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openSUSE:Leap:15.4:Update
endless-sky
endless-sky.changes
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File endless-sky.changes of Package endless-sky
------------------------------------------------------------------- Fri Dec 3 15:47:20 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Drop upstream fixed patches: * string-include.patch * 0001-build-fix-compilation-on-gcc11.patch - Rebase fix-data-path.patch ------------------------------------------------------------------- Thu Oct 28 08:37:50 UTC 2021 - Sebastien CHAVAUX <seb95.scou@gmail.com> - Update to 0.9.14: * Numerous typo fixes * Fixes to how several missions are offered to the player * Better suggestions of possibly incomplete conditions in some missions "visit" dialogues * Differentiation between two Remnant engines' reversing capabilities * Certain Navy shipyards now stock the Dropship * Ships that have no specified "drag" attribute default to 100, rather than causing crashes * Weaponry that alters the ship's status conditions (e.g. ionization) now respects the required minimum value of 0 * The "interrupt fast-forward" preference defaults to off ------------------------------------------------------------------- Mon May 31 17:03:16 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr> - Add GCC 11 build fix: * 0001-build-fix-compilation-on-gcc11.patch ------------------------------------------------------------------- Tue Aug 11 06:55:46 UTC 2020 - Dirk Mueller <dmueller@suse.com> - add string-include.patch to fix build ------------------------------------------------------------------- Sat May 23 22:24:53 UTC 2020 - Simon Puchert <simonpuchert@alice.de> - Update to 0.9.12: * Bug fixes, including a bug that caused the game to crash on startup due to unsupported VSync settings. * Buying & selling items at maximum depreciation now accounts for the 7-day grace period. * Missions will no longer complete if a required passenger isn’t landed with you. * Several new star images have been added, as well as additional jobs for players with many bunks. * Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai space. - Update to 0.9.11: * Rebalancing of human medium warships and transports. * Additions: * A new region, the Graveyard, can be found near the Ember Waste. * New Remnant ships, outfits, and missions. * A new Wanderer transport. * The ability to modify the systems wherein a government scans ships for contraband, and the displayed government name. * Enabling secondary weapons to consume more than one unit of ammunition per shot. * Support for interpolation and character replacement in hails. * Support for algebraic condition expressions of arbitrary length. * Support for disabling specific spaceport news items. - Fix empty post/postun rpmlint warnings. ------------------------------------------------------------------- Thu Jan 30 14:16:34 UTC 2020 - Cristian Rodríguez <crrodriguez@opensuse.org> - Respect %optflags, fix debuginfo generation. ------------------------------------------------------------------- Sun Oct 06 20:00:00 MDT 2019 - buckyballreaction@gmail.com - Update to 0.9.10 * Fixed a bug where cargo was loaded onto ships with 0 cargo space. * Fixed a crash when mission NPCs have no system defined. * Avoiding a situation where the player could get stuck in Remnant space. * Depreciation now happens slower and includes a "grace period." * Improved the AI logic for when escorts stop to refuel. ------------------------------------------------------------------- Mon Dec 17 17:35:20 UTC 2018 - sparschauer@suse.de - Prevent that the game blocks the main menu buttons due to broken symlinks in the data directory caused by brp-25-symlink not handling spaces in paths properly (boo#1119628, boo#1119674) * Let fdupes create hardlinks instead of symlinks as a workaround ------------------------------------------------------------------- Sat Jul 15 14:01:56 UTC 2017 - mailaender@opensuse.org - Update to 0.9.6 * Fixed a depreciation bug causing random prices for outfits on some systems. * Eliminated "death benefits." Depreciation is now the main way that plundering is balanced. * Depreciation happens about 3 times slower than it did in 0.9.5. * Coalition jobs now "repeat" instead of only being offered once. * Fixed a bug where "surveillance" ships scan the player's ship over and over. * Added images for all the Coalition and Heliarch outfits. ------------------------------------------------------------------- Sat Nov 19 17:08:57 UTC 2016 - mailaender@opensuse.org - update to 0.9.4 * Vara Ke'sok no longer starts out as an Unfettered planet. * Fixed a hang that occurred when maximizing the window. * Systems created by game events are now properly connected to the map. * The info panel can now handle ships with many more outfits or weapons. - drop appdata.patch (applied upstream) ------------------------------------------------------------------- Sat Aug 27 14:27:54 UTC 2016 - mailaender@opensuse.org - add license, copyright information and changelog - add an appdata.xml file ------------------------------------------------------------------- Sun Aug 14 11:33:56 UTC 2016 - mimi.vx@gmail.com - update to 0.9.2 - see changelog file to list of changes ------------------------------------------------------------------- Wed Dec 9 13:27:32 UTC 2015 - rpm@fthiessen.de - Update to 0.8.8: * Fixed various bugs with how the game determines which ship is your "flagship." * The "Uninhabited" government on Ruin will no longer fine the player for illegal outfits. * Fixed a crash that could happen while taking off if missions failed due to lack of space. * For detailed changes see changelog in tar-ball. ------------------------------------------------------------------- Sat Nov 21 14:47:06 UTC 2015 - mailaender@opensuse.org - update to 0.8.7 - use scons to install the game - Added fix-data-path.patch to fix installation path of data. ------------------------------------------------------------------- Sat Oct 31 06:51:27 UTC 2015 - mailaender@opensuse.org - initial packaging
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