File sdl-ball.appdata.xml of Package sdl-ball

<?xml version="1.0" encoding="UTF-8"?>
<application>
	<id type="desktop">sdl-ball.desktop</id>
	<metadata_license>CC0-1.0</metadata_license>
	<project_license>GPL-3.0</project_license>
	<name>SDL-Ball</name>
	<summary>Brick-breaking game with pretty graphics</summary>
	<description>
		<p>
			Your mission: To smash your way through a series of progressively harder and more tricky levels. Your tools: Ultrakinetic titanium balls and your trusty Gruntmazter-3000-Paddle edition.
		</p><p>
			Features:
		</p>
		<ul>
			<li>50 levels</li>
			<li>OpenGL eye candy</li>
			<li>Lots of powerups and powerdowns</li>
			<li>Powerup Shop - You get special coins for collecting powerups, you can spend them on more powerups.</li>
			<li>Highscores</li>
			<li>Sound</li>
			<li>Easy to use level editor.</li>
			<li>Themes - Selectable from options menu.</li>
			<li>Controllable with Mouse/Keyboard/Joystick and WiiMote.</li>
			<li>Save and Load games</li>
			<li>Cool Introscreen</li>
			<li>Screenshot function</li>
			<li>Crafting of items from raw materials</li>
			<li>Fast and able to run on old and slow hardware</li>
			<li>A simple modding API that supports many additions and modifications to the game</li>
			<li>Multiplayer support via servers hosted by users</li>
			<li>Beautiful lightning-fast map generator</li>
		</ul>
	</description>
	<screenshots>
		<screenshot>http://sdl-ball.sourceforge.net/ss/screenshot0.jpg</screenshot>
		<screenshot>http://sdl-ball.sourceforge.net/ss/screenshot1.jpg</screenshot>
		<screenshot>http://sdl-ball.sourceforge.net/ss/screenshot2.jpg</screenshot>
		<screenshot>http://sdl-ball.sourceforge.net/ss/screenshot3.jpg</screenshot>
		<screenshot>http://sdl-ball.sourceforge.net/ss/screenshot4.jpg</screenshot>
		<screenshot>http://sdl-ball.sourceforge.net/ss/screenshot5.jpg</screenshot>
	</screenshots>
	<url type="homepage">http://sdl-ball.sourceforge.net/</url>
</application>
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