File libmanette.changes of Package libmanette

-------------------------------------------------------------------
Fri Apr 11 14:27:38 UTC 2025 - Bjørn Lie <bjorn.lie@gmail.com>

- Update to version 0.2.12:
  + Add a deadzone for Steam Deck analog sticks.
  + Fix build with older gobject-introspection.

-------------------------------------------------------------------
Mon Mar 17 10:56:22 UTC 2025 - Dominique Leuenberger <dimstar@opensuse.org>

- Drop baselibs.conf: no longer build libmanette-0_2-0-32bit: the
  only known consumer was webkit2gtk3:gtk3-soup2, which in fact is
  not built in Tumbleweed, but only in devel projects. As such,
  there seems to be no real use of this.

-------------------------------------------------------------------
Fri Mar 14 21:44:59 UTC 2025 - Bjørn Lie <bjorn.lie@gmail.com>

- Update to version 0.2.11:
  + Port documentation to gi-docgen
  + Add support for Steam Deck gamepad:
    - Add ManetteDeviceType and manette_device_get_device_type()
    - Add manette_device_supports_mapping()
  + Deprecate LIBMANETTE_* version check symbols, add MANETTE_*
    instead
  + Add runtime version check functions
  + Make hat to buttons mapping always emit button release (fixes
    d-pad getting stuck when quickly flipping right->left etc)
  + Fix paddle keycodes
  + Fix DualSense motion sensor and touchpad being recognized as
    gamepads
  + Fix half-range axis mappings
  + Build:
    - Depend on hidapi-hidraw
    - Specify --doc-format for GIR data
    - Fix build warnings
- Add pkgconfig(hidapi-hidraw) BuildRequires: New dependency.

-------------------------------------------------------------------
Fri Sep 13 15:18:29 UTC 2024 - Bjørn Lie <bjorn.lie@gmail.com>

- Update to version 0.2.9:
  + Update and clean up the game controller mapping database
  + ManetteDevice:
    - add manette_device_get_mapping() and
      manette_device_get_guid()
    - Handle keycodes before BTN_MISC as well
  + ManetteMapping:
    - Allow to map paddle1-4, misc1-6 and touchpad buttons
    - Improve error handling
  + ManetteMappingManager: Check if user mapping file exists
  + Tests: Test default mappings

-------------------------------------------------------------------
Mon Feb 12 15:16:05 UTC 2024 - Dominique Leuenberger <dimstar@opensuse.org>

- Update to version 0.2.7:
  + Allow building as a static library.
  + ManetteMappingManager: Strip leading and trailing spaces from
    mappings.
  + ManetteMonitor:
    - Always use file backend in Flatpak.
    - Skip non-evdev devices.
    - Fix object construction.
  + Various cleanups.

-------------------------------------------------------------------
Sun Mar 28 07:50:57 UTC 2021 - Dominique Leuenberger <dimstar@opensuse.org>

- Add baselibs.conf: build libmanette-0_2-0. New dependency to
  webkit2gtk3.

-------------------------------------------------------------------
Sat Nov 28 19:52:53 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com>

