File glmark2.changes of Package glmark2

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Wed Apr 09 09:52:46 UTC 2025 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20250221:
  * NativeStateDRM: Specify modifiers for DRM framebuffer when possible
  * NativeStateDRM: Use explicit format modifiers when possible
  * GLStateEGL: Advertise supported format modifiers
  * glad: Add EGL_EXT_image_dma_buf_import_modifiers extension
  * GLStateEGL: Prefer to use eglGetProcAddress to get EGL function addresses
  * Support the provision of GL modifiers to native state
  * NativeStateNull: Add null native state
  * glad: Update to latest version and add EGL_MESA_platform_surfaceless
  * Prefer to use sync objects to synchronize rendering in offscreen mode
  * CanvasGeneric,Options: Support multiple FBOs in offscreen mode
  * Prepare scenes for changing Canvas FBO

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Wed Feb 19 08:56:24 UTC 2025 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20250212:
  * Add a missing include for std::copy
  * github: Add CI build for dispmanx-glesv2
  * Add missing include headers
  * build: Remove WAF build system support
  * build: Add dispmanx flavor support in meson build
  * NativeStateDispmanx: Support building using GLAD EGL
  * NativeStateDispmanx: Fix compiler warning

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Fri Jun  7 13:03:20 UTC 2024 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20240425:
  * Use std::filesystem throughout the codebase
  * android: Build native code with C++17
  * Doc: Recommend meson for building win32 flavors
  * github: Build win32 flavors with msvc in CI
  * github: Build win32 flavors with mingw in CI
  * include/getopt: Always use non-const char array to avoid MSVC errors
  * libmatrix: Add utility function to get idle time
  * libmatrix: Add utility function to get process times
  * libmatrix: Add utility function to get the number of processors
  * libmatrix: Use C++ std::chrono instead of clock_gettime
  * libmatrix: Use C++17 std::filesystem instead of dirent
  * Build: Add support for win32 flavors in meson
  * libmatrix: Provide a copy of the va_list to __android_log_vprint
  * NativeStateX11: Fix WM_DELETE_WINDOW handling

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Fri Feb 16 09:01:26 UTC 2024 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20240215:
  * NativeStateWayland: Explicitly destroy all Wayland resources at shutdown
  * Explicitly release GL related resources at shutdown
  * src/meson.build: add x11 dependency to glx
  * Fix memory leaks using smart pointers
  * Add missing includes in scene-collection.h

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Tue Nov 14 12:15:45 UTC 2023 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20231101:
  * GLVisualConfig: By default don't care about the stencil config component
  * Options,GLStateEGL,GLStateGLX: Add option to require a good visual config
  * GLStateEGL,GLStateGLX: Change failure to get a "good" visual config to warning
  * libmatrix: Add Log::warning() function
  * meson.build: fix build and avoid sigsegv
  * NativeStateX11: Add winsys option for position
  * Build,Doc: Update files for 2023.01 release
  * NativeStateMir: Remove Mir/mirclient support

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Thu Jan 19 09:46:29 UTC 2023 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20230104:
  * ResultsFile: Support storing results in an XML file
  * ResultsFile: Support storing results in a CSV file
  * Options,ResultsFile: Add option to set the results file
  * Introduce infrastructure to support saving results to a file
  * CanvasGeneric: Store individual info elements in separate strings
  * MainLoop: Store indivitual result values in separate strings
  * Scene: Remove trailing ':' from scene info string
  * SceneTerrain: Silence unused variable warning
  * NativeStateGBM: Lock and release the front buffer on flip
  * MainLoop,Scene: Support reporting shader compilation time
  * MainLoop,Scene: Add busy percentage in CPU time results
  * MainLoop,Scene: Support reporting CPU time results
  * Options: Introduce option to specify benchmark results to show
  * Scene: Update elapsed times when a benchmark finishes
  * Scene: Introduce struct to keep track of elapsed time
  * Scene: Introduce infrastructure for more complex scene stats
  * Scene: Move common preparation logic to Scene::prepare
  * Scene: Introduce non-virtual methods to prepare and finish a scene for benchmark
  * GLVisualConfig: Support specifying the config id in --visual-config
  * libmatrix: Support prefix dependent input conversions from string
  * GLStateEGL,GLStateGLX: Fail if no suitable config is found
  * GLStateEGL,GLStateGLX: Don't limit the configs passed to our selection mechanism
  * GLVisualConfig: Penalize configs with components smaller than requested

