File wesnoth.changes of Package wesnoth
-------------------------------------------------------------------
Tue Aug 8 13:31:56 UTC 2017 - rpm@fthiessen.de
- Add patch link-boost.patch that adds missing boost-system linkage.
- Use cmake macro
- Removed duplicated filesystem structure from fs subpackage.
- spec file cleanup.
-------------------------------------------------------------------
Thu Feb 2 15:39:18 UTC 2017 - adam.majer@suse.de
- use individual libboost-*-devel packages instead of boost-devel
-------------------------------------------------------------------
Thu Apr 16 18:41:39 UTC 2015 - eveith@wwweb-library.net
Upgraded to 1.12.2:
* Security fixes:
* Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).
* Campaigns:
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
Wesmere.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional),
Galician, German, Polish, Scottish Gaelic, Spanish.
* Miscellaneous and bug fixes:
* Fix OOS when undoing after deactivating delayed shroud updates.
* Eliminate local carryover info retained by clients when transitioning in MP
campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).
-------------------------------------------------------------------
Tue Jan 27 15:39:57 UTC 2015 - eveith@wwweb-library.net
- Upgraded to 1.12.1:
* Campaigns:
* Heir to the Throne:
* Tweaked and expanded music playlists for all scenarios.
* Hide unit variations that should not be listed in the help browser.
* Liberty:
* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
* The Rise of Wesnoth:
* Hide unit variations that should not be listed in the help browser.
* Under the Burning Suns:
* Hide unit variations that should not be listed in the help browser.
* Help browser:
* Unit types that do not include any visible (hide_help=no) variations no
longer generate topic sections.
* Language and i18n:
* Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak,
Spanish.
* Multiplayer:
* Fixed the Set Password option during game creation not having an effect
due to a misplaced WML attribute in the client's command for the server
(bug #23015).
* Units:
* Assigned capitalized translatable names to Walking Corpse and Soulless
variations (bug #22902).
* Miscellaneous and bug fixes:
* Fixed hotkeys for changing tips in titlescreen.
* Disallowed toggling Delayed Shroud Updates when not the player's turn as
it causes OOS.
-------------------------------------------------------------------
Wed Jan 7 13:26:32 UTC 2015 - eveith@wwweb-library.net
- Update to version 1.12
- Fixe compile/linking error with boost libraries
-------------------------------------------------------------------
Sun Nov 24 07:14:07 UTC 2013 - bwiedemann@suse.com
- Fix segfault during start
- Update to version 1.10.7:
* Add-ons server:
* Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
underlines, and alphanumerical characters. Previously uploaded add-ons
are exempt from this change.
* Graphics:
* New portraits for HttT
* Language and i18n:
* Updated translations: Chinese (Traditional), French, Galician, Indonesian,
Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
Scottish Gaelic, Vietnamese
* Networking:
* Handle an exception in the SDL_net-based network code (bug #20205)
* User interface:
* Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
text box overflow occurs.
* Fix viewport centering issues with actions such as the Next Unit command,
and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
* WML engine:
* Fixed invalid memory access issues caused by subnamespaced persistent WML
variables (bug #20385).
* Fixed incorrect image path function name in error messages generated by
using ~CROP() with negative coordinates.
* Miscellaneous and bug fixes
* Improved: Autorevision based revision numbers in CMake.
* Fixed the recall list sometimes getting confused when dismissing a recall.
* Prevent unchecked memory access in cut_surface()
* Fixed bug #20853 ("WML child missing yet untested for" when loading some
replays).
* Backported several bugfixes for wmllint (Windows-unfriendliness on the
command line, unusual crashers, underscores stripped from keys).
