File teeworlds.changes of Package teeworlds

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Mon Apr 16 11:13:26 UTC 2018 - antoine.belvire@opensuse.org

- Allow build with bam >= 0.5.0.

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Tue May  2 11:43:17 UTC 2017 - bwiedemann@suse.com

- Use convert -strip to not have timestamps in png files
  to make build more reproducible

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Sat Nov 19 07:34:06 UTC 2016 - mailaender@opensuse.org

- Update to version 0.6.4
  * Fix attacker controlled memory-writes and possibly arbitrary code execution security vulnerability in the client.
  * Fix a read of uninitialized memory that is sent over the network, from the server.
  * Fix decoding of overlong UTF-8 sequences to non-invalid code points, leading to possible duplicate names.
  * Drop connected packets that come from a formerly connected server in the client.
  * Use a different port for connless messages, increasing the difficulty of successful IP spoofing.
  * Make spoofing of server info packets harder.
  * Fix spoofing for vital chunks, and require most chunks to be vital.
  * Sort by player count by default, instead of server name.
   * Add a cooldown on unpause.

- Drop patches applied upstream
  * fix-server-vulnerability.patch
  * round.patch

- Unbundle DejaVu font

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Sat Nov  5 15:49:52 UTC 2016 - rpm@fthiessen.de

- Fixed line endings of readme and license

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Sat Nov  5 15:09:36 UTC 2016 - jengelh@inai.de

- Update descriptions

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Sat Jul 30 10:25:42 UTC 2016 - mailaender@opensuse.org

- unbundle bam
- build with system libraries
- submitted the .desktop file upstream
- add an appdata.xml file (submitted for upstream inclusion)
- add round.patch to fix the build with C++ 6

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Fri Jul 29 16:16:02 UTC 2016 - rpm@fthiessen.de

- Added fix-server-vulnerability.patch
- Replaced teeworlds.png with bundled icon.

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Sat Jan 24 07:20:46 UTC 2015 - Mathias.Homann@opensuse.org

- Update to 0.6.3
  * Fix CVE-2014-9351 in all 0.6.x servers.
  * Fix server crash in the console code.
  * Fix master server lookup for servers.
  * Fix scripts/make_release.py script.
  * Fix client crash when opening a map with an invalid version.

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Sat May  4 16:23:50 UTC 2013 - mailaender@opensuse.org

- Update to 0.6.2
- Switch to https://en.opensuse.org/SourceUrls

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Sun Jan 20 12:52:39 UTC 2013 - mailaender@opensuse.org

- add license for assets
- SPDX license tags

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Sun Jan 20 10:00:38 UTC 2013 - joop.boonen@opensuse.org

- zlib-devel and freefonts2-devel are not an auto BuildRequiment
  any more in openSUSE > 12.1
- Cleaned the spec file up 

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Sun Aug  7 18:05:43 UTC 2011 - PVince81@opensuse.org

- Updated to 0.6.1

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Sat Apr 16 19:50:01 UTC 2011 - PVince81@opensuse.org

- Updated to 0.6.0

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Thu Mar  4 23:55:22 UTC 2010 - adam@mizerski.pl

- Fixed no-return-in-nonvoid-function src/tools/crapnet.cpp:203
- Tagged paches

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Thu Mar  4 17:29:12 UTC 2010 - adam@mizerski.pl

- Updated to 0.5.2
  * Fixed server flood crash
  * A bunch of smaller fixes
  * Fixed a couple of compiler warnings

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Mon Oct 12 21:56:49 CEST 2009 - prusnak@suse.cz

- moved data to /usr/share and binaries to /usr/bin

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Thu Jan 29 21:52:24 CET 2009 - prusnak@suse.cz

- updated to 0.5.1
  * Hook sound fixed
  * Prediction and game timer fixed so the game should be a lot smoother now
  * Server filter that filters out non-standard maps
  * General improvements of the server browser
  * VSync fixed
  * Increased voting time from 10 seconds to 25
  * Scoreboard now works with 16 players
  * Fixed so you can't by-pass the server password
  * Tab completion and command help in the console
  * More various small fixes

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Thu Jan 15 15:27:34 CET 2009 - cmorve69@yahoo.es

