File SDL2.changes of Package SDL2

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Wed Feb 15 11:51:52 UTC 2017 - jengelh@inai.de

- Add dbus-ime.diff and build with fcitx [boo#1025413]

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Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com

- Backported commit 5184186d4366 and fbf9b0e3589a as
  SDL2-ppc64-declaration-after-statement.patch to fix build
  on ppc64/ppc64le 

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Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com

- Update to 2.0.5
  General:
  * Implemented audio capture support for some platforms
  * Added SDL_DequeueAudio() to retrieve audio when buffer 
    queuing is turned on for audio capture
  * Added events for dragging and dropping text
  * Added events for dragging and dropping multiple items
  * By default the click raising a window will not be 
    delivered to the SDL application. You can set the hint 
    SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click 
    through to the window.
  * Saving a surface with an alpha channel as a BMP will use a 
    newer BMP format that supports alpha information. You can 
    set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use 
    the old format.
  * Added SDL_GetHintBoolean() to get the boolean value of a 
    hint
  * Added SDL_RenderSetIntegerScale() to set whether to 
    smoothly scale or use integral multiples of the viewport 
    size when scaling the rendering output
  * Added SDL_CreateRGBSurfaceWithFormat() and 
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL 
    surface with a specific pixel format
  * Added SDL_GetDisplayUsableBounds() which returns the area 
    usable for windows. For example, on Mac OS X, this subtracts 
    the area occupied by the menu bar and dock.
  * Added SDL_GetWindowBordersSize() which returns the size of 
    the window's borders around the client area
  * Added a window event SDL_WINDOWEVENT_HIT_TEST when a 
    window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. 
    in the title bar or window frame)
  * Added SDL_SetWindowResizable() to change whether a window 
    is resizable
  * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to 
    affect the window transparency
  * Added SDL_SetWindowModalFor() to set a window as modal for 
    another window
  * Added support for AUDIO_U16LSB and AUDIO_U16MSB to 
    SDL_MixAudioFormat()
  * Fixed flipped images when reading back from target 
    textures when using the OpenGL renderer
  * Fixed texture color modulation with SDL_BLENDMODE_NONE 
    when using the OpenGL renderer
  * Fixed bug where the alpha value of colorkeys was ignored 
    when blitting in some cases
  Linux:
  * Added support for the Fcitx IME
  * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a 
    window manager asks the SDL window whether it wants to take 
    focus.
  * Refresh rates are now rounded instead of truncated, e.g. 
    59.94 Hz is rounded up to 60 Hz instead of 59.
  * Added initial support for touchscreens on Raspberry Pi

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Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com

- Make building more verbose

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Thu Mar 10 13:39:57 UTC 2016 - jengelh@inai.de

- Enable udev support

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Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org

- update to version 2.0.4
General:
  * Added support for web applications using Emscripten, see
    docs/README-emscripten.md for more information
  * Added support for web applications using Native Client (NaCl), see
    docs/README-nacl.md for more information
  * Added an API to queue audio instead of using the audio callback:
    SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
  * Added events for audio device hot plug support:
    SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
  * Added SDL_PointInRect()
  * Added SDL_HasAVX2() to detect CPUs with AVX2 support
  * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
    like traditional window decorations (drag areas, resize areas)
  * Added SDL_GetGrabbedWindow() to get the window that currently has input
    grab, if any
  * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
    enabled in a renderer
  * Added SDL_CaptureMouse() to capture the mouse to get events while the
    mouse is not in your window
  * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
    space
  * Added SDL_GetGlobalMouseState() to get the current mouse state outside of
    an SDL window* Added a direction field to mouse wheel events to tell
    whether they are flipped (natural) or not
  * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
    [WGL|GLX]_ARB_context_flush_control extension)
  * Added EGL_KHR_create_context support to allow OpenGL ES version selection
    on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
    OpenGL ES 2.0 renderers
  * Added a Vivante video driver that is used on various SoC platforms
  * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
    renderers when the D3D device is lost, and from Android's event loop when
    the GLES context had to be recreated
  * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
    handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
    SDL's threads
  * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
  * Improved support for WAV and BMP files with unusual chunks in them
  * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
    SDL_AssertState
  * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
    window interaction while cursor is hidden
  * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
    SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
  * Added SDL_JoystickFromInstanceID(), as a helper function, to get the
    SDL_Joystick* that an event is referring to.
  * Added SDL_GameControllerFromInstanceID(), as a helper function, to get
    the SDL_GameController* that an event is referring to.

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Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de

- libspe2 only exists for ppc and ppc64

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Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de

- Drop old arts/esound soundserver support.

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Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de

- Remove SDL2 obsoletes (we never had packages of that name).
  Copy current Provides to baselibs.conf.

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Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de

- Update to new upstream release 2.0.3
* This is a minor bugfix release to take care of creating an OpenGL
  context on Mac OS X.

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Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org

- Added missing build dependencies
  * arts
  * dbus
  * udev
  * tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3

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Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org

- Use pkgconfig everywhere
- Fix the build on SLE using prjconf

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Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org

- Update to 2.0.2
  * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
  * Added an API to load a database of game controller mappings from a file:
    SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
  * Added game controller mappings for the PS4 and OUYA controllers
  * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
  * Added SDL_DetachThread()
  * Added SDL_HasAVX() to determine if the CPU has AVX features
  * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
  * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT 
  * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
  * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
  * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
  * testgl2 does not need to link with libGL anymore
  * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
  * Added controllermap test program to visually map a game controller
  * Fixed fullscreen and focused behavior when receiving NotifyGrab events
  * Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides

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Thu Nov  7 10:56:36 UTC 2013 - mailaender@opensuse.org

- Update to version 2.0.1:
  * Added an API to get common filesystem paths in SDL_filesystem.h: 
    SDL_GetBasePath(), SDL_GetPrefPath() 
  * Added an API to do optimized YV12 and IYUV texture updates: 
    SDL_UpdateYUVTexture() 
  * Added an API to get the amount of RAM on the system: 
    SDL_GetSystemRAM() 
  * Added a macro to perform timestamp comparisons with SDL_GetTicks(): 
    SDL_TICKS_PASSED() 
  * Dramatically improved OpenGL ES 2.0 rendering performance 
  * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
  * Fixed float audio support with the PulseAudio driver 
  * Fixed missing line endpoints in the OpenGL renderer on some drivers 
  * X11 symbols are no longer defined to avoid collisions when linking statically 

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Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org

- add SDL2 provides

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Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de

- Some metadata spruce-up: add current URLs, softer wildcarding
  in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds

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Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org

- created package (version 2.0.0) - based on SDL package

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