File bstone.changes of Package bstone

-------------------------------------------------------------------
Tue May 13 19:00:19 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.16
  Added
  * Exclusive fullscreen mode and borderless fullscreen windowed
    mode.
  * Cvar to control refresh rate in exclusive fullscreen mode
    (vid_refresh_rate).
  * Cvar to control window mode (vid_window_mode).
  Fixed
  * [CMake] Do not use command 'project' in the intermediate
    scripts.
- Update to version 1.2.15
  Fixed
  * MacOS build with embeded SDL v2.32.2.

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Sat Mar 22 08:22:24 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.14
  Fixed
  * Crash if external textures are on and there are no any texture
    file.
  * Crash when extracting the sprites.
  *  Missing path normalization in extractors.
  * Crash when level to extract is missing.

-------------------------------------------------------------------
Sat Dec 14 18:32:44 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.13
  Fixed
  * [AOG][HWR] Fix weapon position when toggle widescreen.
  * Hide back-to-demo menu item when there is no mission active.
  * Informants Die Upon Reloading a QuickSave.
  * Fizzle fade on death.
  * Don't increase a turn speed when running.
  * [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian.
  * "Full map" cheat.
  * Asleep enemies when dumps info to log.
  * [Windows] DPI awarness.
  * [HWR] Render walls on both sides of a door to avoid a possible
    gap.
  * Possible saved game corruption.
  * Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip.
  * Boss spawning in AOG.
  * Error at startup when profile directory is empty.
  * Buffer overflow for textured ceiling or floor.
  * [CFG] Escape argument string on serialization.
  * Sprite extraction error "Sprite page index out of range."
  * "Actor is in actorat" condition.
  * Order buttons inside the message box from right to left.
  * Possible out of range index access in ClearNClose.
  * [HWR] Crash on E5M14.
  * [SDL] Audio mixer crash on exit.
  * Crash when playing UI sound and there is no audio devices
    detected.
  Added
  * [#503] If the player score for the level is above 96%, the
    informant will tell the location of a single missing enemy or
    item.
  * [CMake] Option BSTONE_INTERNAL_SDL2 to use bundled SDL2 source
    code.
  * CVar facility.
  * Add tool to trim file paths in the executable.
  * Add option to control checking for error of 3D renderer API.
  * [PS] Add option to toggle a map in stats like in AOG.
  * Add Git commit's hash to the version.
  * Log error when message box fails.
  * Option extract_levels to extract levels in MapEdit format (FLR).
  * Button to error message box to open a log file.
  Changed
  * [#383] Change description of "is windowed" for windowed
    fullscreen.
  * Relicense completely new source code under MIT license.
  * [AUDIO] Rename audio driver type 2d_sdl to system.
  * [AUDIO] Rename audio driver type 3d_openal to openal.
  * Rename cvar vid_aa_kind to vid_aa_type.
  * [CVAR] Rename audio drivers (r2_sdl -> system, 
    r3_openal -> openal).
  * Rename cvar vid_aa_kind to vid_aa_type.
  * Use multiple search paths (data, mod) for external resources.
  * Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
  * Update stb (stb_image.h v2.29; stb_image_write.h v1.16).
  * Set CMake minimum version to v3.5.0.
  * Option --data_dir does not affect auto-detection of original
    assets.
- Drop patch:
  * bstone-fix-build-with-gcc13.patch

-------------------------------------------------------------------
Thu Feb 22 10:31:29 UTC 2024 - Dominique Leuenberger <dimstar@opensuse.org>

- Use %autosetup macro. Allows to eliminate the usage of deprecated
  %patchN

-------------------------------------------------------------------
Sun Apr  9 14:58:34 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Add patch:
  * bstone-fix-build-with-gcc13.patch

