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Hugo Costelha

hcostelha

Involved Projects and Packages
Maintainer Bugowner

Robotics related packages (in early stages)

Maintainer

Crazy Eddie's GUI System is a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

Maintainer

FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).

Maintainer
Maintainer

HDF5 is a general purpose library and file format for storing scientific data.
HDF5 can store two primary objects: datasets and groups. A dataset is
essentially a multidimensional array of data elements, and a group is a
structure for organizing objects in an HDF5 file. Using these two basic
objects, one can create and store almost any kind of scientific data
structure, such as images, arrays of vectors, and structured and unstructured
grids. You can also mix and match them in HDF5 files according to your needs.

Maintainer

The Irrlicht Engine is an open source high performance realtime 3D engine
written and usable in C++ and also available for .NET languages. It is
completely cross-platform, using D3D, OpenGL and its own software renderer,
and has all of the state-of-the-art features which can be found in
commercial 3d engines.

Maintainer

Developer's Image Library (DevIL) is a programmer's library to develop applications with very powerful image loading capabilities, yet is easy for a developer to learn and use. Ultimate control of images is left to the developer, so unnecessary conversions, etc. are not performed. DevIL utilizes a simple, yet powerful, syntax. DevIL can load, save, convert, manipulate, filter and display a wide variety of image formats.

Currently, DevIL can load .bmp, .cut, .dds, .doom, .gif, .ico, .jpg, .lbm, .mdl, .mng, .pal, .pbm, .pcd, .pcx, .pgm, .pic, .png, .ppm, .psd, .psp, .raw, .sgi, .tga and .tif .hdr files.
Formats supported for saving include .bmp, .dds, .h, .jpg, .pal, .pbm, .pcx, .hdr, .pgm,.png, .ppm, .raw, .sgi, .tga and .tif.

DevIL currently supports the following APIs for display: OpenGL, Windows GDI, SDL, DirectX and Allegro. Compilers that can compile DevIL or use it include Djgpp, MSVC++, Linux gcc, Delphi, Visual Basic, Power Basic and Dev-C++.

Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms.

Maintainer

ODE is an open source, high performance library for simulating rigid
body dynamics. It is fully featured, stable, mature and platform
independent with an easy to use C/C++ API. It has advanced joint types
and integrated collision detection with friction. ODE is useful for
simulating vehicles, objects in virtual reality environments and
virtual creatures. It is currently used in many computer games, 3D
authoring tools and simulation tools.

Maintainer

Log4cxx is a port to C++ of the log4j.
The goal is have the same functionalities and interfaces of log4j.

It's a flexible and highly configurable logging framework
Main features :
- Configurable logging destinations (appenders)
- Configurable logging format (layouts)
- Categorized logging statements through a hierarchy (loggers)
- Advanced filtering (filters)
- Thread safe library
- UTF-16 Unicode support

* Appenders:
AsyncAppender, ConsoleAppender, DailyRollingFileAppender, FileAppender,
NTEventLogAppender, ODBCAppender, RollingFileAppender, SMTPAppender,
SocketAppender, SocketHubAappender, SyslogAppender, TelnetAppender,
XMLSocketAppender

* Layouts:
HTMLLayout, PatternLayout, SimpleLayout, TTCCLayout, XMLLayout

* Filters:
DenyAllFilter, LevelMatchFilter, LevelRangeFilter, StringMatchFilter

* Configurators:
BasicConfigurator, DOMConfigurator, PropertyConfigurator

* Java like objects with dynamic cast and instanciation. Custom objects can
be configured through the DOMConfigurator and PropertyConfigurator classes

Supported OS:
* Linux (tested on Linux Mandrake 10.0, Debian GNU/Linux 3.1)
* FreeBSD
* Windows (MSVC 6.0, MSVC 7.1 or Cygwin)
* Other POSIX OS should be supported but were not tested

Maintainer

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Maintainer

Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (KeyBoards, Mice, Joysticks, etc) and feedback devices (e.g. forcefeedback).

Maintainer

Modern, powerful open source C++ class libraries and frameworks for building
network- and internet-based applications that run on desktop, server and
embedded systems.

Maintainer

Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay triangulation,
and furthest-site Voronoi diagram. The source code runs in 2-d, 3-d, 4-d,
and higher dimensions. Qhull implements the Quickhull algorithm for computing
the convex hull. It handles roundoff errors from floating point arithmetic. It
computes volumes, surface areas, and approximations to the convex hull.

Qhull does not support constrained Delaunay triangulations, triangulation of
non-convex surfaces, mesh generation of non-convex objects, or medium-sized
inputs in 9-D and higher.

Maintainer

SILLY means Simple Image Loading LibrarY. The aim of this library is to provide a simple library for loading image in the context of CEGUI. The library supports only the most common image format. The project was initially launch in order to provide an MIT based replacement of DevIL with less image format supported and focused on loading image only.

Maintainer

Intel(r) Threading Building Blocks (TBB) offers a rich and complete
approach to expressing parallelism in a C++ program. It is a library
that helps you take advantage of multi-core processor performance
without having to be a threading expert. Threading Building Blocks is
not just a threads-replacement library. It represents a higher-level,
task-based parallelism that abstracts platform details and threading
mechanism for performance and scalability.

Maintainer

v4l-utils is a collection of various video4linux (V4L) and DVB utilities.

libv4l is a collection of libraries which adds a thin abstraction layer on
top of video4linux2 devices. The purpose of this (thin) layer is to make it
easy for application writers to support a wide variety of devices without
having to write separate code for different devices in the same class. libv4l
consists of 3 different libraries: libv4lconvert, libv4l1 and libv4l2.

Maintainer

The Visualization ToolKit (VTK) is an open source, freely available software
system for 3D computer graphics, image processing, and visualization used by
thousands of researchers and developers around the world. VTK consists of a C++
class library, and several interpreted interface layers including Tcl/Tk, Java,
and Python.

Maintainer

The Visualization ToolKit (VTK) is an open source, freely available
software system for 3D computer graphics, image processing, and
visualization used by thousands of researchers and developers around
the world.

This package contains some example data for the Toolkit.

Maintainer

yaml-cpp is a YAML parser and emitter in C++ written around the YAML 1.2 spec

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