Version 1.10.6:
* Campaigns:
* The Rise of Wesnoth:
* Fix bug #16772: AI won't attack
* Son of the Black Eye:
* Prevent infinite loop if fewer than two transport ships (bug #20389)
* Language and i18n:
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Dutch, Estonian, French, Galician, German,
Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
Scottish Gaelic, Serbian, Slovak, Vietnamese
* Multiplayer:
* Moved new lobby option in Preferences -> Multiplayer to Advanced
Preferences and clarified description
* User interface:
* Scale down unit baseframes larger than 72x72 in the Recruit and Recall
dialogs to prevent all list entries from being enlarged to fit
* WML engine:
* Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
* Fixed [disallow_end_turn] persisting when advancing to the next scenario
(bug #20351)
* Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
image path function that took multiple parameters.
* Miscellaneous and bug fixes:
* Fixed a rare case where a player could exercise (very) limited control of
another (human) player's units in a hotseat game.
* Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
and notes_string (all from the [objectives] tag) as attributes that need
to be made translatable
* Fixed wmllint complaining about id= attributes in [time_area]s
* Make drakes fly on volcano tiles (bug #20485).
* Fixed bug #20290: No longer terminate due to a corrupt savegame.
* Fixed bug #19970: No longer terminate due to corrupt preferences.
* Fixed a display artifact (halos not cleared) when WML moves a unit.
* Use bilinear interpolation for scaling images down.
* Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
command line argument ends with a backslash
-------------------------------------------------------------------
Tue Jan 8 15:48:08 UTC 2013 - badshah400@gmail.com
- Update to version 1.10.5:
* Campaigns:
* Under the Burning Suns: Keep a spawned unit from
disappearing on reload in scenario 6b
* Graphics:
* Fixed glitches caused by larger-than-hex standing units with
certain frame image effects when image= is not explicitly
specified (bug #20099)
* Language and i18n:
* New translation: Scottish Gaelic
* Updated translations: Chinese (Traditional), Croatian,
French, Galician, German, Hungarian, Italian, Latin, Polish,
Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian
* Whiteboard
* Don't end turn if executing all actions in another way than
using the "end turn" button/hotkey (bug #19901)
* Fixed crash when an ally executes a planned move of an unit
with 2 planned moves (bug #19826)
* WML engine:
* Image path functions again evaluated left-to-right. Fixes
bug #20196
* Miscellaneous and bug fixes:
* Fix OOS when dismissing a recall in a multiplayer campaign
(bug #19924)
* Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742)
- Changes from previous versions 1.10.4 and 1.10.3:
* See changelog file in /usr/share/doc/packages/wesnoth/.
-------------------------------------------------------------------
Mon Apr 30 12:25:51 UTC 2012 - joop.boonen@opensuse.org
- Use source Url in stead of only the tarball name
-------------------------------------------------------------------
Thu Apr 26 11:01:06 UTC 2012 - joop.boonen@opensuse.org
- Build version 1.10.2
* Campaigns:
* Legend of Wesmere:
* Fix bug #19577: some terrain was not snow covered
* Liberty:
* Fixed unknown unit type errors in 04_Unlawful_Orders
* Tutorial:
* Fixed bug #19367: Make a message gender specific
* Under the Burning Suns:
* Fixed bug #19519: UtBS doubled Black Hand dialog
* Fixed appearance of flood on wooden boards
* Language and i18n:
* Fixed two untranslatable strings in the "new" MP lobby
* Fixed an untranslatable string in the Multiplayer Commands help topic
* Updated translations: British English, Chinese (Simplified), Estonian,
Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin,
Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
Spanish
* Multiplayer:
* Ignore Pango markup in map descriptions (bug #19210)
* Changes to the time of day schedules of Fallenstar Lake and Silverhead
Crossing
* User interface:
* Fixed provided saved game filenames being ignored when requesting to
save a MP game due to a network or OOS error (bug #19562)
* Whiteboard:
* Fixed bug #19581: Leader can still move after a planned recall
* Shortened all context menu items
* WML engine:
* Fixed bug #19498: [modify_unit] duplicating units if x,y changed
* Miscellaneous and bug fixes:
* Made the Wolf raise its head if and only if it is submerged
* Fixed bug #19505: broken stone bridge transitions
* Backported: The Pandora scaling speedup patches
-------------------------------------------------------------------
Sun Mar 25 16:58:44 UTC 2012 - dimstar@opensuse.org
- Fix export of CFLAGS and CXXFLAGS
- Stop using _service... duplicates the download.
