File renderdoc.changes of Package renderdoc

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Wed Mar 26 09:21:40 UTC 2025 - Fabian Vogt <fvogt@suse.com>

- Add patch to backport PCRE2 to the swig fork:
  * 0001-PCRE2.patch

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Fri Mar 14 12:37:45 UTC 2025 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.37
  * UI: Python extension registration has more error checking
    and is more robust to syntax errors during
    register/unregister functions.
  * UI: Try to preserve selected pipeline stage when switching
    between mesh and normal draws.
  * D3D12: Bitfield declarations are reflected from DXIL
    metadata for structure types.
  * D3D12: Add handling of undocumented chunk in DXBC containers
    that can include source code files.
  * D3D12: Improve detection of code scopes during DXIL shader
    debugging.
  * D3D12: Improve handling of debug info mapping source
    variables to information in DXIL.
  * D3D12: Do limited parse of DXBC container to determine state
    object entry points.
  * D3D12: Improve display of root buffer structured buffers.
  * Vulkan: Improved capture memory overhead for cases of many
    images aliased in one location with only a small number
    used.
  * Vulkan: Optimise repeated name-setting of objects to not
    record every name.
  * Vulkan: Improve speed of processing printf messages for
    large shaders.
  * Vulkan: Ignore certain WSI-only extensions for replay
    compatibility as they are unused.
  * Vulkan: Preserve selected stage where possible when
    switching between mesh-shader and normal draws.
  * Vulkan: Implement capture and replay support for a number of
    extensions (not including shader debugging):
  * VK_KHR_shader_quad_control
  * VK_KHR_shader_maximal_reconvergence
  * VK_KHR_shader_expect_assume
  * VK_KHR_shader_float_controls2
  * VK_KHR_shader_subgroup_rotate
  * VK_KHR_ray_tracing_position_fetch
  * VK_KHR_ray_tracing_maintenance1
 

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Mon Feb  3 13:46:11 UTC 2025 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Set BuildArch to noarch for the devel package
- Update to version 1.36
  * DXIL debugging
  * Raytracing capture
  * All: Allow pointers to basic types (e.g. float *foo) in
    buffer formatter instead of requiring a struct as the
    pointee type.
  * All: Allow buffer formats to specify an alignment tighter
    than natural alignment (e.g. 4 byte alignment on a struct
    with 64-bit integers).
  * All: Improve some performance during capture for DLL loads
    that happen at very high frequency.
  * Images: Add support for tiled and mip-mapped EXR images and
    improved interpretation of channels.
  * Images: Improve loading times of EXR files via multithreaded
    decoding and texel reading optimisations.
  * D3D12: Display thread group size for MS/AS disassembly.
  * D3D12: Match undocumented PIX behaviour to recursively
    search for matching shader debug files within search
    locations. Selection behaviour when there are multiple
    matches is not currently defined.
  * D3D12: Improve reporting of driver version for WARP devices.
  * D3D12: Improve some aspects of RenderDoc's DXIL disassembly
    for better readability and displaying more useful
    information.
  * D3D12: Improve overhead when idle during capture by removing
    unnecessary CPU-GPU syncs.
  * D3D12: Added a custom interface for naming descriptors in a
    descriptor heap.
  * Vulkan: Add support for debugging shaders using
    EXT_shader_object.
  * Vulkan: Implement support for
    VK_KHR_dynamic_rendering_local_read.
  * Vulkan: Add support for debugging mesh shaders, with the
    same stipulations and restrictions as compute shaders that
    only one thread is simulated artificially in isolation
    without any other threads in the group to communciate with.
  * Vulkan: Physical devices are clamped to the highest
    supported version (currently 1.3) manually now as the vulkan
    loader no longer does this or removes the layer
    automatically.
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Wed Aug  7 13:07:35 UTC 2024 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.34
  * Added support for a new GLES extension: GL_EXT_clip_control.
  * Store texture data on GLES for sub-rect updates of
    compressed textures.
  * Active shader viewer bookmarks are listed in the bookmarks
    menu.
  * The custom more readable and human-friendly DXIL disassembly
    has had a number of readability improvements made.
  * Add support for Vulkan extensions:
    VK_KHR_shader_relaxed_extended_instruction and
    VK_EXT_shader_object
  * Improve the display of entry point interface lists in SPIR-V
    entry points.
  * Add functionality to allow packing of bitfields even when
    the declared bitfield straddles the alignment of its base
    type with #pack(tight_bitfield_packing).
  * Added a UI for managing the ignored PDBs when resolving
    callstacks.
  * Implemented GPU feedback for detecting dynamic access to
    arrayed samplers. 