-------------------------------------------------------------------
Thu Nov 24 12:25:29 UTC 2022 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20221116:
  * github: Build x11-gl-egl flavor in CI
  * build: Add x11-gl-egl flavor
  * GLStateGLX: Support multisampled configs
  * GLStateEGL: Support multisampled configs
  * GLVisualConfig: Add multisampling support
  * Add missing newline at end of log messages
  * NativeStateDRM,NativeStateGBM: Support configuring the DRM device
  * Options: Support passing window system specific options
  * NativeStateGBM: Add GBM offscreen backend

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Thu Aug 11 08:17:50 UTC 2022 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20220712:
  * SceneJellyfish: Fix memory leak
  * SceneRefract: Fix texture leak
  * SceneIdeas: Fix texture leak
  * waflib: fix compatibility with python-3.11
  * NativeStateDRM: Honor visual configuration

-------------------------------------------------------------------
Mon May 16 09:27:05 UTC 2022 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20220513:
  * GLStateEGL,GLStateGLX: Use SwapInterval 1 for FIFO swap mode
  * NativeStateDrm: Implement swap interval 0

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Thu Apr 28 06:58:30 UTC 2022 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20220214:
  * github: Run apt-get update to get latest packages
  * CanvasGeneric,CanvasAndroid: Display surface config info
  * Options: Support --version command line argument
  * libmatrix: Add missing <utility> include
  * libmatrix: avoid -Wimplicit-fallthrough

-------------------------------------------------------------------
Tue Jan 18 07:55:52 UTC 2022 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20211223:
  * Build,Doc: Update files for 2021.12 release
  * NativeStateDrm: Fix crash when we can't become DRM master

-------------------------------------------------------------------
Tue Oct 19 08:08:08 UTC 2021 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20211008:
  * android: Fix benchmark parameter edition
  * Use highp precision modifier only on GLES

-------------------------------------------------------------------
Tue Sep 14 08:28:45 UTC 2021 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20210830:
  * GLStateEGL: Support EGL versions < 1.4
  * Fix model loading on big endian.
  * Fix -Wunreachable-code-aggressive.

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Fri May 28 11:23:11 UTC 2021 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20210521:
  * glad: Update for GL 2.1 + GL_EXT_framebuffer_object
  * Gracefully handle missing GL features
  * NativeStateWayland: Improve surface configuration handling

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Thu Apr 29 07:40:20 UTC 2021 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20210224:
  * SceneRefract: Fix incorrect generation of mipmap
  * NativeStateWayland: Don't assume order of globals
  * GLStateEGL: Avoid creating two EGLDisplay instances
  * Build,Doc: Update files for 2021.02 release
  * Build: Remove invalid build flavors for meson
  * NativeStateWayland: Support quitting with ESC or Q key
  * NativeStateWayland: Add basic pointer support
  * CanvasGeneric: avoid undefined behavior constructing a std::string with NULL
  * libmatrix: declare Shader::Shader(Shader&&) as noexcept
  * libmatrix: add move constructor to class Shader for v.push_back opt
  * build: glmark2 does not really require libpng version 16
  * SceneBump: Fix precision bug in height rendering
  * SceneDesktop: Draw to correct FBO in off-screen mode
  * SceneShadow: Draw to correct FBO in off-screen mode
  * SceneRefract: Draw to correct FBO in off-screen mode
  * SceneTerrain: Draw to correct FBO in off-screen mode
  * CanvasGeneric: End the frame with glFinish when validating
  * Build: Use the build system wayland-scanner on meson
  * Build: Fix drm-only and wayland-only builds on meson
  * loop,function,conditionals: Fix mediump overflow
  * terrain: Fix precision handling in noise shader
  * terrain: Fix precision bug in light rendering
  * Doc: Document that the -b flag can pass common opts
  * Doc: Update files for meson build system
  * ci: Add build github workflow
  * Build: Meson build system support
  * Build: Use python3 in waf
  * NativeStateWayland: Fix no response to wayland server ping event.
  * Check for proper initialization of native_window and MVC matrix
  * egl: Ensure eglReleaseThread is valid before calling it
  * drm: Don't prefer RGBA component widths larger than 8

