File bomberclone-0.11.9-gcc6.patch of Package bomberclone

Index: b/src/chat.c
===================================================================
--- a/src/chat.c
+++ b/src/chat.c
@@ -75,8 +75,9 @@ chat_drawbox ()
     SDL_Rect src;
     int i;
 
-    if (gfx_locksurface (gfx.screen))
+    if (gfx_locksurface (gfx.screen)) {
         return;
+    }
 
 	src = chat.window;
 	SDL_BlitSurface (chat.oldscreen, NULL, gfx.screen, &src);
Index: b/src/field.c
===================================================================
--- a/src/field.c
+++ b/src/field.c
@@ -180,11 +180,12 @@ draw_stone (int x, int y)
     }
 
     // draw explosions if there is any
-    for (d = 0; d < 4; d++)
+    for (d = 0; d < 4; d++) {
         if (stone->ex[d].count > 0) {
             stone_drawfire (x, y, -1);
 			break;
         }
+    }
 
 	if (debug) {
 		char txt[64];
@@ -504,9 +505,10 @@ field_hurrysize ()
 
 			/* check if a bomb is at this position, if so let the bomb explode
 			   and wait untill the explosion is over */
-		    for (i = 0, d = 0; d < 4; d++)
+		    for (i = 0, d = 0; d < 4; d++) {
         		if (map.field[fieldhurrypos.x][fieldhurrypos.y].ex[d].count > 0)
-            		i++;	
+            		i++;
+		    }
 
 			get_bomb_on (fieldhurrypos.x, fieldhurrypos.y, bombs);
 			if (i)
Index: b/src/game.c
===================================================================
--- a/src/game.c
+++ b/src/game.c
@@ -224,13 +224,14 @@ game_loop ()
     int done = 0,
         eventstate;
 
-    if (GT_MP)
+    if (GT_MP) {
         net_game_fillsockaddr ();
 	if ( SDL_InitSubSystem ( SDL_INIT_JOYSTICK ) < 0 )
         {
                 fprintf ( stderr, "Unable to initialize Joystick: %s\n", SDL_GetError() );
         }
 	 printf ( "%i joysticks found\n", SDL_NumJoysticks () );
+    }
 
     menu = NULL;
     bman.updatestatusbar = 1;   // force an update
Index: b/src/gfxpixelimage.c
===================================================================
--- a/src/gfxpixelimage.c
+++ b/src/gfxpixelimage.c
@@ -322,12 +322,13 @@ makegray_image (SDL_Surface * org)
     }
 
     /* Lock the screen for direct access to the pixels */
-    if (SDL_MUSTLOCK (dest))
+    if (SDL_MUSTLOCK (dest)) {
         if (SDL_LockSurface (dest) < 0) {
             fprintf (stderr, "Can't lock screen: %s\n", SDL_GetError ());
             return NULL;
         }
-    if (SDL_MUSTLOCK (org))
+    }
+    if (SDL_MUSTLOCK (org)) {
         if (SDL_LockSurface (org) < 0) {
             fprintf (stderr, "Can't lock screen: %s\n", SDL_GetError ());
             if (SDL_MUSTLOCK (dest)) {
@@ -335,6 +336,7 @@ makegray_image (SDL_Surface * org)
             }
             return NULL;
         }
+    }
 
 	switch (bpp) {
 		case (2):
Index: b/src/map.c
===================================================================
--- a/src/map.c
+++ b/src/map.c
@@ -214,7 +214,7 @@ map_genmorerandom ()
     if (map.size.x > MAX_FIELDSIZE_X)
         map.size.x = MAX_FIELDSIZE_X;
 
-    for (x = 0; x < map.size.x; x++)
+    for (x = 0; x < map.size.x; x++) {
         for (y = 0; y < map.size.y; y++) {
             if ((y == 0) || (y == map.size.y - 1))
                 map.field[x][y].type = FT_block;
@@ -239,7 +239,8 @@ map_genmorerandom ()
             map.field[x][y].frame = 0.0f;
             map.field[x][y].special = FT_nothing;
         }
-	
+    }	
+
 	d_printf("genmorerandom: *** exit ***\n");
 	/* set the corners of the map to be valid start points */
 	
Index: b/src/mapmenu.c
===================================================================
--- a/src/mapmenu.c
+++ b/src/mapmenu.c
@@ -149,15 +149,19 @@ mapmenu ()
         map.map_selection = selmt - &maptypes[0];
     }
     map.size.x = map.size.x | 1;
-    if (map.size.x < MIN_FIELDSIZE_X)
+    if (map.size.x < MIN_FIELDSIZE_X) {
         map.size.x = MIN_FIELDSIZE_X;
-    if (map.size.x > MAX_FIELDSIZE_X)
+    }
+    if (map.size.x > MAX_FIELDSIZE_X) {
         map.size.x = MAX_FIELDSIZE_X;
+    }
     map.size.y = map.size.y | 1;
-    if (map.size.y < MIN_FIELDSIZE_Y)
+    if (map.size.y < MIN_FIELDSIZE_Y) {
         map.size.y = MIN_FIELDSIZE_Y;
-    if (map.size.y > MAX_FIELDSIZE_Y)
+    }
+    if (map.size.y > MAX_FIELDSIZE_Y) {
         map.size.y = MAX_FIELDSIZE_Y;
+    }
 
 	config_write ();
 	if (GT_MP_PTPM)  net_send_servermode ();
Index: b/src/menu.c
===================================================================
--- a/src/menu.c
+++ b/src/menu.c
@@ -219,8 +219,9 @@ menu_draw_menuitem (_menuitem * m)
 {
     _menu *menu;
 
