File double-cross.spec of Package double-cross
#
# spec file for package double-cross
#
# Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
%define oname dcross
Name: double-cross
Version: 2.0
Release: 0
Summary: Unconventional falling block game
License: GPL-3.0+
Group: Amusements/Games/Action/Arcade
Url: https://code.google.com/p/double-cross/
Source0: https://double-cross.googlecode.com/files/%{oname}_%{version}.zip
Source1: %{name}.sh
Source2: %{name}-music.tar
Source3: %{name}-icons.tar
Source4: %{name}.desktop
%if 0%{?suse_version}
BuildRequires: update-desktop-files
%endif
BuildRequires: dos2unix
BuildRequires: unzip
BuildRequires: python
Requires: python-pygame
BuildArch: noarch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
Unlike your common unilateral falling block games, 'Double Cross'
implements a bidirectional paradigm expanding the genre in both
dimension and difficulty.
Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and
a vertical row of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal
row is completed during a horizontal drop the corresponding deletion
will not occur until the next turn. This can and will lead to
non-intuitive results. Focus on the vertical alone and you will die
from horizontal negligence and vice versa.
%prep
%setup -q -a2 -a3 -n %{oname}_%{version}
# Convert to unix line end
find -name "*.py" -print0 -or -name "*.pyw" -print0 | xargs -0 dos2unix
#sed -i -e 's| as pg||' data/main.py
# Remove not usable mp3 music, because not works with pygame
rm -f sound/music/*.mp3
# Copy ogg music, converted with soundKonverter, and replace mp3 with ogg
cp -a music/*.ogg sound/music
sed -i 's|mp3|ogg|' data/setup.py data/menu.py
%build
%install
# install wrapper
install -Dm 0755 %{S:1} %{buildroot}%{_bindir}/%{name}
# install directories
mkdir -p %{buildroot}%{_datadir}/%{name}/{data,fonts,graphics,sound}
for d in data fonts graphics sound ; do
cp -a $d %{buildroot}%{_datadir}/%{name}
done
# install files
install -Dm 0664 %{name}.pyw %{buildroot}%{_datadir}/%{name}
# install icons
for i in 32 48 64 72 96 ; do
install -Dm 0644 icons/%{name}_${i}x${i}.png \
%{buildroot}/%{_datadir}/icons/hicolor/${i}x${i}/apps/%{name}.png
done
# install Desktop file
install -Dm 0644 %{S:4} %{buildroot}%{_datadir}/applications/%{name}.desktop
%if 0%{?suse_version}
%suse_update_desktop_file %{name}
%endif
%files
%defattr(-,root,root)
%{_bindir}/%{name}
%{_datadir}/applications/%{name}.desktop
%{_datadir}/icons/hicolor/
%{_datadir}/%{name}
%changelog