File yamagi-quake2.changes of Package yamagi-quake2

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Tue Jun 20 16:50:13 UTC 2017 - bwiedemann@suse.com

- fix reproducible builds again

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Fri Jun  9 13:43:49 UTC 2017 - mardnh@gmx.de

- Update to version 7.0.0
  + Remove the broken multitexturing render path from the OpenGL 1.4
    renderer. It was switched off by default in 6.00.
  + Reimplement the support for shared renderer libraries. Please note
    the this is an incompatible implementation with an custom API. The
    original renderer libraries will not work!
  + Implement an OpenGL 3.2 renderer. This renderer has the same look
    and feel as the old OpenGL 1.4 renderer but makes heavy use of
    modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel
    starting with Ivy Bridge on Windows or Sandy Bridge on Linux, Nvidia
    staring with G80 and AMD starting with R600 / HD2000) is required.
  + Fix OpenAL compatibility with modern openal-soft versions.
  + Several fixes and optimizations to OpenAL, implement support for
    doppler effects. (by xorw)
- Add patch:
  + yamagi-quake2-fix-OpenGL-linking.diff

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Tue May  2 05:27:58 UTC 2017 - bwiedemann@suse.com

- use convert -strip to not have timestamps in png files
  to make build fully reproducible

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Fri Feb 10 02:35:54 UTC 2017 - luke.nukem.jones@gmail.com

- Add appdata.xml

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Fri Dec 16 05:15:37 UTC 2016 - luke.nukem.jones@gmail.com

Update to version 6.00

- Make the client asynchronous. The old behaviour can be forced by
  setting cl_async to 0. Please note that asynchronicity can lead
  to problems if the old SDL 1.2 backend is used and vsync is
  enabled.
- Implement gl_overbrightbits in the non multitexturing case.  A
  value of 1 just fixes lighting on water surfaces, higher values
  increase the brightness of everything.
- General renderer overhaul for better compatibility with modern GPU
  OpenGL 1.4 is now required, older versions are no longer supported.
  Multitexturing was deprecated and will be removed in a future
  release.
- Fix some longstanding AI problems.
- Several general gameplay fixes.

- patch allow-custom-cflags.patch has been removed due to the
  package being forked in factory

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Mon Aug  1 22:24:08 UTC 2016 - rpm@fthiessen.de

- Install into _libexecdir
- Install icons into icon-theme directory (hicolor)

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Mon Aug  1 19:56:31 UTC 2016 - mardnh@gmx.de

- remove patch: yamagi-quake2-allow-overriding-cflags.patch since
  upstream now also have CMake support without this problem
- install binaries and libs to /usr/lib/yamagi-quake2/ and use a
  wrapper-script in /usr/bin/ to workaround rpath issues
- fix source url

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Tue Jul 19 09:24:16 UTC 2016 - rpm@fthiessen.de

- Fixed file-contains-date-and-time rpmlint error
- Added allow-custom-cflags.patch to allow custom cflags for
  openSUSE's optflags.
- Compile with optflags

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Mon Jul 18 11:29:58 UTC 2016 - jengelh@inai.de

- Update description to highlight the user-visible changes rather
  than implementation details.

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Fri Jul 15 19:59:45 UTC 2016 - luke.nukem.jones@gmail.com

- Cleanup and prepare for Factory submission

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Sun Jul 10 09:56:18 UTC 2016 - luke.nukem.jones@gmail.com

- Update to version 5.34:
  + Add support for stereo 3D (by Valery Guskov)
  + Make gibt solid so they move with conveyor belts.
  + Disable gl_ext_multitexturing by default.
  + Switch from an arch whitelist to an "all archs are supported" 
    approach.
  + Add a new README.

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Thu May 19 07:44:13 UTC 2016 - luke.nukem.jones@gmail.com

- Update to version 5.33
  + Add OGG volume slider in settings menu
  + Fixed some bugs in volume settings
- Remove unnessesary patch file

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Wed Jan  1 01:05:22 UTC 2014 - gber@opensuse.org

- Initial packaging

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