-------------------------------------------------------------------
Sun Sep 18 09:57:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.12
  Added
  * Support Nuked OPL3 emulator.
  * Option to control OPL3 emulator type (snd_opl3_type).
  * [README] "Known issues" section.
  Fixed
  * Cancel strafe movement if both keys are pressed.
  * Clear damage effects after loading the game, etc.
  * Fix GOG / Steam content detection.
  * Fix checking if the level is official.
  * Fix crash after changing audio driver via the menu.
  * Match audio attenuation to vanilla as close as possible.
  * Option vid_renderer now works in command-line.
  * Render 3D scene behind "You are jamming" cheat message box.
  * Use SDL 2.0.5+ functions only if available.
  * [AOG] Conditions to complete the episode.
  * [AOG] Fix "N/A" font size and color in the floor input panel.
  * [AOG] Interact with elevator controls on east-west side only.
  * [AOG] Match transporting behavior between floors to original.
  * [AOG] Render ouch frame only on damage for Plasma Sphere.
  * [AOG] Reverse textures for charge packs.
  * [HWR] Render enter-only door size without lock as unlocked.
  * [OAL] List only available extensions.
  * [OAL] Load AL symbols within context.
  * [SDL] Error "Renderer already associated with window".
  * [SDL] Reduce CPU usage for digitized low-pass filtering.
  Changed
  * Limit stream I/O to 32 bit.
  * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
  * [VIDEO] Rename vid_windowed_height to vid_height.
  * [VIDEO] Rename vid_windowed_width to vid_width.
  * [VIDEO] Rename vid_windowed_x to vid_x.
  * [VIDEO] Rename vid_windowed_y to vid_y.
  Removed
  * Exclusive fullscreen mode.
  * Option vid_is_windowed.
  * Resampling low-pass filter and it's options
    (snd_resampling_interpolation, snd_resampling_lpf).

-------------------------------------------------------------------
Sat Jan 29 12:20:22 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de>

- Fix license tags (statically linked libraries)

-------------------------------------------------------------------
Sun Mar 21 19:51:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.11
  * Bindings to take screenshots (default F5).
  * Option to control weapon bobbing (actual for Planet Strike
    only).
  * PC Speaker SFX.
  * Option snd_sfx_type to switch between AdLib and PC Speaker
    audio.
  * Option snd_is_sfx_digitized to toggle SFX digitization.
  * Extracting unprocessed audio (*.data).
  * Extracting PC Speaker audio.

-------------------------------------------------------------------
Sun Feb 14 12:04:59 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.10
  Added
  * Support for external textures (bmp, png).
  * Configuration for external textures (vid_external_textures).
  * OpenAL 3D audio driver.
  * Configuration for OpenAL driver (snd_driver, snd_oal_library,
    snd_oal_device_name).
  Fixed
  * Search path with provided data_dir.
  * Double fading on new game or load game when using hw renderer.
  * Fade whole screen when in widescreen and 3D view is showing.
  * Next map number for level transition.
  * Support for lowercase resource file names.

-------------------------------------------------------------------
Sat Nov 14 13:09:00 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.9
  Added
  * Option vid_filler_color_index to select filler color.
  Fixed
  * Enable sfx and music by default for first startup.
  * Lives counter.
  * Input floor panel visual glitches.

-------------------------------------------------------------------
Fri Jul 10 14:35:57 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.8
  Fixed
  * Disabled episodes 5 and 6 in static build.

-------------------------------------------------------------------
Tue Jul  7 18:54:22 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.7
  Fixed
  * Extraction of compressed texts.
  * Same texture for door type BIO.
  * Player radius for item pickup.
  * Missing test for pushwall in CheckLine.
  * Fix sfx turning off when in-game sounds paused.
  * Show option "Game Options -> Video -> Stretch UI".
  Changed
  * Replaced almost all fixed-point arithmetic with a
    floating-point one.
  * Relay on CMake's PCH support if available.

-------------------------------------------------------------------
Thu Jun 18 19:00:42 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.6
  Added
  * Option snd_resampling_interpolation to specify interpolation
    method for resampling.
  * Option snd_resampling_lpf to toggle low-pass filter for
    resampling.

-------------------------------------------------------------------
Sat Jun 13 11:39:18 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.5
  Fixed
  * [AOG][E4L1] Removed unnecessary in-place level fix.
- Update to version 1.2.4
  Added
  * [AOG] "Cursor" for elevetor panel.
  * Option --extract_vga_palette to extract VGA palette.
  * Pause game audio when in menu.
  Changed
  * Increased maximum actor count.
  * Use floating point for audio mixing.
  * Rewrite low-pass filter for PCM upsampling.
  * Saved games are not compatible with previous version.
  Fixed
  * [AOG] Revised initial hitpoints for bosses.
  * [AOG][E4L1] Added missing barrier switch for 100% points.
  * [PS] Hide already pushed pushwall on auto-map.
  * Pickup items while attacking.
  * Sprite precache for Perscan Drone and Volatile Material
    Transport.
  * Both games should be now completable with 100% rating.