-------------------------------------------------------------------
Fri Mar 16 20:38:11 UTC 2012 - lipka.boldizsar@gmail.com
- updated to version 1.10.1
-------------------------------------------------------------------
Sun Nov 20 20:12:17 UTC 2011 - jengelh@medozas.de
- Remove redundant/unwanted tags/section (cf. specfile guidelines)
-------------------------------------------------------------------
Wed Nov 16 13:55:27 UTC 2011 - jreidinger@suse.com
- Version 1.8.6
* Language and i18n:
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Czech, French, German, Hungarian, Indonesian,
Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
Slovenian, Vietnamese.
* Multiplayer:
* A New Land:
* Award correct amount of research to units.
* Don't show team labels to observers.
* User interface
* Added a new version of multiplayer chat log history dialog
-------------------------------------------------------------------
Sat Jul 2 15:25:04 UTC 2011 - jengelh@medozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)
-------------------------------------------------------------------
Mon Sep 27 14:51:38 UTC 2010 - reddwarf@opensuse.org
- Version 1.8.5
* AI:
* Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure
for old-style AI config.
* Fixed bug #16585: made AI move in targeting phase even if for some of the
'best' units moves to targets are impossible
* Campaigns:
* Descent into Darkness:
* Made 'Alone at Last' easier.
* Legend of Wesmere:
* Added another keep in scenario 14.
* Editor:
* Added a standard click sound for brush bar buttons (bug #15635)
* Graphics
* Updated portraits for Drake Fighter and Burner
* Language and i18n:
* Updates fonts: DejaVu 2.32
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
* Fixed bug #16653: Avoid markup when calculating the text length for
ellipse text (Debian bug #547476).
* Fix bug #15960 "again", making "Cancel" a separate action and not just
a duplicate of "OK."
* Fix crash when doing teleport+attack to a fogged village
-------------------------------------------------------------------
Wed Aug 11 19:02:44 UTC 2010 - reddwarf@opensuse.org
- Version 1.8.4:
* Campaigns:
* Delfadors Memoirs:
* Fixed bug #16295: Make Lionel's portrait in Delfador's Memoirs story
screens the same as his unit portrait since there doesn't seem to be a
current higher-res version available
* Descent into Darkness:
* Made 'Alone at Last' slightly easier. Also, Dela is no longer
invulnerable but cannot be assassinated easily.
* Legend of Wesmere:
* Fixed bug #16140: removed gold overlay when defeating both leaders
(patch #1755 by Anonymissimus)
* Reduced the difficulty of scenario 14 and improved the AI of the ally.
* Liberty:
* Increased the difficulty in 'Glory' by making the defenders behave more
intelligently.
* Language and i18n:
* Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
Vietnamese.
-------------------------------------------------------------------
Mon Jul 19 14:32:03 UTC 2010 - reddwarf@opensuse.org
- Version 1.8.3:
* Campaigns:
* Heir to the Throne:
* Made 'Cliffs of Thoria' much easier.
* The Rise of Wesnoth:
* Balancing changes to 'Troll Hole': made the map slightly more favourable
to the player, gave all enemies an extra starting village, 20 less
starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and
2 of both on the harder difficulties.
* Under the Burning Suns:
* Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages
and a broken event filter.
* Graphics:
* Fixed bug #16145: Fixed highwayman not having attack animation.
* Language and i18n:
* Updated translations: Chinese (Traditional), Dutch, French, Galician,
German, Japanese, Slovak, Vietnamese.