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Sun Jun 30 07:57:30 UTC 2024 - Dirk Müller <dmueller@suse.com>

- update to 1.33:
  * The default DXIL disassembly type `DXBC/DXIL` has changed to
    use a new RenderDoc custom DXIL disassembly view.
  * The goals of the RenderDoc DXIL disassembly view is to make
    it easier for a human to read and parse the DXIL disassembly.
  * It does not try to be compatible with or emulate the DXC DXIL
    disassembly output.  DXC DXIL disassembly output can be
    selected using the `DXC DXIL` option in the `Disassembly
    type` drop down.
  * Leverages C-style syntax, HLSL naming and uses declared type
    SSA variables.
  * Uses reflection data where possible for resource naming.
  * Custom decoding of DXIL DX specific opcodes i.e. `LoadInput`,
    `StoreOutput`, `CBufferLoad`, `BufferLoad`, `BufferStore`,
    `TextureLoad`, `TextureStore`, `Sample*`, `AtomicBinOp`.
  * Where possible uses HLSL intrinsic names for DXIL DX opcodes
    i.e. `sin`, `cos`, `tan`, `isnan`, `ddx_coarse`, etc.
  * Custom decoding of handle creation and annotation to make it
    easier to link back to the resource.
  * UI: Add the ability to create and jump between bookmarks in
    the shader viewer, thanks to Louis de Carufel.
  * D3D12 and Vulkan: You can now directly browse the contents of
    a given descriptor heap or descriptor set.
  * D3D12 and Vulkan: Overlapping descriptor bindings will now
    properly indicate which binding was used to access which
    descriptor.
  * D3D12: Added support for new DLL selection API
    `ID3D12DeviceFactory` and similar.
  * D3D12: SM6.6 direct heap accesses will now be displayed in
    the texture viewer.
  * D3D12: Added new RenderDoc-specific DXIL disassembly.
  * Vulkan: Added support for `VK_EXT_nested_command_buffer`.
  * Linux: Add counter handling for new Intel kernel driver.

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Mon May  6 07:23:53 UTC 2024 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.32
  * Pixel history is now supported on D3D12, many thanks to the
    contributions by Steve Karolewics and Jovan Ristic.
  * All: Add the ability to right-click and rename a bookmark to
    give it a custom string name.
  * All: Add the ability to right-click and copy from pipeline
    state stencil state, and the debug messages view.
  * All: In the pixel history show depth value written even if no
    pixel shader is bound.
  * All: The pixel history view will show range-scaled colour for
    integer targets as well as float/normalised targets.
  * D3D12: Added support for pixel history.
  * D3D12: Allow resource naming for queues and command buffers.
  * Vulkan: Added support for the slang tool and shading language.
  * Vulkan: Allow debugging specific pixel shader instance based on
    the multiview or layered rendering index.
  * Vulkan: If multiple outputs are declared at the same location
    and have no names, use component in auto-generated name.
  * Vulkan: Add support for extensions:
    - VK_KHR_calibrated_timestamps
    - VK_KHR_index_type_uint8
    - VK_KHR_line_rasterization
    - VK_KHR_load_store_op_none
    - VK_KHR_vertex_attribute_divisor
    - VK_EXT_texture_compression_astc_hdr (was previously
      implemented but never reported)
  * Android: Improve performance with high-instance count draws
    when selecting 'show all instances' in mesh viewer.

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Wed Jan 31 08:23:48 UTC 2024 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.31
  * UI: Messages suggesting enabling API validation for more error
    information now direct to Open Capture with Options to
    discourage permanently enabling validation.
  * UI: Only show byte range for a single subresource when viewing
    texture as buffer.
  * UI: When switching between mesh shader draws and compute shader
    dispatches, preserve pipeline state flowchart.
  * Vulkan: Fail instance creation if RenderDoc layer is explicitly
    enabled.
  * Vulkan: Add support for 64-bit selectors to OpSwitch
    statements.
  * Vulkan: When 'ref all resources' is enabled, ensure internal
    buffers aren't included.
  * D3D11: Improve handling and checking for unsupported sparse
    textures.
  * Android: Add workaround for broken Android devices that don't
    properly support layers in apks.