-    if (m == NULL)
+    if (m == NULL) {
         return;
+    }
 
 	menu = (_menu *) m->menu;
 	
Index: b/src/netmenu.c
===================================================================
--- a/src/netmenu.c
+++ b/src/netmenu.c
@@ -164,9 +164,10 @@ void host_multiplayer_game () {
     bman.p_nr = bman.p_servnr = 0;
 	team_choose (&players[0]);
     players[0].state = PSF_used;
-    if (bman.notifygamemaster)
+    if (bman.notifygamemaster) {
         send_ogc_update ();   /* send the information that we started an server */
-	
+    }	
+
 	multiplayer_game ();
 
     if (bman.notifygamemaster)
Index: b/src/packets.c
===================================================================
--- a/src/packets.c
+++ b/src/packets.c
@@ -1008,8 +1008,9 @@ void do_bombdata (struct pkg_bombdata *b
         return;
     }
 
-    if (b_dat->state == BS_off)
+    if (b_dat->state == BS_off) {
         return;                 // if there was a bomb let it explose don't delete the bomb
+    }
 
 	d_printf ("do_bombdata [%f,%f] Player: %d PlayerIgnition: %d Bomb: %d, ex_nr:%d\n",
               I16TOF (NTOH16 (b_dat->x)), I16TOF (NTOH16 (b_dat->y)), b_dat->p_nr, b_dat->pi_nr, b_dat->b_nr, NTOH32 (b_dat->ex_nr));
@@ -1167,8 +1168,9 @@ do_quit (struct pkg_quit *q_dat, _net_ad
     d_printf ("do_quit (%s:%s) pl_nr=%d new_server=%d\n", addr->host, addr->port, q_dat->pl_nr,
               q_dat->new_server);
 
-    if (addr->pl_nr == -1)
+    if (addr->pl_nr == -1) {
         return;
+    }
 	
 	if (q_dat->pl_nr == -1)
 		q_dat->pl_nr = addr->pl_nr;
Index: b/src/player.c
===================================================================
--- a/src/player.c
+++ b/src/player.c
@@ -42,7 +42,7 @@ draw_player (_player * player)
         gfx_blit (player->gfx->ani.image, &src, gfx.screen, &dest, (player->pos.y * 256) + 128);
 
         /* if the player is ill, draw this image above him */
-        for (i = PI_max - 1; (i >= 0) && (player->ill[i].to <= 0.0f); i--);
+        for (i = PI_max - 1; (i >= 0) && (player->ill[i].to <= 0.0f); i--) {
           if (i >= 0) {
 			  player->illframe += timefactor;
 	    	  while (player->illframe >= gfx.ill.frames)
@@ -58,6 +58,7 @@ draw_player (_player * player)
                   gfx.offset.y + ((player->pos.y - 1.0f) * gfx.block.y);
               gfx_blit (gfx.ill.image, &src, gfx.screen, &dest, (player->pos.y*256) + 129);
 	      }
+        }
     }
 
     else if (PS_IS_respawn (player->state)) {
@@ -273,12 +274,15 @@ check_field (short int x, short int y)
 int check_exfield (short int x, short int y) {
     int res = 1, i;
 
-    if (map.field[x][y].type == FT_stone || map.field[x][y].type == FT_block)
+    if (map.field[x][y].type == FT_stone || map.field[x][y].type == FT_block) {
         res = 0;
+    }
 	
-	for (i = 0; (i < 4 && res == 1); i++)
-		if (map.field[x][y].ex[i].count > 0)
+	for (i = 0; (i < 4 && res == 1); i++) {
+		if (map.field[x][y].ex[i].count > 0) {
 			res = 0;
+                }
+        }
 
 	return res;
 }
@@ -842,8 +846,9 @@ player_set_ilness (_player * p, int t, f
 void
 player_clear_ilness (_player * p, int type)
 {
-    if (type < 0 || type >= PI_max)
+    if (type < 0 || type >= PI_max) {
         return;
+    }
 	
 	d_printf ("player_clear_ilness Player: %s Type: %d\n", p->name, type);
 	
@@ -1033,9 +1038,10 @@ player_delete (int pl_nr) {
 		net_game_send_delplayer (pl_nr);
 	}
 
-    if (GT_MP_PTPM && bman.notifygamemaster)
+    if (GT_MP_PTPM && bman.notifygamemaster) {
         send_ogc_update ();
-	
+    }	
+
 	if (bman.p_nr == pl_nr)
 		bman.p_nr = -1;
 	if (bman.p2_nr == pl_nr)
Index: b/src/single.c
===================================================================
--- a/src/single.c
+++ b/src/single.c
@@ -570,9 +570,11 @@ single_playergame (int second_player, in
 	}
 	
 	done = 0;
-    for (bman.p_nr = -1, p = 0; (bman.p_nr == -1 && p < MAX_PLAYERS); p++)
-        if (!(PS_IS_used (players[p].state)))
+    for (bman.p_nr = -1, p = 0; (bman.p_nr == -1 && p < MAX_PLAYERS); p++) {
+        if (!(PS_IS_used (players[p].state))) {
             bman.p_nr = p;
+        }
+    }
 	players[bman.p_nr].team_nr = 0;
 
     if (bman.p_nr >= MAX_PLAYERS) {
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