File u_Add-event-filter-for-motion-and-button-events.patch of Package xev

From: Egbert Eich <eich@suse.de>
Date: Tue Feb 11 18:25:35 2014 +0100
Subject: [PATCH]Add event filter for motion and button events
Patch-Mainline: to be upstreamed
Git-commit: 68e9fe8c0b2c729b483d673855355b0d0c13b471
Git-repo: 
References: 
Signed-off-by: Egbert Eich <eich@suse.com>

Signed-off-by: Egbert Eich <eich@suse.de>
---
 man/xev.man |    2 +-
 xev.c       |    7 ++++++-
 2 files changed, 7 insertions(+), 2 deletions(-)

Index: xev-1.2.2/man/xev.man
===================================================================
--- xev-1.2.2.orig/man/xev.man
+++ xev-1.2.2/man/xev.man
@@ -62,7 +62,7 @@ The
 option can be specified multiple times to select multiple types of events.
 When not specified, all events are selected.
 Available event masks: keyboard mouse expose visibility structure substructure
-focus property colormap owner_grab_button randr button
+focus property colormap owner_grab_button randr motion button
 .TP 8
 .B \-version
 This option prints the program version and exits.
Index: xev-1.2.2/xev.c
===================================================================
--- xev-1.2.2.orig/xev.c
+++ xev-1.2.2/xev.c
@@ -890,7 +890,7 @@ usage (const char *errmsg)
 "    -event event_mask                   select 'event_mask' events",
 "           Supported event masks: keyboard mouse expose visibility structure",
 "                                  substructure focus property colormap",
-"                                  owner_grab_button randr button",
+"                                  owner_grab_button randr button motion",
 "           This option can be specified multiple times to select multiple",
 "           event masks.",
 "",
@@ -940,6 +940,11 @@ parse_event_mask (const char *s, long ev
           LeaveWindowMask | PointerMotionMask | Button1MotionMask |
           Button2MotionMask | Button3MotionMask | Button4MotionMask |
           Button5MotionMask | ButtonMotionMask },
+        { "motion",
+          EVENT_MASK_INDEX_CORE,
+          PointerMotionMask | Button1MotionMask |
+          Button2MotionMask | Button3MotionMask | Button4MotionMask |
+          Button5MotionMask | ButtonMotionMask },
 	{ "button",
           EVENT_MASK_INDEX_CORE,
           ButtonPressMask | ButtonReleaseMask },
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