-------------------------------------------------------------------
Fri Jun 4 11:16:59 IRKST 2010 - highwaystar.ru@gmail.com
- update to version 1.8.2
- bugfix release
* Campaigns:
* An Orcish Incursion:
* Made 'Valley of Trolls' easier on the easiest difficulties.
* Eastern Invasion:
* Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'
* Liberty:
* Fixed bug #16091: Removed unknown unit type from recruit list.
* Fixed the village approach dialogue in the first scenario not triggering
right.
* Northern Rebirth:
* Fixed "scenario 'Showdown' not found" error.
* The South Guard:
* A new set of story art by Scavenger.
* Under the Burning Suns:
* Fixed scouts sometimes not appearing in the first scenario.
* Fixed broken transparancy for several images.
* Language and i18n:
* Updated translations: Chinese (Simplified), French, Galician, German,
Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish.
* Music:
* Replacement for "Northerners" by Stephen Rozanc.
-------------------------------------------------------------------
Mon Apr 5 15:34:19 UTC 2010 - highwaystar.ru@gmail.com
- migrate to cmake, because autoconf obsolete
- updated to 1.8
* Campaigns:
* Descent into Darkness
* Added new Giant Rat base frame and animations.
* Legend of Wesmere:
* Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
* Fixed bug #15679: Scenario 17: leader of side 2 is missing.
* Fixed bug #15680: Scenario 18: wrong recruitment options.
* Under the Burning Suns
* Scenario 2: speed up AI turn.
* Graphics:
* New Cave Spider and Cuttle Fish graphics.
* Language and i18n:
* New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.
* Multiplayer:
* Updated maps: Cynsaun Battlefield.
* Music and sound effects:
* Fixed bug #15668: The lobby will play a random music playlist, configured
by [lobby_music], instead of looping the main menu song.
* Fixed bug #15669: The titlescreen will play a random music playlist,
configured by [titlescreen_music], instead of looping the main menu song.
The first song played will still always be the main_menu theme.
* Miscellaneous and bug fixes:
* Fixed bug #13882: Map which is invalid aborts map selection.
* Fixed bug #15545: Recall list gone after loading savegame created in
linger mode.
* Fixed bug #15598: Can't move units after reloading game.
* Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
starting gold.
-------------------------------------------------------------------
Fri Mar 12 13:52:04 UTC 2010 - dimstar@opensuse.org
- Update to 1.6.5
-------------------------------------------------------------------
Tue Jul 7 15:27:05 CEST 2009 - robert.munteanu@gmail.com
- Updated to 1.6.4
-------------------------------------------------------------------
Tue Mar 31 10:30:27 CEST 2009 - novell@mirell.de
- updated to 1.6a
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Mon Jan 12 15:32:19 CET 2009 - prusnak@suse.cz
- updated to 1.4.7
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Mon Sep 22 17:01:13 CEST 2008 - cmorve69@yahoo.es
- update to 1.4.5
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Tue Feb 26 23:53:47 CET 2008 - hhetter@suse.de
- update to 1.3.19
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Tue Jul 31 14:19:59 CEST 2007 - hhetter@suse.de
- updated to 1.3.6
-------------------------------------------------------------------
Tue Jun 19 14:10:33 CEST 2007 - hhetter@suse.de
- updated to 1.3.3
-------------------------------------------------------------------
Mon Feb 26 10:23:58 CET 2007 - hhetter@suse.de
- updated to 1.3.1
-------------------------------------------------------------------
Wed Feb 21 10:26:22 CET 2007 - hhetter@suse.de
- updated to 1.2.2
-------------------------------------------------------------------
Thu Sep 21 10:04:07 CEST 2006 - hhetter@suse.de
- updated to version 1.1.10, from the changelog:
* campaigns:
* Heir to the Throne
* made it a lot harder to kill Li'sar in Ford of Abez by giving her
reinforcements more often
* The South Guard
* Animation for Deoran's Mace attack (from special AMLA)
