File vkquake.changes of Package vkquake

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Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>

- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog

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Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.02.0
  + Frame rates over 72 Hz don't break physics anymore (from
    QuakeSpasm spiked)
  + Default maximum frame rate raised to 200 Hz.
  + Fix crashes with some Intel drivers and anti aliasing
  + Fix crash "out of dynamic vertex buffer space" in some very
    large custom maps
  + Fix gun position being different than in QuakeSpasm when status
    bar alpha is 0
  + Other minor Vulkan fixes

- Update to version 1.01.0
  + Extremely large textures should now work
  + Fixed alpha blending issue in some maps
    (e.g. xmasjam2018_bloodshot)
  + Partial support for r_showTris (world and particles)
  + Update to latest QuakeSpasm code

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Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net

- Update to 1.00.0
  + Peformance optimizations (use function pointer instead of loader)
  + Compute shader water texture update
  + Update to latest QuakeSpasm code

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Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com

- Update to 0.96.2
  + Fix for AMD hang

- Changes from 0.96.1
  + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
  + Fix for broken dynamic lights since version 0.92
  + Add fence between command buffer completion and present
    (required by Vulkan spec)
  + Potential optimization for some drivers: Mark command buffers as
    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT

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Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net

- update Source url to work as intended  

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Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com

- Initial packaging
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