File mirrormagic.changes of Package mirrormagic
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Sun Sep 25 13:40:50 UTC 2022 - Bernhard Wiedemann <bwiedemann@suse.com>
- Add reproducible.patch to better declare dependencies
to avoid non-determinism from parallel builds
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Thu Apr 29 21:58:39 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 3.0.0
* Build with SDL2
* Integrated the classic Mirror Magic game engine into the game
Rocks’n’Diamonds as a new custom game engine
* Mirror Magic now also offers new features already known from
R’n’D like scalable window size and fullscreen mode and
solution tapes were added to the included level sets
“Deflektor” and “Mindbender”.
- Add fix-multiple-definitions.patch
- Drop upstream fixed mirrormagic-2.0.2-src_tools.c.patch,
mirrormagic-2.0.2-src_editor.c.patch,
mirrormagic-2.0.2-src_events.c.patch,
mirrormagic-2.0.2-src_files.c.patch,
mirrormagic-2.0.2-src_libgame_sdl.c.patch,
mirrormagic-2.0.2-src_libgame_sdl.h.patch,
mirrormagic-2.0.2-src_libgame_gadgets.c.patch and
mirrormagic-2.0.2-src_main.h.patch
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Mon May 8 15:30:44 UTC 2017 - rpm@fthiessen.de
- Fixed user and group for Factory
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Thu Mar 30 11:20:28 UTC 2017 - meissner@suse.com
- prerequire useradd and groupadd
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Sat Jun 20 08:51:01 UTC 2015 - dimstar@opensuse.org
- Force GNU inline semantics, fixes build with GCC5.
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Thu Oct 23 20:17:43 UTC 2014 - nemysis@gmx.ch
- Change descriptions for patches
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Wed Oct 22 18:01:48 UTC 2014 - nemysis@gmx.ch
- Remove not needed #%attr
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Wed Oct 22 17:36:03 UTC 2014 - nemysis@gmx.ch
- Initial package creation