-------------------------------------------------------------------
Wed May 27 18:45:36 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.3
  Added
  * Input bindings to cycle weapons.
  Changed
  * Apply bonus queue after finishing the mission.
  * Write data into temporary file and then rename it.
  * Enable high score menu for debug build.
  * Saved games are not compatible with previous version.
  Fixed
  * [AOG] Animation timings for some actors to match origin.
  * [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
  * Sprite precache for crate items.
  * Sprite precache for morphed Dr. Goldfire.
  * Level state after death when extra live is available.
  * Add points for destroying projector generator.
  * Displaying pushwalls after loading from saved game.
  * Hit points table.
  * Player's attack tracing.
  * Zigzag movement when strafing along the wall.
  Removed
  * Default values for some input bindings.

-------------------------------------------------------------------
Thu May 14 15:42:22 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.2
  * Fix handling of file paths.

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Wed May 13 14:53:04 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.1
  * Auto-detect game content of GOG and Steam.
  * Show message box with options if multiple game contents found.

-------------------------------------------------------------------
Sat May  9 15:35:37 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.0
  Added
  * 3D-renderer (OpenGL backend).
  * Menu to control video mode.
  * Menu to control texturing.
  * [RHW] Texture upscale filter (xBRZ).
  * Option snd_is_disabled to ignore audio subsystem.
  * Option vid_is_positioned to control position of the window.
  * Option vid_is_widescreen to control widescreen mode.
  * Option vid_is_ui_stretched to control UI stretching.
  * Option vid_2d_texture_filter to control texturing filter for UI
  * Option vid_3d_texture_image_filter to control texturing
    image filter for the scene.
  * Option vid_3d_texture_mipmap_filter to control texturing
    mipmap filter for the scene.
  * Option vid_3d_texture_anisotropy to control anisotropy filter
    for the scene.
  * Option vid_texture_upscale_filter to select texturing upscale
    filter.
  * Option vid_texture_upscale_xbrz_degree to control degree of
    xBRZ filter.
  * Option vid_aa_kind to select anti-aliasing mode.
  * Option vid_aa_degree to select anti-aliasing degree.
  * Option calculate_hashes to calculate hashes of resource files.
  * Option extract_walls to extract graphics resources (wall,
    flooring, etc.).
  * Option extract_sprites to extract graphics resources (actors,
    decorations, etc.).
  * Option extract_music to extract music resources.
  * Option extract_sfx to extract sfx resources.
  * Option extract_texts to extract text resources.
  * Option extract_all to extract all resources.
  * Generic instruction on how to compile on Linux-based system.
  Removed
  * Option vid_scale.
  * Vanilla input bindings and related menu items.
  Changed
  * Renamed option vid_windowed to vid_is_windowed.
  * Renamed option vid_window_x to vid_x.
  * Renamed option vid_window_y to vid_y.
  * Renamed option debug_dump_hashes to calculate_hashes.
  * Split option vid_mode into vid_width and vid_height.
  * Renamed option vid_no_vsync to vid_vsync.
  * Values of option vid_renderer.
  * Serializing barrier switches.
  * Disabled music caching.
  * Reduced volume factor of OPL sounds.
  * Saved games are not compatible with previous versions.
  Fixed
  * Audio normalization.

-------------------------------------------------------------------
Sat Feb  1 17:14:49 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.16
  * Removed some checks on barriers

-------------------------------------------------------------------
Sat Jan 25 17:37:49 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.15
  * Changed: Number secret floor
  * Fixed: Destination position for inter-floor teleporter

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Wed Nov 20 23:15:31 UTC 2019 - Simon Lees <sflees@suse.de>

- %make_jobs is depricated replaced by %cmake_build

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Sat Nov  9 14:28:48 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.14
  * Removed Alt and Ctrl to handle menu item.
  * Fixed Text typos
  * Fixed SDL with two digit sub-version number
  * Apply floor bonus correctly on percentage greater than 100%
- Remove patch:
  * Fix-SDL2W.patch (fixed by upstream)

-------------------------------------------------------------------
Mon Sep 30 13:28:05 UTC 2019 - Christophe Giboudeaux <christophe@krop.fr>

- Add Fix-SDL2W.patch to fix the SDL2 detection.

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Sun Jul 14 16:22:16 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.13
  * [AOG] Allow to warp to level beyond the 10th one.
  * Critical error if switch connected to non-activable object.

-------------------------------------------------------------------
Sun Jun 23 19:21:30 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 1.1.12
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