* language and i18n:
* new translations: Valencia
* updated translations: Czech, English (British), Finnish, German, Italian,
Japanese, Polish, Portuguese (Brazil), Slovak, Serbian, Swedish
* new or updated man pages: Czech, English (British), French, German,
Italian, Japanese, Portuguese (Brazil), Slovak, Swedish
* removed (outdated) man pages: Hungarian
* updated MANUAL: Swedish
* multiplayer maps:
* revised multiplayer maps: Den of Onis, Sablestone Delta, Island of the
Horatii, Castle Hopping Isle, Siege Castles, King of the Hill, Loris River,
Forest of Fear, Waterloo Sunset, Merkwuerdigliebe
* fixed the leader lists in Wesbowl to match current factions
* multiplayer
* scenarios can set faction, recruit, leader, and some other initial settings
previously ignored in multiplayer
* WML engine
* now "ai turn" events are fired for all AIs (#6738)
* recruitment_pattern inside [ai] can now change mid-scenario (#6669)
* Graphics:
* New dwarwen castle
* Python AI
* there is now unit.stoned
-------------------------------------------------------------------
Fri Sep 8 14:49:45 CEST 2006 - sndirsch@suse.de
- fixed build for SUSE 9.3
-------------------------------------------------------------------
Fri Sep 1 12:19:31 CEST 2006 - hhetter@suse.de
- remove fonts-ja, no longer required as it is upstream
-------------------------------------------------------------------
Thu Aug 31 13:41:11 CEST 2006 - hhetter@suse.de
- updated to version 1.1.9, from the changelog:
* campaigns
* Heir to the Throne
* fixed gold typo in Dwarven Doors (#6481)
* Isle of the Damned: removed merman recall on HARD
* Two Brothers
* fixed showing the objective "kill the mage to get the key" if you
already obtained the key (#6704)
* multiplayer maps:
* revised multiplayer maps: Sablestone Delta
* language and i18n:
* updated translations: Dutch, Esperanto, Finnish, French, German, Italian,
Japanese, Norwegian, Polish, Russian, Serbian, Slovak, Slovenian, Spanish
* new manual: Japanese
* updated manual: Portuguese (Brazil)
* units:
* balancing changes:
* removed Necrophage from random_leader
* added profile key to female thief to prevent use of male image
* misc
* fixed --with-desktopdir and --with-icondir, it still needs --with-kde or
--with-gnome (#6499)
* correct handling of UTF8 filenames under windows
* multiplayer game management: client now tells the server if it ended in
victory or defeat
-------------------------------------------------------------------
Fri Jun 30 10:39:49 CEST 2006 - hhetter@suse.de
- first update to the development version 1.1.7, from the
ChangeLog:
* campaigns
* Heir to the Throne
* added 2 mermen to Bay of Pearls on hard
* lowered turn limits on Scepter of Fire to something sane
* language and i18n:
* updated translations: French, German, Portuguese (Brazil),
Spanish, Swedish
* multiplayer maps:
* revised multiplayer maps: Amohsad Caldera
* units
* balancing changes:
* removed White Mage and Mage of Light from random_leader
* removed special defense values from the Merman Hoplite
* decreased the melee attack of the Merman Javelineer
from 8-3 to 8-2
* increased the melee attack of the Merman Entangler from
7-3 to 8-3
* increased the ranged attack of the Merman Entangler from
7-3 to 8-3
* increased the melee attack of the Necrophage from 6-3
to 7-3
* decreased the XP requirement of the Necrophage from 66
to 40
* music & sound
* new or improved sounds: lich hit & die, bite, tail
* graphics
* new village flag animation
* some units and animations updated for team color support
* fixed bug that caused the game to freeze when a leader takes
part in a fight
-------------------------------------------------------------------
Wed May 31 12:28:20 CEST 2006 - hhetter@suse.de
- updated to 1.1.4
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Mon Mar 13 11:39:33 CET 2006 - hhetter@suse.de
- add Recommends: wesnoth-data-full (#156406)
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Mon Jan 30 11:19:03 CET 2006 - coolo@suse.de
- fix BuildRequires (part one)