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Wed May 27 10:41:30 UTC 2020 - Martin Pluskal <mpluskal@suse.com>

- Update to version 20200503:
  * Build: Fix Python 3 incompatibility
  * Build,Doc: Update files for 2020.04 release
  * doc: Update --data-path documentation entry
  * Build: Improve configure error message when no flavors are selected
  * Android: Add fastlane metadata for F-Droid release
  * Android: Add unofficial adaptive icon for the android 8+ release
  * Android: Add unofficial icon for the android release
  * Android: Remove old drawables with non standard names
  * Android: Add different resolution of drawable and use sdk name for it
  * Fix UTF-8 in copyright headers
  * Allow version string suffix
  * Port Wayland to xdg-shell window management
  * Allow flavours to generate their own source files
  * Add support for Wayland display-scale events
  * glad: Update to latest upstream version
  * glad: Add README
- Use obscpio
- Change versioning scheme to one consistent with upstream
- Simplify build conditionals
- Use python3 for building

-------------------------------------------------------------------
Thu Dec 19 15:21:03 UTC 2019 - Martin Pluskal <mpluskal@suse.com>

- Update to version 0.0+git.20190904:
  * Fix Android build
  * Set swap interval to 0 for WGL when possible.
  * Fix win32-gl build.
  * GLState*: Reverse arguments in GLAD loader functions
  * glad: Update glad and add WGL_EXT_swap_control
  * GLStateWGL: Update gotNativeConfig argument type
  * Shadow: change depth sampling to first component

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Wed Jul 24 14:47:02 UTC 2019 - guillaume.gardet@opensuse.org

- Update to version 0.0+git.20190708:
  * Android: Update documentation
  * Android: Add build script for Linux
  * Android: Add GLAD support to canvas-android
  * Android: Add GLAD libraries to ndk-build
  * Android: Update libjpeg-turbo build
  * Android: Fixes to work with more recent toolchains
  * Build: Fix sqrt check with clang/libc++
  * Add --data-path command line option
  * GLState: change native config type to intptr_t
  * SceneDesktop: don't modify framebuffer zero
  * MainLoop: Move before_scene_setup call before canvas reset
  * Change depth texture sampling to first component
  * waflib: Fixes for python3.7
  * Build: Improve handling of all-{linux,win32} flavors
  * drm: check for resources presence on udev-selected drm devices
  * Fix Windows 32-bit build.
  * Build: Fix for properly building glad-egl targets
  * Add Win32 EGL flavor.
  * Add support for Windows OpenGL via WGL.
  * Add copy of zlib to src/.
  * Update libjpeg-turbo.
  * Build: Use a separate glad-egl build for each EGL platform
  * Add gl, egl and glx loader using GLAD.

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Mon Feb 11 09:23:30 UTC 2019 - Martin Pluskal <mpluskal@suse.com>

- Update to version 0.0+git.20190205:
  * Use <io.h> for 'isatty' on Windows.
  * Use <algorithm> for std::min/max.
  * Use ios::binary when opening model files.
  * Fix typo on "length"
  * drm: add rockchip to module list
  * gl-state-egl: Fix build on dispmanx-gles2
  * SceneIdeas: Fix (harmless?) typo
  * drm: fix invalid index when finding a suitable encoder
  * drm: set a default encoder for not connected connector
  * drm: add "stm" to list of drm modules
  * drm: prevent crash when CRTC has not been initialized
  * drm: fix newline in error message
  * drm: add "msm" to list of drm modules
  * drm: Add sun4i-drm driver in the list of DRM Modules
- Temporarily switch back to python2 for building to workaround
  Factory build failure

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Thu Jun 14 10:49:59 UTC 2018 - mpluskal@suse.com

- Update to version 0.0+git.20180608:
  * Add meson driver in list of DRM modules
  * gl-state-egl: Cast native display to void* for eglGetPlatformDisplayEXT
  * gl-state-egl: Release EGL resources on termination

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Thu Mar  8 11:46:11 UTC 2018 - mpluskal@suse.com

