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Martin Hauke


Involved Projects and Packages

GLFW is a free, Open Source, portable framework for OpenGL application
development. In short, it is a single library providing a powerful,
portable API for otherwise operating system specific tasks such as opening
an OpenGL window, and reading keyboard, time, mouse and joystick input.

This is a collection of decompression routines for old formats popular
in the Amiga, Atari computers and some other systems from 80's and 90's
as well as some that are currently used which were used in a some
specific way in these old systems.

For simple usage both a simple command line application as well as a
simple API to use the decompressors are provided. The compression
algorithm is automatically detected in most cases, however there are some
corner cases where it is not entirely reliable due to weaknesses in the
old format used.

This package contains the brotli command line utility to compress and
decompress data with the brotli compression algorithm.

Brotli is a generic-purpose lossless compression algorithm that
compresses data using a combination of a modern variant of the LZ77
algorithm, Huffman coding and 2nd order context modeling, with a
compression ratio comparable to the best currently available
general-purpose compression methods. It is similar in speed with
deflate but offers more dense compression.

The specification of the Brotli Compressed Data Format is defined in
RFC 7932.

A simple JSON parser library written in ANSI C.

libdiscid is a C library for creating MusicBrainz and freedb DiscIDs
from audio CDs.
It reads a CD's table of contents (TOC) and generates an identifier
which can be used to lookup the CD at MusicBrainz.
Additionally, it provides a submission URL for adding the DiscID to the
database and gathers ISRCs and the MCN from disc.

Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
- AY: ZX Spectrum/Amstrad CPC
- GBS: Nintendo Game Boy
- GYM: Sega Genesis/Mega Drive
- HES: NEC TurboGrafx-16/PC Engine
- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
- SAP: Atari systems using POKEY sound chip
- SPC: Super Nintendo/Super Famicom
- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro

MAD is a MPEG audio decoder. It currently supports MPEG-1 and the
MPEG-2 extension to Lower Sampling Frequencies, as well as the
so-called MPEG 2.5 format. All three audio layers (Layer I, Layer II,
and Layer III a.k.a. MP3) are implemented.

MAD supports 24-bit PCM output. MAD computes using 100%% fixed-point
(integer) computation, so you can run it without a floating point

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