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Wed Jan 25 21:42:47 CET 2006 - mls@suse.de
- converted neededforbuild to BuildRequires
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Wed Nov 23 11:19:00 CET 2005 - hhetter@suse.de
- updated to version 1.0.2
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Tue Oct 25 17:41:09 CEST 2005 - hhetter@suse.de
- remove -f from the wesnoth call since wesnoth starts
fullscreen by default
-------------------------------------------------------------------
Mon Oct 24 17:08:57 CEST 2005 - hhetter@suse.de
- updated to version 1.0.1
-------------------------------------------------------------------
Tue Oct 11 18:41:44 CEST 2005 - hhetter@suse.de
- split off all shared data and all campaigns
as we package those in an separate noarch package
-------------------------------------------------------------------
Mon Oct 3 20:25:03 CEST 2005 - hhetter@suse.de
- updated to version 1.0
-------------------------------------------------------------------
Tue Sep 27 18:27:57 CEST 2005 - hhetter@suse.de
- added campaigns as extra RPMS:
* Flight To Freedom
* Liberty
* Under The Burning Suns
* Saving Elensefar
* The South Guard
-------------------------------------------------------------------
Sat Sep 24 22:34:10 CEST 2005 - hhetter@suse.de
- bzip2 the wesnoth tarball saving a few megs
-------------------------------------------------------------------
Thu Sep 22 14:10:36 CEST 2005 - hhetter@suse.de
- split filelist for the full and lite data set
- subpackage: wesnoth-data-small
- subpackage: wesnoth-data-full
- add desktop file for the editor
- use SDL_mixer-packages
-------------------------------------------------------------------
Tue Sep 20 11:07:18 CEST 2005 - hhetter@suse.de
- updated to release 1.0rc1
- subpackage: wesnoth-tools
- subpackage: wesnoth-server
- subpackage: wesnoth-editor
- subpackage: wesnoth-campaign-server
- subpackage: wesnoth-data
-------------------------------------------------------------------
Sat Aug 13 13:22:20 CEST 2005 - sndirsch@suse.de
- fixed japanese font setup
-------------------------------------------------------------------
Fri Aug 12 18:54:49 CEST 2005 - hhetter@suse.de
- updated to release 0.9.5
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Thu Jul 28 07:05:32 CEST 2005 - sndirsch@suse.de
- added libmikmod to #neededforbuild
-------------------------------------------------------------------
Sun Jul 24 12:23:36 CEST 2005 - sndirsch@suse.de
- upated to release 0.9.4
-------------------------------------------------------------------
Fri Jul 22 08:26:47 CEST 2005 - sndirsch@suse.de
- added SDL_mixer-devel to #neededforbuild
-------------------------------------------------------------------
Sat Jul 2 17:03:01 CEST 2005 - sndirsch@suse.de
- upated to release 0.9.3
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Wed Jun 8 17:03:44 CEST 2005 - sndirsch@suse.de
- upated to release 0.9.2
-------------------------------------------------------------------
Sat May 14 19:11:00 CEST 2005 - sndirsch@suse.de
- fixed fatal "uninitialized" warning
-------------------------------------------------------------------
Wed Apr 27 05:25:44 CEST 2005 - sndirsch@suse.de
- upated to release 0.9.1
-------------------------------------------------------------------
Wed Apr 13 17:14:00 CEST 2005 - sndirsch@suse.de
- fonts-ja.diff:
* use different font order for japanese to prevent that sazanami
and FreeSans are mixed unnecessarily
-------------------------------------------------------------------
Tue Apr 12 19:23:42 CEST 2005 - sndirsch@suse.de
- upated to release 0.9.0 (includes suppport for asian languages)
- added symlinks to chinese/japanese fonts (sazanami-gothic.ttf,
gkai00mp.ttf)
-------------------------------------------------------------------
Mon Feb 21 20:52:06 CET 2005 - sndirsch@suse.de
- updated to bugfix release 0.8.11
* Lots of bugs have been fixed in this release. One of them
caused units to walk on the water and prevented the AI from
being correctly configured in campaigns under certain locales.