- Update to version 0.0+git.20180208:
  * Allow to limit to a number of frames
  * Build: Exclude dispmanx-glesv2 when building 'all' flavors
  * Port glmark2 to Raspberry Pi's dispmanx.
  * Include a PFNEGLGETPLATFORMDISPLAYEXTPROC typedef for older eglext.h.
  * Mesh: Improve performance of Mesh::update_single_array
  * textures: Fix libpng 1.6 invalid color profile warning
  * NativeStateDRM: fix running without current mode
  * libmatrix: Remove deprecated dynamic exception specifications
  * ShaderSource: Fix clang warning autological-unsigned-zero-compare

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Fri Oct  6 08:57:47 UTC 2017 - mpluskal@suse.com

- Update to version 0.0+git.20170908:
  * Build,Doc: Update files for 2017.07 release
  * NativeStateDRM: Be explicit about the drmEventContext version we use
  * Fix clang warnings
  * SceneTerrain: Fix off-by-one error in array size

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Fri Jul 28 10:27:47 UTC 2017 - mpluskal@suse.com

- Update to version 0.0+git.20170713:
  * NativeStateDRM: add imx-drm driver support
  * drm: Add the pl111 and vc4 drm drivers
  * drm: Initialize the page flip handler to 0.
  * SceneTerrain: Add missing header file for std::abs
  * wayland: Fix destruction order of surface-related objects
  * wayland: Don't store the opaque region unnecessarily
  * GLStateEGL: Use eglGetPlatformDisplayEXT when possible
  * NativeStateDRM: Probe the DRM node path to use with udev

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Tue Feb 14 11:00:13 UTC 2017 - mpluskal@suse.com

- Update to version 0.0+git.20170210:
  * Use monotonic clock

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Sun Jan 22 10:08:57 UTC 2017 - mpluskal@suse.com

- Packaging changes:
  * Fix building on SLES and Leap
  * Enable parallel build

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Sun Nov 13 17:38:50 UTC 2016 - mpluskal@suse.com

- Update to version 0.0+git.20160914:
  * Build: Update to waf 1.9.3 and unpack as required by debian policy
  * Build: Remove -Werror from the default build flags
  * Fix C++11 build error
  * Build: Build in c++14 mode
  * wscript: check C libraries using the C compiler
  * Do not use deprecated std::auto_ptr
  * NativeStateWayland: Fix segfault during teardown when failing to connect to wayland compositor
  * NativeStateMir: Fix compilation with c++11/14
  * Build: Don't rebuild common sources needlessly
  * data: Remove unused uniforms from shaders
- Drop upstreamed glmark2-drop-sqrt-check.patch
- Switch versioning to more reasonable one

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Tue Jul 26 07:20:32 UTC 2016 - mpluskal@suse.com

- Update to version 2014.03+git.20150611:
  * Build: Correct dependencies on matrix-glesv2 target
  * NativeStateX11: Don't terminate --fullscreen if EWMH Atom not found
  * libpng: Allow compilation in C++11 mode
  * Build,Doc: Update files for 2014.03 release
  * Build: Support libpng 1.6
  * NativeStateMir: Update for newest Mir client API
  * Fix clang build errors
  * Build: Exclude git repository files from dist tarball
  * Build: Allow user defined CXXFLAGS to override all built-in flags
  * Build: Allow disabling the -Werror compiler flag
- Add _service
- Some spec file cleanups

-------------------------------------------------------------------
Sun Jul 17 23:25:09 UTC 2016 - malcolmlewis@opensuse.org

- Add glmark2-drop-sqrt-check.patch: Add upstream patch to drop
  sqrt check. See https://github.com/glmark2/glmark2/issues/15.
- Add CXXFLAGS no-deprecated-declarations and no-werror option to
  build. See https://github.com/glmark2/glmark2/issues/20.

-------------------------------------------------------------------
Fri Oct  9 01:01:04 UTC 2015 - malcolmlewis@opensuse.org

- Clean up runtime warning - libpng warning: iCCP: known incorrect
  sRGB profile.

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Thu Oct  8 15:25:25 UTC 2015 - malcolmlewis@opensuse.org

- Initial build. 

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