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Tue Jan  2 13:09:35 UTC 2024 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.30
  * All: Extend depth test overlay to correctly report pass/fail
    with shader exported depth.
  * UI: Improve tooltips for settings determining Android SDK/JDK.
  * UI: Improve buffer formatter help and link properly to help
    documentation from UI.
  * UI: Improve D3D12 line anti-aliasing on AMD.
  * Vulkan: Add support for VK_EXT_extended_dynamic_state3
    extension.
  * Vulkan: Improve display of output parameters to strip
    unnecessary gl_PerVertex noise.
  * Android: Fade logo every 45 minutes to alleviate burn-in if
    server is left running long term.
  * Android: Add handling of limited devices that only support
    64-bit ARM and not also 32-bit ARM.
  * D3D12 & Vulkan: Implement support for mesh shading.
    Interactions with multiview are not supported, and currently
    there is no mesh input visualisation option and shader
    debugging is disabled. NOTE: Currently there are known issues
    both with mesa radv and with dxc's SPIR-V output which are both
    being investigated.


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Tue Nov 28 12:54:48 UTC 2023 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.29
  * Refactored handling of ExecuteIndirect to more reliably replay
    the application's work even in the face of non-deterministic
    work. Executes with non-deterministic parameters will still not
    function properly anywhere that the draw parameters are
    referenced like the event browser, mesh viewer, etc. But
    selecting subsequent events in the command buffer will now
    replay the ExecuteIndirect faithfully.
  * The pixel history events still show background colours in part
    when the row is selected.
  * When editing SPIR-V shaders and recompiling them, wherever
    possible the same SPIR-V version will be used to recompile
    them. This is necessary when using features that target a
    minimum SPIR-V version.

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Mon Aug 14 08:13:08 UTC 2023 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.28
  * Improved capture writing process for larger captures especially
    on Vulkan & D3D12 to improve the time taken to write a capture to disk.
  * Added a 'soft memory limit' capture option to reduce the chance
    of out-of-memory errors during capture, currently implemented
    only for Vulkan due to Linux and Android being platforms prone to OOM.
  * Tweaked the display of checkboxes with RenderDoc's style to
    display with an X, for the sake of the low contrast dark theme
    where checkbox fills were not as clear as the normal light theme.
  * Add support for glCopyImageSubData on GLES copying from
    uncompressed to compressed textures.
  * Add support for several vulkan extensions:
    - VK_EXT_provoking_vertex
    - VK_EXT_attachment_feedback_loop_dynamic_state
    - VK_EXT_image_2d_view_of_3d

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Wed Jun  7 08:07:05 UTC 2023 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.27
  * Security fixes:
    - CVE-2023-33863: renderdoc: integer overflow to heap-based buffer overflow
    - CVE-2023-33864: renderdoc: integer underflow to heap-based buffer overflow
    - CVE-2023-33865: renderdoc: symlink vulnerability in /tmp/RenderDoc
  * D3D12: Add support for new SDK 1.610.1:
  * New state functionality
  * New sampler creation parameters and PSO chunks
  * New barrier API
  * All: Show explicit dropdown arrow for tool buttons with menus.
  * All: Report Windows 11 separately in analytics.
  * Vulkan & D3D12: Optimisations to capture time overhead and GPU Syncs.
  * D3D11: Disable query for undocumented internal D3D interface in composition API.

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Tue Apr 11 07:07:15 UTC 2023 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.26
  * OpenGL: Pixel history is now supported on OpenGL.
  * Vulkan: Improve the heuristic for when to use a GPU readback for
    reading mapped memory over CPU reads.
  * D3D12: Enable that same heuristic that was accidentally disabled in
    a previous release.
  * D3D12: DXIL handling refactored once again, to more closely clone
    LLVM's codebase and be more reliable at editing/patching.

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Fri Mar 24 14:50:34 UTC 2023 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.25
  * All: nvidia counters can now be obtained via the performance counter
    viewer. This requires the manual installation of the nvidia SDK
    obtained separately.
  * Python: The bindings now report not-equal instead of throwing an
    exception when comparing between incompatible types.
  * Android: Change listing of Android packages for new Android version
    that requires different parameters.
  * D3D12: Resource usage depends less on root signatures and more on
    shader reflection, which should reduce false positives of resources
    being reported as used on events when they are bound but unused.
  * Vulkan: Display depth resolve textures in texture viewer thumbnails.
  * Vulkan: Add support for several extensions:
    - VK_EXT_rasterization_order_attachment_access
    - VK_EXT_acquire_drm_display
    - VK_EXT_surface_maintenance1
    - VK_EXT_swapchain_maintenance1
    - VK_EXT_border_color_swizzle
    - VK_EXT_non_seamless_cube_map
    - VK_EXT_depth_clamp_zero_one
    - VK_EXT_image_view_min_lod

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Mon Dec 19 09:11:29 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.24
  * This is a hotfix release, containing a fix for a common D3D12
    crash that could happen when analysing a capture using bindless
    resource access.