Other one allowed AI units to be merged, making them disappear.
* Some units have been balanced, and there are new animations for
mages.
* As usual we have got translation updates and also a new
translation, British English.
-------------------------------------------------------------------
Tue Feb 8 17:44:34 CET 2005 - sndirsch@suse.de
- updated to development release 0.8.10
-------------------------------------------------------------------
Thu Jan 27 20:02:38 CET 2005 - sndirsch@suse.de
- updated to development release 0.8.9
- added german manual pages to filelist
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Mon Dec 6 22:51:22 CET 2004 - sndirsch@suse.de
- updated to development release 0.8.8
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Wed Nov 10 11:42:59 CET 2004 - sndirsch@suse.de
- updated to development release 0.8.7
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Thu Oct 7 02:59:33 CEST 2004 - sndirsch@suse.de
- updated to development release 0.8.5
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Sun Oct 3 17:39:26 CEST 2004 - sndirsch@suse.de
- updated to development release 0.8.4
-------------------------------------------------------------------
Sun Jul 4 10:57:37 CEST 2004 - sndirsch@suse.de
- updated to stable release 0.8
-------------------------------------------------------------------
Tue Jun 22 23:13:22 CEST 2004 - sndirsch@suse.de
- updated to development release 0.7.10
-------------------------------------------------------------------
Sat Jun 12 08:40:58 CEST 2004 - sndirsch@suse.de
- updated to development release 0.7.9
-------------------------------------------------------------------
Thu Jun 3 20:41:57 CEST 2004 - sndirsch@suse.de
- updated to development release 0.7.8
-------------------------------------------------------------------
Sun May 23 17:18:39 CEST 2004 - sndirsch@suse.de
- updated to development release 0.7.7
-------------------------------------------------------------------
Wed May 5 15:21:22 CEST 2004 - sndirsch@suse.de
- updated to development release 0.7.6
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Sun Apr 25 12:58:55 CEST 2004 - sndirsch@suse.de
- updated to development release 0.7.5
-------------------------------------------------------------------
Sat Mar 20 09:30:51 CET 2004 - sndirsch@suse.de
- updated from development release 0.6.99.4 to stable release 0.7.0
* added new sounds, unit images and attack icons
* polished unit descriptions for recently added units
* old tutorial strings removed
* fixed Lieutenant -> General advancement path
* fixed multiplayer out of sync bugs
* fixed swedish
-------------------------------------------------------------------
Sun Feb 22 16:05:31 CET 2004 - sndirsch@suse.de
- updated to development release 0.6.99.4
-------------------------------------------------------------------
Tue Feb 17 15:29:52 CET 2004 - sndirsch@suse.de
- updated to development release 0.6.99.3
-------------------------------------------------------------------
Thu Feb 5 01:37:17 CET 2004 - ro@suse.de
- remove obsolete 64bit patch
-------------------------------------------------------------------
Wed Feb 4 21:43:47 CET 2004 - sndirsch@suse.de
- updated to development release 0.6.99.2
-------------------------------------------------------------------
Thu Jan 29 17:34:51 CET 2004 - sndirsch@suse.de
- updated to development release 0.6.99.1
- removed wesnoth-0.6.1-stat-returnvalue.diff (already included
upstream)
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Sat Dec 27 20:35:15 CET 2003 - sndirsch@suse.de
- created package