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frotz
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Meta Configuration of Package frotz
<package name="frotz" project="home:lemmy04"> <title>An interpreter for all Infocom and other Z-machine games</title> <description>This package is based on the package 'frotz' from project 'home:psmt'. Originally written by Stefan Jokisch in 1995-1997. Ported to Unix by Galen Hazelwood. Reference code and Unix port currently maintained by David Griffith. - Compiles and runs on most common flavors of Unix, both open source and not. - Plays all Z-code games including V6. - Old-style sound support through OSS driver. - Config files. - Configurable error checking. - Default use of the Quetzal file format. Command line option to use the old format. There are several differences between the old-style save format at Quetzal such that converting from old-style and Quetzal is difficult if not impossible. This also means you can't restore an old-style save and then save your game in Quetzal. - Optional speech synthesis and recognition through FLITE and Sphinx. - Distributed under the GNU Public License. For information on what Interactive Fiction is and how to play it, see the file "HOW_TO_PLAY". For installation information, see the file "INSTALL". For information on the speech synthesis and recognition capabilities of Frotz, see the file "SPEECH". For update history, see the file "Changelog". For information on known bugs in Frotz, see the file "BUGS". </description> <build> <disable repository="openSUSE_Tumbleweed"/> </build> </package>
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