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Mon Dec  5 11:46:40 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.23
- UI: When trying to connect to a remote host using an incompatible
  version, display the version it is running. This is only
  supported as of v1.23 and newer, older versions will all report
  as 'older than v1.23'.
- UI: The buffer formatted allows stdint types like uint8_t or
  int32_t.
- All: Add an in-application API function to set a title for an
  ongoing capture.
- Linux: Use $HOME as a backup if getpwuid fails.
- Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan
  both during capture and on replay, to improve performance. This
  would affect programs using bindless and large number of
  resources most.
- Vulkan/D3D12: When doing feedback on bindless resources, if a
  pixel shader is never invoked due to being offscreen/clipped,
  treat that as valid and display no resources as used instead of
  falling back to showing all resources.
- Vulkan: Give a default name to un-named children in constant
  buffer structs.
- Vulkan: Add support for extensions:
  * VK_EXT_mutable_descriptor_type
  * VK_AMD_memory_overallocation_behavior
  * VK_EXT_pageable_device_local_memory
- D3D12: Relax the requirement for D3D12Core.dll to be signed by
  microsoft on trusted captures. This works around an issue where
  UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to
  be rejected. The signature check will still be applied on files
  marked as untrusted e.g. downloaded from the internet.
- OpenGL: Allow use of OVR extensions on desktop GL.
- OpenGL: In the case that two different incompatibly-typed shader
  variables are both bound to the same texture slot, display this
  as an error in the pipeline state view.

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Mon Oct 10 06:59:27 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.22
  * UI: Improved the highlighting of changed variables when
    stepping/running in the shader debugger.
  * OpenGL: When capture is unsupported on a running program,
    display the reason why in the connection window as well as in
    the overlay text.
  * OpenGL: Show bicubic filtering functions in pipeline state
    viewer.
  * OpenGL: Replay multisampled backbuffers on OpenGL ES.
  * D3D: Display magic quality values better in texture viewer
    status bar.
  * D3D12: Improve performance for adding patterns into discarded
    resources.
  * Vulkan: On fastest replay optimisation level don't override
    renderpass load ops.
  * Vulkan: Optimise contiguous bindings of sparse pages in buffers
    before passing to the driver.
  * Vulkan: Add support for extensions:
    - VK_EXT_attachment_feedback_loop_layout
    - VK_EXT_primitive_topology_list_restart
    - VK_EXT_primitives_generated_query
    - VK_EXT_depth_clip_control
    - VK_EXT_multisampled_render_to_single_sampled

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Wed Aug 24 07:15:54 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.21
  * UI: Highlight the current event in the texture viewer context
    menu that shows resource usage.
  * UI: Improve handling of source-level shader debugging
    breakpoints.
  * All: Show status in mesh viewer when geometry data is not
    available, e.g. when using multiview and geometry/tessellation
    on vulkan.
  * All: Tweaked the in-program overlay to be more readable and
    better organised, especially around multiple windows.
  * All: Handle applications that don't create any
    graphics-compatible queues on Vulkan or D3D12 to still be able to
    capture and replay correctly.
  * Vulkan: Improve the clarity of error messages for incompatible
    captures, showing the reason for the incompatibility and what
    device was captured on and replayed on.
  * Vulkan: Implemented tracking of printf statements from geometry
    shaders.
  * Vulkan: Allow buffer format re-interpreting of push constants.
  * OpenGL: Display the 'intuitive' state of face culling winding,
    rather than strictly following enums (e.g. when clip origin is
    non-default, GL_CCW frontface means that clockwise wound
    polygons are front-facing).

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Tue Aug 16 12:12:44 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Added patch file 0001-Fix-install-rpaths.patch

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Mon Aug 15 09:31:57 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Remove install rpaths from binaries. Factory no longer allows them.

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Tue May 31 09:32:33 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.20
  * Views of buffers, either storage/raw buffers or constant buffers,
    have been refactored and improved.
  * Most complex error messages (particularly those that reference some
    error replaying or problem with the API like a fatal error) now
    contain better explanations of what problem has happened.
  * UI: Tweak behaviour around closing all captures on shutdown to be
    more consistent.
  * D3D12: Support the encoded color in obfuscated PIX-style markers.
  * ARM: Update hardware counter library.
  * Vulkan: Add support for some extensions:
    - VK_KHR_pipeline_library
    - VK_EXT_graphics_pipeline_library
    - VK_QCOM_render_pass_store_ops
    - VK_GOOGLE_surfaceless_query

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Sat Apr 16 13:02:39 UTC 2022 - Mark Nefedov <mark_nefedov@runbox.com>

- Update to version 1.19
  * Custom visualisation shaders have been refactored to be more
  portable and re-usable between APIs.
  * The location breadcrumbs in the event browser now has an
  edit button to edit the 'path' as a text string.

