File ecwolf.changes of Package ecwolf
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Sat Nov 2 21:39:16 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Add patch:
* ecwolf-fix-gcc14.patch
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Thu Feb 22 11:35:14 UTC 2024 - Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
%patchN
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Mon Feb 6 17:15:49 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.4.1
* Fixed crash when picking up Chaingun while already holding a
Chaingun.
* Fake Hitler actor can no longer open doors, no longer
erroneously backs away from the player, and continues to
"dodge" when out of sight.
* Fixed support for gray scale PNGs.
* Added support for 32:9 aspect ratio displays and additional
resolutions.
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Fri Jan 20 22:50:48 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Add patches
* ecwolf-fix-path.patch
* ecwolf-no-rpath.patch
- Drop patch
* ecwolf-static-libs.patch
- Install manpage
- Update BuildRequires
- Mention bundled libs
- Update to version 1.4.0
* LAN multiplayer for up to 11 players.
* Actors now track their current target instead of assuming the
one and only player.
* Visibility for attacks is determined by geometric checks
instead of renderer feedback.
* The "DoomEdNum" has been deprecated and all places where they
were used now accept actor class names directly.
* Support for BILLBOARD flag for "3D sprites", compared to
Wolf4SDL the angle of the actor is used allowing arbitrary
angles.
* Added parallax skies compatible with ROTT through sky1 in
MAPINFO/Map definition (mostly incompatible with LZWolf's
parallaxsky definition)
* Added support for Wolfstone 3D and Elite Hans: Die Neue Ordnung
* Added pageindextext to MAPINFO/Gameinfo.
* Added $musicalias to SNDINFO.
* Added Super 3-D Noah's Ark MIDI->OPL code.
* Fading has been reworked to allow overlaying fades over game
play.
* Support for blend and alpha mixing in TEXTURES.
* Support for colormaps with 64 light levels like Blake Stone.
* Partial support for Blake Stone map meta data.
* Support for Blake Stone's level name strings as LEVELDSC.
* Support for Macintosh Wolf3D's MAPLIST.
* Added support for offset() in DECORATE states.
* Pickups support Hide state to allow spent pickups to be visible
* Added Idle state for actors to return to if they lose their
target.
* Files can be autoloaded though ecwolf.cfg.
* Added game based content filtering for PK3s from ZDoom.
* Default FOV can be changed through DesiredFOV in ecwolf.cfg.
* Added Pushwall_MoveNoStop line special which allows moving
pushwalls through walls like Mac Wolf and ROTT.
* Added Teleport_Relative line special which works similarly to
ROTT elevators without the theatrics.
* Wall and plane drawing has been modified to generally have
better precision.
* Added trackhighscores property to MAPINFO/Gameinfo.
* Added resethealth and resetinventory to MAPINFO/Map
definition.
* Enemies can now accept health items.
* Added A_Wander.
* Added SmartAnimation actor to support Blake Stone's "smart
animation" system.
* Added --foreignsaves option to force saves to load even if
game data check fails.
* Added --skill option to select skill level by number
particularly for when more than 4 skill levels are present.
* Added ROTT style tall walls and ROTT's map height marker with
feature flag "planedepth".
* Actor z-heights are now rendered and can be set in info plane
with "zheights" enabled in map translator (compatible with
ROTT).
* ROTT map loader no longer synthesizes a third plane but
instead relies on the map translator flag "globalflat".
* Support for ROTT's song numbers in map translator.
* Partial support for booting Macintosh Wolfenstein 3D,
Blake Stone: Planet Strike, and Rise of the Triad.
* Includes support for several new data formats most of which
have no practical use outside of loading vanilla compatible
data.
* Macintosh Wolfenstein 3D data is supported through macbin
format.
* Feature is hidden behind ShowPreviewGames in ecwolf.cfg as
they're not yet supported or fully playable.
* Improvements in holowall support.
* Fixed some long standing minor memory leaks.
* New icon/logo by NeuralStunner.
* Support for more ultrawide aspect ratios.
* Automap panning speed is now dependent on zoom level.
* Fixed crash if no sound device was present.
* Fixed cases where adaptive frame rate would fail and game would
run too fast.
* Customized SDL_mixer is still suggested but no longer required
for full functionality as the only feature missing is support
for alternate spelling of LOOP_START and LOOP_END tags.
* Steam and GOG support updated to support new releases.
* Remove patchutil from ECWolf source code
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Sun Feb 17 19:16:29 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Simplified specfile
- Use proper source url
- Use %cmake macro
- Run spec-cleaner
- Build ecwolf-patchutil
- Add patch:
* ecwolf-static-libs.patch
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Mon Sep 25 16:27:04 UTC 2017 - kah0922@gmail.com
- Initial package
- Cleaned spec file