- Update to version 0.2.6:
  + Project:
    - Move the project to gitlab.gnome.org/GNOME/libmanette.
    - Update the URLs accordingly.
    - Give the project a minimal website:
      https://gnome.pages.gitlab.gnome.org/libmanette/
    - Update the project's description.
  + Documentation:
    - Add a documentation.
    - Fix many documentation annotations.
    - Document more symbols.
  + Meson:
    - Require Meson 0.53.0.
    - Add the demos option.
    - Add the build-tests and install-tests option.
    - Various code style cleanups and updates.
    - Add a build summary.
 + ManetteDevice:
   - Add a missing precondition check to ensure milliseconds is in
     the right range in manette_device_rumble().
   - Throw the full file error code rather than G_FILE_ERROR_FAILED
     in manette_device_new().
   - Throw G_FILE_ERROR_FAILED rather than G_FILE_ERROR_NXIO in
     manette_device_new() if the device isn't a gamepad.
  + ManetteMapping:
    - Check mapping strings have at least a GUID field and a name
      field.
    - Use the debug log level for non-programming mapping parsing
      errors.
    - Make some parsing error messages more explicit.
  + ManetteMappingManager: Use a race-free way to check the mapping
    file deletion.
  + Code cleanup:
    - Make license headers have the LGPL footer, not the GPL one.
    - Use #pragma once instead of manual header guards.
    - Use g_auto(), g_autoptr() and g_autofree where possible.
    - Use g_clear_pointer() and g_clear_object() where possible.
    - Use assertions instead of g_return*_if_fail in static
      functions.
    - Add HACKING.md to document the code, documentation, and
      commit message styles.
    - Give better names to callback functions.
    - Give the namespace_object_ prefix to the finalize functions
      to match the code style.
    - Clean up and simplify the code in many places.
    - Drop platform:Linux from the internal gamepad database.
- Changes from version 0.2.5:
  + Fix the build with musl by using input_event_sec and
    input_event_usec.
- Run tests during build, add a check section and macro.
- Update URL to new home.

-------------------------------------------------------------------
Sun Apr  5 17:10:44 UTC 2020 - Bjørn Lie <bjorn.lie@gmail.com>

- Update to version 0.2.4:
  + Build system changes: Add the 'introspection' and 'vapi'
    options, allowing to build without producing GObject
    Introspection or Vala bindings.
  + Support hot-plugging in the fallback backend.
  + Update the game controller mapping database.
  + Various code cleanups.

-------------------------------------------------------------------
Thu Sep 12 12:24:48 UTC 2019 - Bjørn Lie <bjorn.lie@gmail.com>

- Update to version 0.2.3:
  + Build system changes: Add 'gudev' option, allowing to
    explicitly build without gudev.

-------------------------------------------------------------------
Mon Mar 11 09:32:30 UTC 2019 - Bjørn Lie <bjorn.lie@gmail.com>

- Update to version 0.2.2:
  + Device:
    - Handle absolute axes with min > 0.
    - Handle the axes' flat to support axes to d-pad mapping.
  + Mapping:
    - Support negative analog axis to button mappings.
    - Support full-range axis to button mappings.

-------------------------------------------------------------------
Sun Sep 23 07:42:06 UTC 2018 - antoine.belvire@opensuse.org

- Update to version 0.2.1:
  + Defer the emission of input device events by putting them into
    idle event sources.
  + Update the game controller database.

-------------------------------------------------------------------
Tue Mar  6 17:48:22 UTC 2018 - bjorn.lie@gmail.com

- Update to version 0.2.0:
  + Device: Add rumble support.
  + Make the devices rumble in manette-test if they support it.
  + Mapping:
    - Initialize the bindings to 0 before using them, avoiding
      improper values in non used fields.
    - Ensures the binding value inversion is disabled by default,
      avoiding an unexpected state.
    - Clear errno before using it to avoid string to uint16
      convertions to fail on valid inputs.
    - Silently skip the 'platform' mapping key as it is neither
      useful nor erroneous.
  + Monitor:
    - Fix the 'device-disconnected' signal marshaller.
    - Fix the devices hash table hash and comparison functions.
  + Build system change:
    - Make manette-test properly depend on libmanette.
    - Change the package name from libmanette to manette.
    - Change the soname from liblibmanette.so to libmanette.so.
    - Fix the soname version.
  + Fix the license header of manette-version.h.in, which was
    accidentaly not matching the one of the library.
- Following upstream changes and fixes, rename liblibmanette-0_2
  subpackage to libmanette-0_2-0, change where applicable, set
  package_version define to 0_2-0.
- Tweak spec, use autosetup macro.

-------------------------------------------------------------------
Wed Feb 28 16:35:32 UTC 2018 - dimstar@opensuse.org

- Modernize spec-file by calling spec-cleaner

-------------------------------------------------------------------
Mon Nov 20 08:11:28 UTC 2017 - adrien.plazas@suse.com

- Initial package, libmanette, version 0.1.2.
openSUSE Build Service is sponsored by