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Thu Jan 27 15:59:49 UTC 2022 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.18
  * Full support for Vulkan 1.3 as well as the Roadmap 2022 profile
    including the new VK_KHR_global_priority promoted extension.
  * The primary font used in the UI can now be customised, as well
    as the secondary monospaced font.

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Tue Nov 30 16:04:14 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.17
  * Support for the new Vulkan extension VK_KHR_dynamic_rendering.
  * The resource inspector has some sorting options now.
  * Compute shader debugging can now be launched either by split
    workgroup & thread ID, or by global thread ID.
  * The mesh viewer now allows you to select the axis convention of
    input vertex data for e.g. Z-up instead of Y-up or
    left/right-handed.

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Mon Oct 11 18:14:53 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.16
  * The bindless feedback for D3D12 which was added in v1.15 now supports
    DXIL SM6.x shaders, via DXIL patching.
  * The API backends have been hardened to handle the majority of cases
    where an API fatal error happens during replay while analysing a
    capture - device lost/TDR, out of GPU memory, or when using
    remote-replay if the remote server crashes or disconnects.
- osc build apparently auto-cleans your spec-file now (without even asking)

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Wed Sep  8 13:23:52 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Use pcre-devel instead of pcre-devel-static

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Wed Sep  8 13:18:02 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Trim redundant metadata from description.

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Wed Sep  8 10:43:22 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Remove unused LIB_INSTALL_DIR

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Wed Sep  8 10:11:45 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Use %autosetup during %prep
- Update source0 to get proper filename
- Use %cmake_build instead of %make_build for consistency

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Wed Sep  1 19:03:14 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Use correct LIB_SUFFIX

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Tue Aug  3 09:01:52 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.15
  * Highlights
    - The Event Browser has been significantly refactored.
    - Bindless feedback is available on D3D12 for DXBC shaders (SM5.1).
    - Python API changes
    - Bug fixes

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Mon May 31 08:29:40 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.14
  * Highlights
    - RenderDoc can now display print statements from shaders in
      Vulkan.
    - The pipeline state view will now show thumbnail previews of
      textures on hover to help quickly identify which texture is
      bound to a given slot

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Fri Feb 12 09:49:06 UTC 2021 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.12
  * Highlights
    - Qt version updated to Qt 5.15.2.
    - Python docstrings improved

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Mon Sep 21 10:44:42 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.10
  * Highlights
    - Reduced idle overhead while injected into programs, while not
      actively capturing a frame.
    - All APIs have seen improvements, though some will see greater
      savings than others especially depending on API usage
      patterns. Modern APIs (D3D12/Vulkan) with high frequency API
      calls and command buffer recording will likely see bigger
      savings.
    - Improved speed of capturing a frame on Vulkan when GPU-local
      host-visible uncached memory is mapped.
    - Improved application startup time from cold.
    - Improved replay time for switching events for Vulkan
      captures with large numbers of descriptors bound with few
      actually used (i.e. 'bindless' type workflows).

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Wed Aug 26 13:47:48 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Explicitly enable build for xcb and xlib
- Build as stable version

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Fri Aug 14 14:30:35 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Forgot to remove unneeded qpainterpath patch

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Fri Aug 14 14:24:43 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Update to version 1.9

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Thu Jun 25 08:58:04 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Increase %limit_build to 1750

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Wed Jun 24 15:35:01 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Add %limit_build -m 1400
- Changed devel description to description to silence rpmlint
  warning
- Exclude duplicate of LICENSE.md

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Tue Jun 23 10:53:13 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Clean specfile with spec-cleaner

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Wed Jun 17 16:48:48 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Add group specification
- Patch desktop menu file to add debugger to category

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Tue Jun 16 13:59:05 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Remove vulkan-devel from build requirements
- Add correct release type for the build

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Tue Jun 16 06:57:15 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Fix directories and summary errors

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Mon Jun 15 17:57:24 UTC 2020 - Patrik Jakobsson <patrik.jakobsson@suse.com>

- Initial version 1.8
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