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home:goupilmtos:2024:games
tyrquake
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<package name="tyrquake" project="home:goupilmtos:2024:games"> <title>A conservative Quake port</title> <description>TyrQuake is a port of id Software's Quake engine which attempts to maintain the original look and feel of the game while also providing support for modern platforms and user created content. Currently TyrQuake is implemented as five separate programs; two NetQuake clients (tyr-quake and tyr-glquake), two Quakeworld clients (tyr-qwcl and tyr-glqwcl) and a Quakeworld server (tyr-qwsv). The 'gl' notation indicates the OpenGL accelerated clients and the non-gl ver- sions use a software-only renderer. Features * Includes the NetQuake & QuakeWorld engines, with both software and OpenGL rendering. * Greatly improved OpenGL performance, especially on low-end systems. * Coloured lighting, skyboxes, mask (fence) textures. * Music playback from ogg, mp3, flac and wav files. * Switch games (mods) on the fly, no restart required. * Support for very detailed maps, including BSP2 support. * Support for FitzQuake and BJPQuake network protocols (including demo recording/playback). * Model interpolation, lighting improvements. * Full entity/liquid alpha support (including the software renderer). * Improved console with extensive command completion. NOTE: The Quake game data is needed to play and must be acquired separately. See README.SUSE for details. </description> <url>https://disenchant.net/tyrquake/</url> </package>
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