- updated to 0.5.0
  * General
    - Demo recording and playback
    - Support for up to 16 players
    - Network and bandwidth reduction fixes
    - Some changes to better acommodate unofficial mods. Note: Mods are still
      unsupported.
    - Improved server browser: extended server info, better filtering, support
      for favorite servers
    - Server browser now has an option to filter out modded or tweaked servers,
      showing only "pure" servers. This option is enabled by default.
    - Ban support
    - Voting is now fully implemented. Admins decide what server setting can be
      voted on.
    - Support for death and non-hookable tiles
    - Move from glfw+portaudio to SDL
    - Game balance fixes

  * Maps and tilesets
    - Map pack has been updated, including six new maps (3x DM, 3x CTF)
    - Tilesets have been updated, jungle tileset added. Check your maps!
    - Non-hookable tiles (represented by new graphics)
    - Death tiles

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Mon Sep  1 10:56:28 CEST 2008 - prusnak@suse.cz

- updated to 0.4.3
  * Auto team balance
  * Anti-spam fixes
  * Fixed editor crash on windows when saving
  * Added clear collision to the editor
  * Fixed issue with cursor being hidden on some maps
  * New version notifier
  * Silent mode for windows
  * F10 for screenshots now works in the editor

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Tue Apr 27 12:44:21 CEST 2008 - prusnak@suse.cz

- add desktop and icon file

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Tue Apr 22 14:48:39 CEST 2008 - prusnak@suse.cz

- build with %optflags

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Tue Apr 08 17:16:22 CET 2008 - prusnak@suse.cz

- updated to 0.4.2
  * Loads of graphical optimizations. Maps now must have
    a background to behave correctly. Enable gfx_clear to get around
    faulty maps ("gfx_clear 1" in the console).
  * Fixed the welcome screen overlapping
  * sv_powerups now work again
  * Weapon switch have priority over fire now
  * Added sv_rounds_per_map to control the rounds played on each map
  * Fixed servere memory leak on linux server builds
  * Fixed issue with ping on LAN servers
  * Fixed problems with dm6 and low detail and made shotgun more visible
  * Improved the quicksearch so it's case insenitive, searches players
    aswell and highlights hits
  * Fixed server crash if you try to run ctf on a non ctf map
  * Fixed so you can't set mouse sens to 0 in the gui
  * Fixed "sample bleeding" on the blue flag
  * Fixed so say_team when you are a spectator only sends to other spectators.
  * Fixed problem with maps with 1 thick tile borders
  * Fixed so the loading text doesn't disappear if you move the mouse.
  * Added option to set the time MOTD is displayed (cl_motd_time)
  * MOTD disappears if you press escape
  * Fixed so you can do more advanced binds using "
  * Fixed so you can clear string variables by using ""
  * Fixed skidsmoke errors
  * Fixed so grenades always do 6dmg on direct hit
  * Fixed protection on the font textures so they don't get resampled
  * Added # comments to the console system
  * Added anti-spam function (sv_spamprotection)
  * Fixed so that new line correctly realigns to screen

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Wed Mar 26 13:30:48 CET 2008 - prusnak@suse.cz

- fixed strict aliasing (aliasing.patch)

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Wed Mar 26 12:57:39 CET 2008 - prusnak@suse.cz

- updated to 0.4.1
  * Added "Reset Filter" button
  * Added support for autoexec.cfg
  * Added support for spectator slots
  * Improved the MOTD
  * Made the double jump indicator more suddle
  * Fixed the shooting through walls bug
  * Fixed the detail levels of dm6
  * Fixed issue with contrasts when using custom colors
  * Fixed so maps downloads to $USER/maps
  * Fixed weapon switching bugs
  * Fixed the password entry when joining servers
  * Fixed problems with binds. Please press the "Reset to defaults" when upgrading
  * Fixed problem when player becomes spectator and holding the flag
  * Various other small fixes

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Wed Mar 26 12:56:44 CET 2008 - prusnak@suse.cz

- NAME CHANGE: from teewars to teeworlds (upstream change)
- updated to 0.4.0
  * Reduced latency
  * New console
  * New font system
  * New map editor
  * Graphical updates
  * Automatic downloading of maps
  * Added security
  * New binds system
  * Loads of other updates!

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Fri Feb 15 12:14:46 CET 2008 - prusnak@suse.cz

- copied from home:civ75
- updated to 0.3.4
- include bam building tool (svn-r117)
- put binaries in /usr/games, change datafiles paths to absolute,
  allowing them to reside in /usr/share/games/teewars (datadir.patch)

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