File flare-game.changes of Package flare-game

-------------------------------------------------------------------
Tue Jan 17 17:28:20 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Version update to 1.14
  * Fireball and Ice Bolt scrolls now give the player a 10 second
    period in which their basic attacks (Swing, Shoot, Channel)
    are replaced with the scroll power.
  * Fixed the naming of scroll damage as it appears in power
    description tooltips.
  * Lowered Lezaith's slow resistance to 50%, down from 100%
  * Lowered Lezaith's stun resistance to 90%, down from 100%
  Translation updates
  * German (de) update
  * Scottish Gaelic (gd) update
  * Indonesian (id) update
  * Italian (it) update
  * Japanese (ja) update
  * Korean (ko) update
  * Polish (pl) update
  * Russian (ru) update
  * Chinese (zh) update

-------------------------------------------------------------------
Thu May 12 07:20:20 UTC 2022 - Dirk Stoecker <opensuse@dstoecker.de>

- update to 1.13.04 - bugfix release

-------------------------------------------------------------------
Sat Feb  5 16:31:13 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>

- Version update to 1.13
  * New formula for the ‘Shield’ power. Instead of Mental Damage, 
    it is now based off a combination of player level, Mental stat, 
    and Defense stat. This should increase its usefulness on mixed 
    builds.
  * Added ‘Super’ and ‘Ultra’ variants of Health and Mana 
    potions. 
    They can be obtained through the Alchemy system.
  * New icons for Health and Mana potions variants.
  * Fixed Alchemist’s Skirt so that it works with all potions.
  * Prevent the player from damaging Mez before being trapped.
  * Made Lezaith immune to slow/stun effects.
  * Goblin Thief can now steal all available kinds of potions. 
    Its drop table has also been expanded to make it easier to 
    replenish lost potions.
  * Improved contrast for “highlight” state of red square buttons 
    (“close” and “plus”).
  * The minimap is now gradually revealed as the player explores.
  * Added icon artwork to the equipment slots on the Inventory 
    menu.
  Translation updates
  * Basque (eu) update (aitzkora)
  * Scottish Gaelic (gd) update (GunChleoc)
  * Norwegian Bokmal (nb) update (Elias Nykrem)
  * Polish (pl) update (Pawonashi)
  * Russian (ru) update (Igor Polyakov)
- Run spec-cleaner

-------------------------------------------------------------------
Sun Sep  5 04:48:14 UTC 2021 - saku nix <ssakuragi2@hotmail.com>

- Version update to 1.12
  * New graphics for HP and MP status bars
  * Reworked art for the Cleave power
  * Cleave power radius reduced to closer match its artwork
  * Reduced the strength and radius of Rakk’s freeze attack
  * Fixed the Goblin Thief being able to steal potions from a
    Summoned Zombie
  * Reduced the hitbox for spike traps
  * Greatly reduced the damage for spike traps. In exchange, the
    traps now inflict bleeding.
  * New alchemy ingredient: Mushrooms
  * Added 4 new potion recipes
  * Overall reduced drop rates for alchemy items
  * Added Alchemy quest
  * Added animations for immunity and ice-based slow status effects
  * Redesigned the Family Crypt map and quest
  * Redesigned the Nazia Mines maps and quest
  * Redesigned the Torture Chambers map and quest (again)
  * Mortar & Pestle can now be placed on the action bar
  * All quest items can be stored in the player’s private 

-------------------------------------------------------------------
Sun Jul 28 05:19:19 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>

- Version update to 1.11 
  * Items that couldn't be stashed in the last update can not be
    put in the private stash.
  * Salted Field: moved chest to the south end of the map to prevent
    easy farming.
  * Updated translations for Belarusian, German, Hungarian, and 
    Ukranian.

-------------------------------------------------------------------
Sat May 18 13:27:44 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>

- Version update to 1.10 
  * Fixed an oversight that allowed easy farming of the Torture Chambers boss 
    and loot chests.
  * Made it so that potions and scrolls can not be stashed. This fixes an 
    exploit where players could utilize a low level character to get these 
    items for cheap.
  * Added new attack and interact cursors.
  * Added sound effect and cursors for indicating low health.

-------------------------------------------------------------------
Mon Dec 17 04:19:06 UTC 2018 - maxmitschke@fastmail.com

- Version update to 1.09.01
  * Fixed main weapon layer order when hero is facing east.
  * Updated Ukranian translations

- Version update to 1.09
  * Add auto-equip checkbox to the Inventory menu.
  * Add interface option buttons to the actionbar.
  * Added script font for Cyrillic languages.
  * Fix the “Locked Out” quest not appearing in the completed 
    quests list.
  * Made changes to the Wizard’s Tower: Laboratory map to prevent 
    attacking Metzger from outside the intended range.
  * Added Catalan translations
  * Updated translations for German, Scottish Gaelic, 
    Brazilian Portueguese, Ukranian, Vietnamese

- Updated location of flare-game data directory to follow
  packaging standards
- Added CMake as a build requirement with same build params as
  flare package. This is to make build process similar between
  flare and flare-game.

