File openxcom.spec of Package openxcom
#
# spec file for package openxcom
#
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: openxcom
Version: 1.0.0.1552426261.8a4b13d65
Release: 0
Summary: An open source reimplementation of the original X-Com game
License: GPL-3.0-only
Group: Amusements/Games/Strategy/Turn Based
URL: http://openxcom.org/
Source: OpenXcom-%{version}.tar.xz
BuildRequires: Mesa-devel
BuildRequires: autoconf
BuildRequires: automake
BuildRequires: docbook2X
BuildRequires: dos2unix
BuildRequires: doxygen
BuildRequires: fdupes
BuildRequires: gcc
BuildRequires: gcc-c++
BuildRequires: pkgconfig
BuildRequires: xmlto
BuildRequires: pkgconfig(SDL_gfx)
BuildRequires: pkgconfig(SDL_image)
BuildRequires: pkgconfig(SDL_mixer)
BuildRequires: pkgconfig(sdl)
BuildRequires: pkgconfig(yaml-cpp) >= 0.5
%description
OpenXcom is an open-source clone of the original UFO: Enemy Unknown
(X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.
The goal of the project is to bring back the tried and true feel of the original
with none of the issues. All the same graphics, sound and gameplay with a brand
new codebase written from scratch.
User is required to have original gamedata (possible to obtain from e.g. Steam)
installed to ~/.local/share/openxcom/data/
%package doc
Summary: Documentation files for %{name}
Group: Amusements/Games/Strategy/Turn Based
Requires: %{name} = %{version}
%description doc
Documentation files for %{name} game.
%prep
%setup -q -n OpenXcom-%{version}
chmod -x LICENSE.txt
sed -i \
-e 's:HTML_TIMESTAMP = YES:HTML_TIMESTAMP = NO:g' \
docs/Doxyfile.in
dos2unix *.txt
%build
autoreconf -fvi
%configure \
--disable-werror \
--disable-silent-rules \
--with-docs --docdir="%{_docdir}/%{name}"
make %{?_smp_mflags}
%install
%make_install
pushd %{buildroot}%{_datadir}/pixmaps/
ln -s openxcom_wide.svg openxcom.svg
popd
%fdupes %{buildroot}%{_datadir}
%files
%license LICENSE.txt
%doc README.md CHANGELOG.txt
%{_datadir}/applications/openxcom.desktop
%{_mandir}/man6/openxcom.6%{?ext_man}
%{_datadir}/pixmaps/*
%{_datadir}/%{name}/
%{_docdir}/%{name}/*.txt
%{_bindir}/%{name}
%dir %{_docdir}/%{name}
%exclude %{_docdir}/%{name}/html/
%files doc
%dir %{_docdir}/%{name}
%dir %{_docdir}/%{name}/html
%{_docdir}/%{name}/html/*
%changelog