File Box2D.spec of Package Box2D
#
# spec file for package Box2D
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2012 Adam Mizerski <adam@mizerski.pl>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
%if 0%{?suse_version} < 1310
%define buildroot $RPM_BUILD_ROOT
%endif
%define so_ver 2_3_1
Name: Box2D
Version: 2.3.1
Release: 0
Summary: A 2D Physics Engine for Games
License: Zlib
Group: Development/Libraries/C and C++
Url: http://box2d.org/
Source0: https://github.com/erincatto/Box2D/archive/v%{version}/%{name}-%{version}.tar.gz
Source1: baselibs.conf
# PATCH-FIX-UPSTREAM Box2D-fix-version-2.3.1.patch -- already fixed upstream
Patch0: %{name}-fix-version-2.3.1.patch
BuildRequires: cmake >= 3
BuildRequires: dos2unix
BuildRequires: gcc-c++
%if 0%{?suse_version}
BuildRequires: fdupes
%endif
%description
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
%package -n lib%{name}%{so_ver}
Summary: A 2D Physics Engine for Games
Group: System/Libraries
%description -n lib%{name}%{so_ver}
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
%package -n lib%{name}-devel
Summary: A 2D Physics Engine for Games
Group: Development/Libraries/C and C++
Requires: lib%{name}%{so_ver} = %{version}
%description -n lib%{name}-devel
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
%package doc
Summary: A 2D Physics Engine for Games
Group: Documentation/Other
BuildArch: noarch
%description doc
Box2D is an open source C++ engine for simulating rigid bodies in 2D.
%prep
%setup -q -n %{name}-%{version}/%{name}
dos2unix Changes.txt License.txt Readme.txt
%patch0
%build
%cmake \
-DBOX2D_INSTALL=ON \
-DBOX2D_INSTALL_DOC=ON \
-DBOX2D_BUILD_SHARED=ON \
-DBOX2D_BUILD_STATIC=OFF \
-DBOX2D_BUILD_EXAMPLES=OFF \
-DCMAKE_BUILD_TYPE=RelWithDebInfo
make VERBOSE=1 %{?_smp_mflags}
%install
%cmake_install
%if 0%{?suse_version}
%fdupes -s %{buildroot}%{_datadir}/doc/%{name}/Documentation/API/html
%endif
%post -n lib%{name}%{so_ver} -p /sbin/ldconfig
%postun -n lib%{name}%{so_ver} -p /sbin/ldconfig
%files -n lib%{name}%{so_ver}
%defattr(-,root,root,-)
%{_libdir}/lib%{name}.so.*
%files -n lib%{name}-devel
%defattr(-,root,root,-)
%{_includedir}/%{name}
%{_libdir}/lib%{name}.so
%{_libdir}/%{name}
%{_libdir}/cmake/%{name}
%files doc
%defattr(-,root,root,-)
%doc Changes.txt License.txt Readme.txt
%{_datadir}/doc/%{name}/
%changelog