File slade.appdata.xml of Package slade

<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
  <id>slade.desktop</id>
  <metadata_license>CC0</metadata_license>
  <project_license>GPL-2.0+</project_license>
  <name>SLADE 3</name>
  <summary>An editor for games using the Doom engine</summary>
  <description>
    <p>
      SLADE3 is a modern editor for Doom-engine based games and source
      ports. It has the ability to view, modify, and write many different
      game-specific formats, and even convert between some of them, or
      from/to other generic formats such as PNG.
    </p>
  </description>
  <screenshots>
    <screenshot type="default">
      <caption>Map Editor</caption>
      <image>http://slade.mancubus.net/shots/map_t.png</image>
    </screenshot>
    <screenshot>
      <caption>3D Map Editor</caption>
      <image>http://slade.mancubus.net/shots/map3d_t.png</image>
    </screenshot>
    <screenshot>
      <caption>Basic Editor View</caption>
      <image>http://slade.mancubus.net/shots/gfx_t.png</image>
    </screenshot>
    <screenshot>
      <caption>Advanced Text Editor</caption>
      <image>http://slade.mancubus.net/shots/text.png</image>
    </screenshot>
    <screenshot>
      <caption>Texture Editor</caption>
      <image>http://slade.mancubus.net/shots/textures.png</image>
  	</screenshot>
  </screenshots>
  <url type="homepage">http://slade.mancubus.net/</url>
  <provides>
  	<binary>slade</binary>
  </provides>
</component>
openSUSE Build Service is sponsored by