %{_datadir}/icons/hicolor/22x22/apps/blender.png %{_datadir}/icons/hicolor/32x32/apps/blender.png %{_datadir}/icons/hicolor/scalable/apps/blender.svg %{_datadir}/pixmaps/blender.svg %{_datadir}/pixmaps/blender.png %files doc %defattr(-,root,root) %dir %{_docdir}/%{name}/ %doc %{_docdir}/%{name}/* %exclude %{_docdir}/%{name}/geeko.* %exclude %{_docdir}/%{name}/Changes.txt %files devel %defattr(-,root,root) %dir %{_includedir}/%{name}/ %{_includedir}/%{name}/*.h %{_includedir}/%{name}/*.DEF %changelog
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