-------------------------------------------------------------------
Tue Oct 23 00:31:24 UTC 2018 - maxmitschke@fastmail.com

- Version update to 1.08 

-------------------------------------------------------------------
Sun Jun 17 19:30:54 UTC 2018 - maxmitschke@fastmail.com

- Version update to 1.06 

-------------------------------------------------------------------
Wed Mar 14 19:57:39 UTC 2018 - egdfree@opensuse.org

- Version update to 1.0 release:
  * No real upstream changelog but first non-alpha release supporting
    big campain mode
- Cleanup a bit

-------------------------------------------------------------------
Tue Feb 21 07:56:47 UTC 2017 - mailaender@opensuse.org

- Readme states: data files are released under CC-BY-SA 3.0.
  Later versions are permitted. Adapted the license field.

-------------------------------------------------------------------
Mon Jun 27 16:33:30 UTC 2016 - dap.darkness@gmail.com

- Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0).
- Prevented SLE 11 build.

-------------------------------------------------------------------
Sun May 29 10:11:48 UTC 2016 - dap.darkness@gmail.com

- Version bump to 0.20:
  * no upstream changelog.
- Tarball & spec for data subpackage.
- License, *Requires, %description were fixed up.

-------------------------------------------------------------------
Thu Nov 20 17:57:19 UTC 2014 - tchvatal@suse.com

- Version bump to 0.19:
  * Lots of various improvements. See ChangeLog
- Remove _service and use rather tarball next to pkg with possiblity to
  local service run of download_files
- Use cmake macro and overall cleanup of .spec

Sat Apr  6 09:30:24 UTC 2013 - dap.darkness@gmail.com

- 0.18 release
  * 10 Equipment Slots, up from 4 (and easily configurable)
  * Starting "Class" choice (beginner's power/item kit)
  * Environmental/Ambient Sounds on maps
  * Much improved handling of Animations, Effects, and Sounds
  * New Powers: Stealth, Traps, Thrown Weapons
  * New Item Bonuses: XP gain, Gold Find, Item Find, and more
  * Improved support for various input devices
- Service source_validator was enabled.
- Spec header was fixed up according to distro policy.
- Sources were moved from GitHub to SourceForge.
- Spec was fixed up via `spec-cleaner`.
- Requires hicolor-icon-theme not to pack unnecessary dirs.
- Python became recommended, not required.
- xgettext.py & readme.txt might be executable.

Tue Oct  2 23:25:40 UTC 2012 - dap.darkness@gmail.com

- 0.17.1 release
  * Instant-sell items now go to the vendor Buyback tab
  * Disable New/Load buttons if there is no story mod loaded
  * Prevent crash when binding higher number mouse buttons
  * Prevent crash when loading a map with missing layers
  * Add helpful tooltips when play buttons are disabled
  * Removed -flto compiler flag from default build script

Sun Sep 30 20:57:49 UTC 2012 - dap.darkness@gmail.com

- 0.17 release
  * All menus now easy to mod/reskin
  * New Powers tree with traditional tabs and spendable points
  * Shared Stash! Collect epics, hoard resist gear, or buff your new characters
  * Warp Zone - fast-travel map to get around the alpha demo campaign
- Clean section was removed.
- Url was updated.

Sun Jul  8 11:56:39 UTC 2012 - dap.darkness@gmail.com

- 0.16 release
  * Improved enemy pathfinding, including flying creatures
  * Summon or transform into enemies!
  * Config menu including keybindings, mods, and more
  * Orthogonal map support

Thu May 31 20:09:48 UTC 2012 - dap.darkness@gmail.com

- git
  * Configuration menu was implemented
- Build improvements
  * Cmake build type became "RelWithDebInfo"
  * Cmake verbose makefile became "True"
  * Binary path fixing patch was replaced by cmake option.
  * Rpm optimisation flags were enabled.

Wed Dec 25 00:00:00 UTC 2011 - dap.darkness@gmail.com

- 0.15.1 release
  * Fixes a couple issues (build flags, random enemy groups)

Wed Dec 23 00:00:00 UTC 2011 - dap.darkness@gmail.com

- 0.15 release
  * Now using TTF for fonts
  * All game data can be overwritten/added via mods
  * Translation support for the core engine and mods
  * New Grassland tileset
  * New questing areas: Frontier and Living Bones
  * Redesigned creatures are tougher and more varied
openSUSE Build Service is sponsored by